diff options
Diffstat (limited to 'src/quick/scenegraph/qsgopengldistancefieldglyphcache.cpp')
-rw-r--r-- | src/quick/scenegraph/qsgopengldistancefieldglyphcache.cpp | 813 |
1 files changed, 813 insertions, 0 deletions
diff --git a/src/quick/scenegraph/qsgopengldistancefieldglyphcache.cpp b/src/quick/scenegraph/qsgopengldistancefieldglyphcache.cpp new file mode 100644 index 0000000000..b6b6f3b057 --- /dev/null +++ b/src/quick/scenegraph/qsgopengldistancefieldglyphcache.cpp @@ -0,0 +1,813 @@ +/**************************************************************************** +** +** Copyright (C) 2018 The Qt Company Ltd. +** Contact: https://www.qt.io/licensing/ +** +** This file is part of the QtQuick module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 3 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL3 included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 3 requirements +** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 2.0 or (at your option) the GNU General +** Public license version 3 or any later version approved by the KDE Free +** Qt Foundation. The licenses are as published by the Free Software +** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 +** included in the packaging of this file. Please review the following +** information to ensure the GNU General Public License requirements will +** be met: https://www.gnu.org/licenses/gpl-2.0.html and +** https://www.gnu.org/licenses/gpl-3.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#include "qsgopengldistancefieldglyphcache_p.h" + +#include <QtCore/qelapsedtimer.h> +#include <QtCore/qbuffer.h> +#include <QtCore/qendian.h> +#include <QtQml/qqmlfile.h> + +#include <QtGui/private/qdistancefield_p.h> +#include <QtGui/private/qopenglcontext_p.h> +#include <QtQml/private/qqmlglobal_p.h> +#include <qopenglfunctions.h> +#include <qopenglframebufferobject.h> +#include <qmath.h> +#include "qsgcontext_p.h" + + +#if !defined(QT_OPENGL_ES_2) +#include <QtGui/qopenglfunctions_3_2_core.h> +#endif + +QT_BEGIN_NAMESPACE + +DEFINE_BOOL_CONFIG_OPTION(qmlUseGlyphCacheWorkaround, QML_USE_GLYPHCACHE_WORKAROUND) +DEFINE_BOOL_CONFIG_OPTION(qsgPreferFullSizeGlyphCacheTextures, QSG_PREFER_FULLSIZE_GLYPHCACHE_TEXTURES) + +#if !defined(QSG_OPENGL_DISTANCEFIELD_GLYPH_CACHE_PADDING) +# define QSG_OPENGL_DISTANCEFIELD_GLYPH_CACHE_PADDING 2 +#endif + +QSGOpenGLDistanceFieldGlyphCache::QSGOpenGLDistanceFieldGlyphCache(QOpenGLContext *c, + const QRawFont &font) + : QSGDistanceFieldGlyphCache(font) + , m_maxTextureWidth(0) + , m_maxTextureHeight(0) + , m_maxTextureCount(3) + , m_areaAllocator(nullptr) + , m_blitProgram(nullptr) + , m_blitBuffer(QOpenGLBuffer::VertexBuffer) + , m_fboGuard(nullptr) + , m_funcs(c->functions()) +#if !defined(QT_OPENGL_ES_2) + , m_coreFuncs(nullptr) +#endif +{ + if (Q_LIKELY(m_blitBuffer.create())) { + m_blitBuffer.bind(); + static const GLfloat buffer[16] = {-1.0f, -1.0f, 1.0f, -1.0f, 1.0f, 1.0f, -1.0f, 1.0f, + 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, 1.0f, 0.0f, 1.0f}; + m_blitBuffer.allocate(buffer, sizeof(buffer)); + m_blitBuffer.release(); + } else { + qWarning("Buffer creation failed"); + } + + m_coreProfile = (c->format().profile() == QSurfaceFormat::CoreProfile); + + // Load a pregenerated cache if the font contains one + loadPregeneratedCache(font); +} + +QSGOpenGLDistanceFieldGlyphCache::~QSGOpenGLDistanceFieldGlyphCache() +{ + for (int i = 0; i < m_textures.count(); ++i) + m_funcs->glDeleteTextures(1, &m_textures[i].texture); + + if (m_fboGuard != nullptr) + m_fboGuard->free(); + + delete m_blitProgram; + delete m_areaAllocator; +} + +void QSGOpenGLDistanceFieldGlyphCache::requestGlyphs(const QSet<glyph_t> &glyphs) +{ + QList<GlyphPosition> glyphPositions; + QVector<glyph_t> glyphsToRender; + + const int padding = QSG_OPENGL_DISTANCEFIELD_GLYPH_CACHE_PADDING; + const qreal scaleFactor = qreal(1) / QT_DISTANCEFIELD_SCALE(m_doubleGlyphResolution); + + if (m_maxTextureHeight == 0) { + m_funcs->glGetIntegerv(GL_MAX_TEXTURE_SIZE, &m_maxTextureWidth); + + // We need to add a buffer to avoid glyphs that overlap the border between two + // textures causing the height of the textures to extend beyond the limit. + m_maxTextureHeight = m_maxTextureWidth - (qCeil(m_referenceFont.pixelSize() * scaleFactor) + distanceFieldRadius() * 2 + padding * 2); + } + + if (m_areaAllocator == nullptr) + m_areaAllocator = new QSGAreaAllocator(QSize(m_maxTextureWidth, m_maxTextureCount * m_maxTextureHeight)); + + for (QSet<glyph_t>::const_iterator it = glyphs.constBegin(); it != glyphs.constEnd() ; ++it) { + glyph_t glyphIndex = *it; + + QRectF boundingRect = glyphData(glyphIndex).boundingRect; + int glyphWidth = qCeil(boundingRect.width()) + distanceFieldRadius() * 2; + int glyphHeight = qCeil(boundingRect.height()) + distanceFieldRadius() * 2; + QSize glyphSize(glyphWidth + padding * 2, glyphHeight + padding * 2); + QRect alloc = m_areaAllocator->allocate(glyphSize); + + if (alloc.isNull()) { + // Unallocate unused glyphs until we can allocated the new glyph + while (alloc.isNull() && !m_unusedGlyphs.isEmpty()) { + glyph_t unusedGlyph = *m_unusedGlyphs.constBegin(); + + TexCoord unusedCoord = glyphTexCoord(unusedGlyph); + QRectF unusedGlyphBoundingRect = glyphData(unusedGlyph).boundingRect; + int unusedGlyphWidth = qCeil(unusedGlyphBoundingRect.width()) + distanceFieldRadius() * 2; + int unusedGlyphHeight = qCeil(unusedGlyphBoundingRect.height()) + distanceFieldRadius() * 2; + m_areaAllocator->deallocate(QRect(unusedCoord.x - padding, + unusedCoord.y - padding, + padding * 2 + unusedGlyphWidth, + padding * 2 + unusedGlyphHeight)); + + m_unusedGlyphs.remove(unusedGlyph); + m_glyphsTexture.remove(unusedGlyph); + removeGlyph(unusedGlyph); + + alloc = m_areaAllocator->allocate(glyphSize); + } + + // Not enough space left for this glyph... skip to the next one + if (alloc.isNull()) + continue; + } + + TextureInfo *tex = textureInfo(alloc.y() / m_maxTextureHeight); + alloc = QRect(alloc.x(), alloc.y() % m_maxTextureHeight, alloc.width(), alloc.height()); + + tex->allocatedArea |= alloc; + Q_ASSERT(tex->padding == padding || tex->padding < 0); + tex->padding = padding; + + GlyphPosition p; + p.glyph = glyphIndex; + p.position = alloc.topLeft() + QPoint(padding, padding); + + glyphPositions.append(p); + glyphsToRender.append(glyphIndex); + m_glyphsTexture.insert(glyphIndex, tex); + } + + setGlyphsPosition(glyphPositions); + markGlyphsToRender(glyphsToRender); +} + +void QSGOpenGLDistanceFieldGlyphCache::storeGlyphs(const QList<QDistanceField> &glyphs) +{ + typedef QHash<TextureInfo *, QVector<glyph_t> > GlyphTextureHash; + typedef GlyphTextureHash::const_iterator GlyphTextureHashConstIt; + + GlyphTextureHash glyphTextures; + + GLint alignment = 4; // default value + m_funcs->glGetIntegerv(GL_UNPACK_ALIGNMENT, &alignment); + + // Distance field data is always tightly packed + m_funcs->glPixelStorei(GL_UNPACK_ALIGNMENT, 1); + + for (int i = 0; i < glyphs.size(); ++i) { + QDistanceField glyph = glyphs.at(i); + glyph_t glyphIndex = glyph.glyph(); + TexCoord c = glyphTexCoord(glyphIndex); + TextureInfo *texInfo = m_glyphsTexture.value(glyphIndex); + + resizeTexture(texInfo, texInfo->allocatedArea.width(), texInfo->allocatedArea.height()); + m_funcs->glBindTexture(GL_TEXTURE_2D, texInfo->texture); + + glyphTextures[texInfo].append(glyphIndex); + + int padding = texInfo->padding; + int expectedWidth = qCeil(c.width + c.xMargin * 2); + glyph = glyph.copy(-padding, -padding, + expectedWidth + padding * 2, glyph.height() + padding * 2); + + if (useTextureResizeWorkaround()) { + uchar *inBits = glyph.scanLine(0); + uchar *outBits = texInfo->image.scanLine(int(c.y) - padding) + int(c.x) - padding; + for (int y = 0; y < glyph.height(); ++y) { + memcpy(outBits, inBits, glyph.width()); + inBits += glyph.width(); + outBits += texInfo->image.width(); + } + } + +#if !defined(QT_OPENGL_ES_2) + const GLenum format = isCoreProfile() ? GL_RED : GL_ALPHA; +#else + const GLenum format = GL_ALPHA; +#endif + if (useTextureUploadWorkaround()) { + for (int i = 0; i < glyph.height(); ++i) { + m_funcs->glTexSubImage2D(GL_TEXTURE_2D, 0, + c.x - padding, c.y + i - padding, glyph.width(),1, + format, GL_UNSIGNED_BYTE, + glyph.scanLine(i)); + } + } else { + m_funcs->glTexSubImage2D(GL_TEXTURE_2D, 0, + c.x - padding, c.y - padding, glyph.width(), glyph.height(), + format, GL_UNSIGNED_BYTE, + glyph.constBits()); + } + } + + // restore to previous alignment + m_funcs->glPixelStorei(GL_UNPACK_ALIGNMENT, alignment); + + for (GlyphTextureHashConstIt i = glyphTextures.constBegin(), cend = glyphTextures.constEnd(); i != cend; ++i) { + Texture t; + t.textureId = i.key()->texture; + t.size = i.key()->size; + t.rhiBased = false; + setGlyphsTexture(i.value(), t); + } +} + +void QSGOpenGLDistanceFieldGlyphCache::referenceGlyphs(const QSet<glyph_t> &glyphs) +{ + m_unusedGlyphs -= glyphs; +} + +void QSGOpenGLDistanceFieldGlyphCache::releaseGlyphs(const QSet<glyph_t> &glyphs) +{ + m_unusedGlyphs += glyphs; +} + +void QSGOpenGLDistanceFieldGlyphCache::createTexture(TextureInfo *texInfo, + int width, + int height) +{ + QByteArray zeroBuf(width * height, 0); + createTexture(texInfo, width, height, zeroBuf.constData()); +} + +void QSGOpenGLDistanceFieldGlyphCache::createTexture(TextureInfo *texInfo, + int width, + int height, + const void *pixels) +{ + if (useTextureResizeWorkaround() && texInfo->image.isNull()) { + texInfo->image = QDistanceField(width, height); + memcpy(texInfo->image.bits(), pixels, width * height); + } + + while (m_funcs->glGetError() != GL_NO_ERROR) { } + + m_funcs->glGenTextures(1, &texInfo->texture); + m_funcs->glBindTexture(GL_TEXTURE_2D, texInfo->texture); + + m_funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); + m_funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); + m_funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); + m_funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); +#if !defined(QT_OPENGL_ES_2) + if (!QOpenGLContext::currentContext()->isOpenGLES()) + m_funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0); + const GLint internalFormat = isCoreProfile() ? GL_R8 : GL_ALPHA; + const GLenum format = isCoreProfile() ? GL_RED : GL_ALPHA; +#else + const GLint internalFormat = GL_ALPHA; + const GLenum format = GL_ALPHA; +#endif + + m_funcs->glTexImage2D(GL_TEXTURE_2D, 0, internalFormat, width, height, 0, format, GL_UNSIGNED_BYTE, pixels); + + texInfo->size = QSize(width, height); + + GLuint error = m_funcs->glGetError(); + if (error != GL_NO_ERROR) { + m_funcs->glBindTexture(GL_TEXTURE_2D, 0); + m_funcs->glDeleteTextures(1, &texInfo->texture); + texInfo->texture = 0; + } + +} + +static void freeFramebufferFunc(QOpenGLFunctions *funcs, GLuint id) +{ + funcs->glDeleteFramebuffers(1, &id); +} + +void QSGOpenGLDistanceFieldGlyphCache::resizeTexture(TextureInfo *texInfo, int width, int height) +{ + QOpenGLContext *ctx = QOpenGLContext::currentContext(); + Q_ASSERT(ctx); + + int oldWidth = texInfo->size.width(); + int oldHeight = texInfo->size.height(); + if (width == oldWidth && height == oldHeight) + return; + + GLuint oldTexture = texInfo->texture; + createTexture(texInfo, width, height); + + if (!oldTexture) + return; + + updateTexture(oldTexture, texInfo->texture, texInfo->size); + +#if !defined(QT_OPENGL_ES_2) + if (isCoreProfile() && !useTextureResizeWorkaround()) { + // For an OpenGL Core Profile we can use http://www.opengl.org/wiki/Framebuffer#Blitting + // to efficiently copy the contents of the old texture to the new texture + // TODO: Use ARB_copy_image if available of if we have >=4.3 context + if (!m_coreFuncs) { + m_coreFuncs = ctx->versionFunctions<QOpenGLFunctions_3_2_Core>(); + Q_ASSERT(m_coreFuncs); + m_coreFuncs->initializeOpenGLFunctions(); + } + + // Create a framebuffer object to which we can attach our old and new textures (to + // the first two color buffer attachment points) + if (!m_fboGuard) { + GLuint fbo; + m_coreFuncs->glGenFramebuffers(1, &fbo); + m_fboGuard = new QOpenGLSharedResourceGuard(ctx, fbo, freeFramebufferFunc); + } + + // Bind the FBO to both the GL_READ_FRAMEBUFFER? and GL_DRAW_FRAMEBUFFER targets + m_coreFuncs->glBindFramebuffer(GL_FRAMEBUFFER, m_fboGuard->id()); + + // Bind the old texture to GL_COLOR_ATTACHMENT0 + m_coreFuncs->glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, + GL_TEXTURE_2D, oldTexture, 0); + + // Bind the new texture to GL_COLOR_ATTACHMENT1 + m_coreFuncs->glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, + GL_TEXTURE_2D, texInfo->texture, 0); + + // Set the source and destination buffers + m_coreFuncs->glReadBuffer(GL_COLOR_ATTACHMENT0); + m_coreFuncs->glDrawBuffer(GL_COLOR_ATTACHMENT1); + + // Do the blit + m_coreFuncs->glBlitFramebuffer(0, 0, oldWidth, oldHeight, + 0, 0, oldWidth, oldHeight, + GL_COLOR_BUFFER_BIT, GL_NEAREST); + + // Reset the default framebuffer + QOpenGLFramebufferObject::bindDefault(); + + return; + } else if (useTextureResizeWorkaround()) { +#else + if (useTextureResizeWorkaround()) { +#endif + GLint alignment = 4; // default value + m_funcs->glGetIntegerv(GL_UNPACK_ALIGNMENT, &alignment); + m_funcs->glPixelStorei(GL_UNPACK_ALIGNMENT, 1); + +#if !defined(QT_OPENGL_ES_2) + const GLenum format = isCoreProfile() ? GL_RED : GL_ALPHA; +#else + const GLenum format = GL_ALPHA; +#endif + + if (useTextureUploadWorkaround()) { + for (int i = 0; i < texInfo->image.height(); ++i) { + m_funcs->glTexSubImage2D(GL_TEXTURE_2D, 0, + 0, i, oldWidth, 1, + format, GL_UNSIGNED_BYTE, + texInfo->image.scanLine(i)); + } + } else { + m_funcs->glTexSubImage2D(GL_TEXTURE_2D, 0, + 0, 0, oldWidth, oldHeight, + format, GL_UNSIGNED_BYTE, + texInfo->image.constBits()); + } + + m_funcs->glPixelStorei(GL_UNPACK_ALIGNMENT, alignment); // restore to previous value + + texInfo->image = texInfo->image.copy(0, 0, width, height); + m_funcs->glDeleteTextures(1, &oldTexture); + return; + } + + if (!m_blitProgram) + createBlitProgram(); + + Q_ASSERT(m_blitProgram); + + if (!m_fboGuard) { + GLuint fbo; + m_funcs->glGenFramebuffers(1, &fbo); + m_fboGuard = new QOpenGLSharedResourceGuard(ctx, fbo, freeFramebufferFunc); + } + m_funcs->glBindFramebuffer(GL_FRAMEBUFFER, m_fboGuard->id()); + + GLuint tmp_texture; + m_funcs->glGenTextures(1, &tmp_texture); + m_funcs->glBindTexture(GL_TEXTURE_2D, tmp_texture); + m_funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); + m_funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); + m_funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); + m_funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); +#if !defined(QT_OPENGL_ES_2) + if (!ctx->isOpenGLES()) + m_funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0); +#endif + m_funcs->glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, oldWidth, oldHeight, 0, + GL_RGBA, GL_UNSIGNED_BYTE, nullptr); + m_funcs->glBindTexture(GL_TEXTURE_2D, 0); + m_funcs->glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, + GL_TEXTURE_2D, tmp_texture, 0); + + m_funcs->glActiveTexture(GL_TEXTURE0); + m_funcs->glBindTexture(GL_TEXTURE_2D, oldTexture); + + // save current render states + GLboolean stencilTestEnabled; + GLboolean depthTestEnabled; + GLboolean scissorTestEnabled; + GLboolean blendEnabled; + GLint viewport[4]; + GLint oldProgram; + m_funcs->glGetBooleanv(GL_STENCIL_TEST, &stencilTestEnabled); + m_funcs->glGetBooleanv(GL_DEPTH_TEST, &depthTestEnabled); + m_funcs->glGetBooleanv(GL_SCISSOR_TEST, &scissorTestEnabled); + m_funcs->glGetBooleanv(GL_BLEND, &blendEnabled); + m_funcs->glGetIntegerv(GL_VIEWPORT, &viewport[0]); + m_funcs->glGetIntegerv(GL_CURRENT_PROGRAM, &oldProgram); + + m_funcs->glDisable(GL_STENCIL_TEST); + m_funcs->glDisable(GL_DEPTH_TEST); + m_funcs->glDisable(GL_SCISSOR_TEST); + m_funcs->glDisable(GL_BLEND); + + m_funcs->glViewport(0, 0, oldWidth, oldHeight); + + const bool vaoInit = m_vao.isCreated(); + if (isCoreProfile()) { + if ( !vaoInit ) + m_vao.create(); + m_vao.bind(); + } + m_blitProgram->bind(); + if (!vaoInit || !isCoreProfile()) { + m_blitBuffer.bind(); + + m_blitProgram->enableAttributeArray(int(QT_VERTEX_COORDS_ATTR)); + m_blitProgram->enableAttributeArray(int(QT_TEXTURE_COORDS_ATTR)); + m_blitProgram->setAttributeBuffer(int(QT_VERTEX_COORDS_ATTR), GL_FLOAT, 0, 2); + m_blitProgram->setAttributeBuffer(int(QT_TEXTURE_COORDS_ATTR), GL_FLOAT, 32, 2); + } + m_blitProgram->disableAttributeArray(int(QT_OPACITY_ATTR)); + m_blitProgram->setUniformValue("imageTexture", GLuint(0)); + + m_funcs->glDrawArrays(GL_TRIANGLE_FAN, 0, 4); + + m_funcs->glBindTexture(GL_TEXTURE_2D, texInfo->texture); + + if (useTextureUploadWorkaround()) { + for (int i = 0; i < oldHeight; ++i) + m_funcs->glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, i, 0, i, oldWidth, 1); + } else { + m_funcs->glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, oldWidth, oldHeight); + } + + m_funcs->glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, + GL_RENDERBUFFER, 0); + m_funcs->glDeleteTextures(1, &tmp_texture); + m_funcs->glDeleteTextures(1, &oldTexture); + + QOpenGLFramebufferObject::bindDefault(); + + // restore render states + if (stencilTestEnabled) + m_funcs->glEnable(GL_STENCIL_TEST); + if (depthTestEnabled) + m_funcs->glEnable(GL_DEPTH_TEST); + if (scissorTestEnabled) + m_funcs->glEnable(GL_SCISSOR_TEST); + if (blendEnabled) + m_funcs->glEnable(GL_BLEND); + m_funcs->glViewport(viewport[0], viewport[1], viewport[2], viewport[3]); + m_funcs->glUseProgram(oldProgram); + + m_blitProgram->disableAttributeArray(int(QT_VERTEX_COORDS_ATTR)); + m_blitProgram->disableAttributeArray(int(QT_TEXTURE_COORDS_ATTR)); + if (isCoreProfile()) + m_vao.release(); +} + +bool QSGOpenGLDistanceFieldGlyphCache::useTextureResizeWorkaround() const +{ + static bool set = false; + static bool useWorkaround = false; + if (!set) { + QOpenGLContextPrivate *ctx_p = static_cast<QOpenGLContextPrivate *>(QOpenGLContextPrivate::get(QOpenGLContext::currentContext())); + useWorkaround = ctx_p->workaround_brokenFBOReadBack + || qmlUseGlyphCacheWorkaround(); // on some hardware the workaround is faster (see QTBUG-29264) + set = true; + } + return useWorkaround; +} + +bool QSGOpenGLDistanceFieldGlyphCache::useTextureUploadWorkaround() const +{ + static bool set = false; + static bool useWorkaround = false; + if (!set) { + useWorkaround = qstrcmp(reinterpret_cast<const char*>(m_funcs->glGetString(GL_RENDERER)), + "Mali-400 MP") == 0; + set = true; + } + return useWorkaround; +} + +bool QSGOpenGLDistanceFieldGlyphCache::createFullSizeTextures() const +{ + return qsgPreferFullSizeGlyphCacheTextures() && glyphCount() > QT_DISTANCEFIELD_HIGHGLYPHCOUNT(); +} + +namespace { + struct Qtdf { + // We need these structs to be tightly packed, but some compilers we use do not + // support #pragma pack(1), so we need to hardcode the offsets/sizes in the + // file format + enum TableSize { + HeaderSize = 14, + GlyphRecordSize = 46, + TextureRecordSize = 17 + }; + + enum Offset { + // Header + majorVersion = 0, + minorVersion = 1, + pixelSize = 2, + textureSize = 4, + flags = 8, + headerPadding = 9, + numGlyphs = 10, + + // Glyph record + glyphIndex = 0, + textureOffsetX = 4, + textureOffsetY = 8, + textureWidth = 12, + textureHeight = 16, + xMargin = 20, + yMargin = 24, + boundingRectX = 28, + boundingRectY = 32, + boundingRectWidth = 36, + boundingRectHeight = 40, + textureIndex = 44, + + // Texture record + allocatedX = 0, + allocatedY = 4, + allocatedWidth = 8, + allocatedHeight = 12, + texturePadding = 16 + + }; + + template <typename T> + static inline T fetch(const char *data, Offset offset) + { + return qFromBigEndian<T>(data + int(offset)); + } + }; +} + +bool QSGOpenGLDistanceFieldGlyphCache::loadPregeneratedCache(const QRawFont &font) +{ + // The pregenerated data must be loaded first, otherwise the area allocator + // will be wrong + if (m_areaAllocator != nullptr) { + qWarning("Font cache must be loaded before cache is used"); + return false; + } + + static QElapsedTimer timer; + + bool profile = QSG_LOG_TIME_GLYPH().isDebugEnabled(); + if (profile) + timer.start(); + + QByteArray qtdfTable = font.fontTable("qtdf"); + if (qtdfTable.isEmpty()) + return false; + + typedef QHash<TextureInfo *, QVector<glyph_t> > GlyphTextureHash; + + GlyphTextureHash glyphTextures; + + if (uint(qtdfTable.size()) < Qtdf::HeaderSize) { + qWarning("Invalid qtdf table in font '%s'", + qPrintable(font.familyName())); + return false; + } + + const char *qtdfTableStart = qtdfTable.constData(); + const char *qtdfTableEnd = qtdfTableStart + qtdfTable.size(); + + int padding = 0; + int textureCount = 0; + { + quint8 majorVersion = Qtdf::fetch<quint8>(qtdfTableStart, Qtdf::majorVersion); + quint8 minorVersion = Qtdf::fetch<quint8>(qtdfTableStart, Qtdf::minorVersion); + if (majorVersion != 5 || minorVersion != 12) { + qWarning("Invalid version of qtdf table %d.%d in font '%s'", + majorVersion, + minorVersion, + qPrintable(font.familyName())); + return false; + } + + qreal pixelSize = qreal(Qtdf::fetch<quint16>(qtdfTableStart, Qtdf::pixelSize)); + m_maxTextureWidth = m_maxTextureHeight = Qtdf::fetch<quint32>(qtdfTableStart, Qtdf::textureSize); + m_doubleGlyphResolution = Qtdf::fetch<quint8>(qtdfTableStart, Qtdf::flags) == 1; + padding = Qtdf::fetch<quint8>(qtdfTableStart, Qtdf::headerPadding); + + if (pixelSize <= 0.0) { + qWarning("Invalid pixel size in '%s'", qPrintable(font.familyName())); + return false; + } + + if (m_maxTextureWidth <= 0) { + qWarning("Invalid texture size in '%s'", qPrintable(font.familyName())); + return false; + } + + int systemMaxTextureSize; + m_funcs->glGetIntegerv(GL_MAX_TEXTURE_SIZE, &systemMaxTextureSize); + + if (m_maxTextureWidth > systemMaxTextureSize) { + qWarning("System maximum texture size is %d. This is lower than the value in '%s', which is %d", + systemMaxTextureSize, + qPrintable(font.familyName()), + m_maxTextureWidth); + } + + if (padding != QSG_OPENGL_DISTANCEFIELD_GLYPH_CACHE_PADDING) { + qWarning("Padding mismatch in '%s'. Font requires %d, but Qt is compiled with %d.", + qPrintable(font.familyName()), + padding, + QSG_OPENGL_DISTANCEFIELD_GLYPH_CACHE_PADDING); + } + + m_referenceFont.setPixelSize(pixelSize); + + quint32 glyphCount = Qtdf::fetch<quint32>(qtdfTableStart, Qtdf::numGlyphs); + m_unusedGlyphs.reserve(glyphCount); + + const char *allocatorData = qtdfTableStart + Qtdf::HeaderSize; + { + m_areaAllocator = new QSGAreaAllocator(QSize(0, 0)); + allocatorData = m_areaAllocator->deserialize(allocatorData, qtdfTableEnd - allocatorData); + if (allocatorData == nullptr) + return false; + } + + if (m_areaAllocator->size().height() % m_maxTextureHeight != 0) { + qWarning("Area allocator size mismatch in '%s'", qPrintable(font.familyName())); + return false; + } + + textureCount = m_areaAllocator->size().height() / m_maxTextureHeight; + m_maxTextureCount = qMax(m_maxTextureCount, textureCount); + + const char *textureRecord = allocatorData; + for (int i = 0; i < textureCount; ++i, textureRecord += Qtdf::TextureRecordSize) { + if (textureRecord + Qtdf::TextureRecordSize > qtdfTableEnd) { + qWarning("qtdf table too small in font '%s'.", + qPrintable(font.familyName())); + return false; + } + + TextureInfo *tex = textureInfo(i); + tex->allocatedArea.setX(Qtdf::fetch<quint32>(textureRecord, Qtdf::allocatedX)); + tex->allocatedArea.setY(Qtdf::fetch<quint32>(textureRecord, Qtdf::allocatedY)); + tex->allocatedArea.setWidth(Qtdf::fetch<quint32>(textureRecord, Qtdf::allocatedWidth)); + tex->allocatedArea.setHeight(Qtdf::fetch<quint32>(textureRecord, Qtdf::allocatedHeight)); + tex->padding = Qtdf::fetch<quint8>(textureRecord, Qtdf::texturePadding); + } + + const char *glyphRecord = textureRecord; + for (quint32 i = 0; i < glyphCount; ++i, glyphRecord += Qtdf::GlyphRecordSize) { + if (glyphRecord + Qtdf::GlyphRecordSize > qtdfTableEnd) { + qWarning("qtdf table too small in font '%s'.", + qPrintable(font.familyName())); + return false; + } + + glyph_t glyph = Qtdf::fetch<quint32>(glyphRecord, Qtdf::glyphIndex); + m_unusedGlyphs.insert(glyph); + + GlyphData &glyphData = emptyData(glyph); + +#define FROM_FIXED_POINT(value) \ +(((qreal)value)/(qreal)65536) + + glyphData.texCoord.x = FROM_FIXED_POINT(Qtdf::fetch<quint32>(glyphRecord, Qtdf::textureOffsetX)); + glyphData.texCoord.y = FROM_FIXED_POINT(Qtdf::fetch<quint32>(glyphRecord, Qtdf::textureOffsetY)); + glyphData.texCoord.width = FROM_FIXED_POINT(Qtdf::fetch<quint32>(glyphRecord, Qtdf::textureWidth)); + glyphData.texCoord.height = FROM_FIXED_POINT(Qtdf::fetch<quint32>(glyphRecord, Qtdf::textureHeight)); + glyphData.texCoord.xMargin = FROM_FIXED_POINT(Qtdf::fetch<quint32>(glyphRecord, Qtdf::xMargin)); + glyphData.texCoord.yMargin = FROM_FIXED_POINT(Qtdf::fetch<quint32>(glyphRecord, Qtdf::yMargin)); + glyphData.boundingRect.setX(FROM_FIXED_POINT(Qtdf::fetch<qint32>(glyphRecord, Qtdf::boundingRectX))); + glyphData.boundingRect.setY(FROM_FIXED_POINT(Qtdf::fetch<qint32>(glyphRecord, Qtdf::boundingRectY))); + glyphData.boundingRect.setWidth(FROM_FIXED_POINT(Qtdf::fetch<quint32>(glyphRecord, Qtdf::boundingRectWidth))); + glyphData.boundingRect.setHeight(FROM_FIXED_POINT(Qtdf::fetch<quint32>(glyphRecord, Qtdf::boundingRectHeight))); + +#undef FROM_FIXED_POINT + + int textureIndex = Qtdf::fetch<quint16>(glyphRecord, Qtdf::textureIndex); + if (textureIndex < 0 || textureIndex >= textureCount) { + qWarning("Invalid texture index %d (texture count == %d) in '%s'", + textureIndex, + textureCount, + qPrintable(font.familyName())); + return false; + } + + + TextureInfo *texInfo = textureInfo(textureIndex); + m_glyphsTexture.insert(glyph, texInfo); + + glyphTextures[texInfo].append(glyph); + } + + GLint alignment = 4; // default value + m_funcs->glGetIntegerv(GL_UNPACK_ALIGNMENT, &alignment); + + m_funcs->glPixelStorei(GL_UNPACK_ALIGNMENT, 1); + + const uchar *textureData = reinterpret_cast<const uchar *>(glyphRecord); + for (int i = 0; i < textureCount; ++i) { + + TextureInfo *texInfo = textureInfo(i); + + int width = texInfo->allocatedArea.width(); + int height = texInfo->allocatedArea.height(); + qint64 size = width * height; + if (reinterpret_cast<const char *>(textureData + size) > qtdfTableEnd) { + qWarning("qtdf table too small in font '%s'.", + qPrintable(font.familyName())); + return false; + } + + createTexture(texInfo, width, height, textureData); + + QVector<glyph_t> glyphs = glyphTextures.value(texInfo); + + Texture t; + t.textureId = texInfo->texture; + t.size = texInfo->size; + t.rhiBased = false; + + setGlyphsTexture(glyphs, t); + + textureData += size; + } + + m_funcs->glPixelStorei(GL_UNPACK_ALIGNMENT, alignment); + } + + if (profile) { + quint64 now = timer.elapsed(); + qCDebug(QSG_LOG_TIME_GLYPH, + "distancefield: %d pre-generated glyphs loaded in %dms", + m_unusedGlyphs.size(), + (int) now); + } + + return true; +} + +QT_END_NAMESPACE |