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Diffstat (limited to 'src/quick/scenegraph/qsgopengldistancefieldglyphcache.cpp')
-rw-r--r--src/quick/scenegraph/qsgopengldistancefieldglyphcache.cpp813
1 files changed, 813 insertions, 0 deletions
diff --git a/src/quick/scenegraph/qsgopengldistancefieldglyphcache.cpp b/src/quick/scenegraph/qsgopengldistancefieldglyphcache.cpp
new file mode 100644
index 0000000000..b6b6f3b057
--- /dev/null
+++ b/src/quick/scenegraph/qsgopengldistancefieldglyphcache.cpp
@@ -0,0 +1,813 @@
+/****************************************************************************
+**
+** Copyright (C) 2018 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the QtQuick module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qsgopengldistancefieldglyphcache_p.h"
+
+#include <QtCore/qelapsedtimer.h>
+#include <QtCore/qbuffer.h>
+#include <QtCore/qendian.h>
+#include <QtQml/qqmlfile.h>
+
+#include <QtGui/private/qdistancefield_p.h>
+#include <QtGui/private/qopenglcontext_p.h>
+#include <QtQml/private/qqmlglobal_p.h>
+#include <qopenglfunctions.h>
+#include <qopenglframebufferobject.h>
+#include <qmath.h>
+#include "qsgcontext_p.h"
+
+
+#if !defined(QT_OPENGL_ES_2)
+#include <QtGui/qopenglfunctions_3_2_core.h>
+#endif
+
+QT_BEGIN_NAMESPACE
+
+DEFINE_BOOL_CONFIG_OPTION(qmlUseGlyphCacheWorkaround, QML_USE_GLYPHCACHE_WORKAROUND)
+DEFINE_BOOL_CONFIG_OPTION(qsgPreferFullSizeGlyphCacheTextures, QSG_PREFER_FULLSIZE_GLYPHCACHE_TEXTURES)
+
+#if !defined(QSG_OPENGL_DISTANCEFIELD_GLYPH_CACHE_PADDING)
+# define QSG_OPENGL_DISTANCEFIELD_GLYPH_CACHE_PADDING 2
+#endif
+
+QSGOpenGLDistanceFieldGlyphCache::QSGOpenGLDistanceFieldGlyphCache(QOpenGLContext *c,
+ const QRawFont &font)
+ : QSGDistanceFieldGlyphCache(font)
+ , m_maxTextureWidth(0)
+ , m_maxTextureHeight(0)
+ , m_maxTextureCount(3)
+ , m_areaAllocator(nullptr)
+ , m_blitProgram(nullptr)
+ , m_blitBuffer(QOpenGLBuffer::VertexBuffer)
+ , m_fboGuard(nullptr)
+ , m_funcs(c->functions())
+#if !defined(QT_OPENGL_ES_2)
+ , m_coreFuncs(nullptr)
+#endif
+{
+ if (Q_LIKELY(m_blitBuffer.create())) {
+ m_blitBuffer.bind();
+ static const GLfloat buffer[16] = {-1.0f, -1.0f, 1.0f, -1.0f, 1.0f, 1.0f, -1.0f, 1.0f,
+ 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, 1.0f, 0.0f, 1.0f};
+ m_blitBuffer.allocate(buffer, sizeof(buffer));
+ m_blitBuffer.release();
+ } else {
+ qWarning("Buffer creation failed");
+ }
+
+ m_coreProfile = (c->format().profile() == QSurfaceFormat::CoreProfile);
+
+ // Load a pregenerated cache if the font contains one
+ loadPregeneratedCache(font);
+}
+
+QSGOpenGLDistanceFieldGlyphCache::~QSGOpenGLDistanceFieldGlyphCache()
+{
+ for (int i = 0; i < m_textures.count(); ++i)
+ m_funcs->glDeleteTextures(1, &m_textures[i].texture);
+
+ if (m_fboGuard != nullptr)
+ m_fboGuard->free();
+
+ delete m_blitProgram;
+ delete m_areaAllocator;
+}
+
+void QSGOpenGLDistanceFieldGlyphCache::requestGlyphs(const QSet<glyph_t> &glyphs)
+{
+ QList<GlyphPosition> glyphPositions;
+ QVector<glyph_t> glyphsToRender;
+
+ const int padding = QSG_OPENGL_DISTANCEFIELD_GLYPH_CACHE_PADDING;
+ const qreal scaleFactor = qreal(1) / QT_DISTANCEFIELD_SCALE(m_doubleGlyphResolution);
+
+ if (m_maxTextureHeight == 0) {
+ m_funcs->glGetIntegerv(GL_MAX_TEXTURE_SIZE, &m_maxTextureWidth);
+
+ // We need to add a buffer to avoid glyphs that overlap the border between two
+ // textures causing the height of the textures to extend beyond the limit.
+ m_maxTextureHeight = m_maxTextureWidth - (qCeil(m_referenceFont.pixelSize() * scaleFactor) + distanceFieldRadius() * 2 + padding * 2);
+ }
+
+ if (m_areaAllocator == nullptr)
+ m_areaAllocator = new QSGAreaAllocator(QSize(m_maxTextureWidth, m_maxTextureCount * m_maxTextureHeight));
+
+ for (QSet<glyph_t>::const_iterator it = glyphs.constBegin(); it != glyphs.constEnd() ; ++it) {
+ glyph_t glyphIndex = *it;
+
+ QRectF boundingRect = glyphData(glyphIndex).boundingRect;
+ int glyphWidth = qCeil(boundingRect.width()) + distanceFieldRadius() * 2;
+ int glyphHeight = qCeil(boundingRect.height()) + distanceFieldRadius() * 2;
+ QSize glyphSize(glyphWidth + padding * 2, glyphHeight + padding * 2);
+ QRect alloc = m_areaAllocator->allocate(glyphSize);
+
+ if (alloc.isNull()) {
+ // Unallocate unused glyphs until we can allocated the new glyph
+ while (alloc.isNull() && !m_unusedGlyphs.isEmpty()) {
+ glyph_t unusedGlyph = *m_unusedGlyphs.constBegin();
+
+ TexCoord unusedCoord = glyphTexCoord(unusedGlyph);
+ QRectF unusedGlyphBoundingRect = glyphData(unusedGlyph).boundingRect;
+ int unusedGlyphWidth = qCeil(unusedGlyphBoundingRect.width()) + distanceFieldRadius() * 2;
+ int unusedGlyphHeight = qCeil(unusedGlyphBoundingRect.height()) + distanceFieldRadius() * 2;
+ m_areaAllocator->deallocate(QRect(unusedCoord.x - padding,
+ unusedCoord.y - padding,
+ padding * 2 + unusedGlyphWidth,
+ padding * 2 + unusedGlyphHeight));
+
+ m_unusedGlyphs.remove(unusedGlyph);
+ m_glyphsTexture.remove(unusedGlyph);
+ removeGlyph(unusedGlyph);
+
+ alloc = m_areaAllocator->allocate(glyphSize);
+ }
+
+ // Not enough space left for this glyph... skip to the next one
+ if (alloc.isNull())
+ continue;
+ }
+
+ TextureInfo *tex = textureInfo(alloc.y() / m_maxTextureHeight);
+ alloc = QRect(alloc.x(), alloc.y() % m_maxTextureHeight, alloc.width(), alloc.height());
+
+ tex->allocatedArea |= alloc;
+ Q_ASSERT(tex->padding == padding || tex->padding < 0);
+ tex->padding = padding;
+
+ GlyphPosition p;
+ p.glyph = glyphIndex;
+ p.position = alloc.topLeft() + QPoint(padding, padding);
+
+ glyphPositions.append(p);
+ glyphsToRender.append(glyphIndex);
+ m_glyphsTexture.insert(glyphIndex, tex);
+ }
+
+ setGlyphsPosition(glyphPositions);
+ markGlyphsToRender(glyphsToRender);
+}
+
+void QSGOpenGLDistanceFieldGlyphCache::storeGlyphs(const QList<QDistanceField> &glyphs)
+{
+ typedef QHash<TextureInfo *, QVector<glyph_t> > GlyphTextureHash;
+ typedef GlyphTextureHash::const_iterator GlyphTextureHashConstIt;
+
+ GlyphTextureHash glyphTextures;
+
+ GLint alignment = 4; // default value
+ m_funcs->glGetIntegerv(GL_UNPACK_ALIGNMENT, &alignment);
+
+ // Distance field data is always tightly packed
+ m_funcs->glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
+
+ for (int i = 0; i < glyphs.size(); ++i) {
+ QDistanceField glyph = glyphs.at(i);
+ glyph_t glyphIndex = glyph.glyph();
+ TexCoord c = glyphTexCoord(glyphIndex);
+ TextureInfo *texInfo = m_glyphsTexture.value(glyphIndex);
+
+ resizeTexture(texInfo, texInfo->allocatedArea.width(), texInfo->allocatedArea.height());
+ m_funcs->glBindTexture(GL_TEXTURE_2D, texInfo->texture);
+
+ glyphTextures[texInfo].append(glyphIndex);
+
+ int padding = texInfo->padding;
+ int expectedWidth = qCeil(c.width + c.xMargin * 2);
+ glyph = glyph.copy(-padding, -padding,
+ expectedWidth + padding * 2, glyph.height() + padding * 2);
+
+ if (useTextureResizeWorkaround()) {
+ uchar *inBits = glyph.scanLine(0);
+ uchar *outBits = texInfo->image.scanLine(int(c.y) - padding) + int(c.x) - padding;
+ for (int y = 0; y < glyph.height(); ++y) {
+ memcpy(outBits, inBits, glyph.width());
+ inBits += glyph.width();
+ outBits += texInfo->image.width();
+ }
+ }
+
+#if !defined(QT_OPENGL_ES_2)
+ const GLenum format = isCoreProfile() ? GL_RED : GL_ALPHA;
+#else
+ const GLenum format = GL_ALPHA;
+#endif
+ if (useTextureUploadWorkaround()) {
+ for (int i = 0; i < glyph.height(); ++i) {
+ m_funcs->glTexSubImage2D(GL_TEXTURE_2D, 0,
+ c.x - padding, c.y + i - padding, glyph.width(),1,
+ format, GL_UNSIGNED_BYTE,
+ glyph.scanLine(i));
+ }
+ } else {
+ m_funcs->glTexSubImage2D(GL_TEXTURE_2D, 0,
+ c.x - padding, c.y - padding, glyph.width(), glyph.height(),
+ format, GL_UNSIGNED_BYTE,
+ glyph.constBits());
+ }
+ }
+
+ // restore to previous alignment
+ m_funcs->glPixelStorei(GL_UNPACK_ALIGNMENT, alignment);
+
+ for (GlyphTextureHashConstIt i = glyphTextures.constBegin(), cend = glyphTextures.constEnd(); i != cend; ++i) {
+ Texture t;
+ t.textureId = i.key()->texture;
+ t.size = i.key()->size;
+ t.rhiBased = false;
+ setGlyphsTexture(i.value(), t);
+ }
+}
+
+void QSGOpenGLDistanceFieldGlyphCache::referenceGlyphs(const QSet<glyph_t> &glyphs)
+{
+ m_unusedGlyphs -= glyphs;
+}
+
+void QSGOpenGLDistanceFieldGlyphCache::releaseGlyphs(const QSet<glyph_t> &glyphs)
+{
+ m_unusedGlyphs += glyphs;
+}
+
+void QSGOpenGLDistanceFieldGlyphCache::createTexture(TextureInfo *texInfo,
+ int width,
+ int height)
+{
+ QByteArray zeroBuf(width * height, 0);
+ createTexture(texInfo, width, height, zeroBuf.constData());
+}
+
+void QSGOpenGLDistanceFieldGlyphCache::createTexture(TextureInfo *texInfo,
+ int width,
+ int height,
+ const void *pixels)
+{
+ if (useTextureResizeWorkaround() && texInfo->image.isNull()) {
+ texInfo->image = QDistanceField(width, height);
+ memcpy(texInfo->image.bits(), pixels, width * height);
+ }
+
+ while (m_funcs->glGetError() != GL_NO_ERROR) { }
+
+ m_funcs->glGenTextures(1, &texInfo->texture);
+ m_funcs->glBindTexture(GL_TEXTURE_2D, texInfo->texture);
+
+ m_funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ m_funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ m_funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ m_funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+#if !defined(QT_OPENGL_ES_2)
+ if (!QOpenGLContext::currentContext()->isOpenGLES())
+ m_funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
+ const GLint internalFormat = isCoreProfile() ? GL_R8 : GL_ALPHA;
+ const GLenum format = isCoreProfile() ? GL_RED : GL_ALPHA;
+#else
+ const GLint internalFormat = GL_ALPHA;
+ const GLenum format = GL_ALPHA;
+#endif
+
+ m_funcs->glTexImage2D(GL_TEXTURE_2D, 0, internalFormat, width, height, 0, format, GL_UNSIGNED_BYTE, pixels);
+
+ texInfo->size = QSize(width, height);
+
+ GLuint error = m_funcs->glGetError();
+ if (error != GL_NO_ERROR) {
+ m_funcs->glBindTexture(GL_TEXTURE_2D, 0);
+ m_funcs->glDeleteTextures(1, &texInfo->texture);
+ texInfo->texture = 0;
+ }
+
+}
+
+static void freeFramebufferFunc(QOpenGLFunctions *funcs, GLuint id)
+{
+ funcs->glDeleteFramebuffers(1, &id);
+}
+
+void QSGOpenGLDistanceFieldGlyphCache::resizeTexture(TextureInfo *texInfo, int width, int height)
+{
+ QOpenGLContext *ctx = QOpenGLContext::currentContext();
+ Q_ASSERT(ctx);
+
+ int oldWidth = texInfo->size.width();
+ int oldHeight = texInfo->size.height();
+ if (width == oldWidth && height == oldHeight)
+ return;
+
+ GLuint oldTexture = texInfo->texture;
+ createTexture(texInfo, width, height);
+
+ if (!oldTexture)
+ return;
+
+ updateTexture(oldTexture, texInfo->texture, texInfo->size);
+
+#if !defined(QT_OPENGL_ES_2)
+ if (isCoreProfile() && !useTextureResizeWorkaround()) {
+ // For an OpenGL Core Profile we can use http://www.opengl.org/wiki/Framebuffer#Blitting
+ // to efficiently copy the contents of the old texture to the new texture
+ // TODO: Use ARB_copy_image if available of if we have >=4.3 context
+ if (!m_coreFuncs) {
+ m_coreFuncs = ctx->versionFunctions<QOpenGLFunctions_3_2_Core>();
+ Q_ASSERT(m_coreFuncs);
+ m_coreFuncs->initializeOpenGLFunctions();
+ }
+
+ // Create a framebuffer object to which we can attach our old and new textures (to
+ // the first two color buffer attachment points)
+ if (!m_fboGuard) {
+ GLuint fbo;
+ m_coreFuncs->glGenFramebuffers(1, &fbo);
+ m_fboGuard = new QOpenGLSharedResourceGuard(ctx, fbo, freeFramebufferFunc);
+ }
+
+ // Bind the FBO to both the GL_READ_FRAMEBUFFER? and GL_DRAW_FRAMEBUFFER targets
+ m_coreFuncs->glBindFramebuffer(GL_FRAMEBUFFER, m_fboGuard->id());
+
+ // Bind the old texture to GL_COLOR_ATTACHMENT0
+ m_coreFuncs->glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
+ GL_TEXTURE_2D, oldTexture, 0);
+
+ // Bind the new texture to GL_COLOR_ATTACHMENT1
+ m_coreFuncs->glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1,
+ GL_TEXTURE_2D, texInfo->texture, 0);
+
+ // Set the source and destination buffers
+ m_coreFuncs->glReadBuffer(GL_COLOR_ATTACHMENT0);
+ m_coreFuncs->glDrawBuffer(GL_COLOR_ATTACHMENT1);
+
+ // Do the blit
+ m_coreFuncs->glBlitFramebuffer(0, 0, oldWidth, oldHeight,
+ 0, 0, oldWidth, oldHeight,
+ GL_COLOR_BUFFER_BIT, GL_NEAREST);
+
+ // Reset the default framebuffer
+ QOpenGLFramebufferObject::bindDefault();
+
+ return;
+ } else if (useTextureResizeWorkaround()) {
+#else
+ if (useTextureResizeWorkaround()) {
+#endif
+ GLint alignment = 4; // default value
+ m_funcs->glGetIntegerv(GL_UNPACK_ALIGNMENT, &alignment);
+ m_funcs->glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
+
+#if !defined(QT_OPENGL_ES_2)
+ const GLenum format = isCoreProfile() ? GL_RED : GL_ALPHA;
+#else
+ const GLenum format = GL_ALPHA;
+#endif
+
+ if (useTextureUploadWorkaround()) {
+ for (int i = 0; i < texInfo->image.height(); ++i) {
+ m_funcs->glTexSubImage2D(GL_TEXTURE_2D, 0,
+ 0, i, oldWidth, 1,
+ format, GL_UNSIGNED_BYTE,
+ texInfo->image.scanLine(i));
+ }
+ } else {
+ m_funcs->glTexSubImage2D(GL_TEXTURE_2D, 0,
+ 0, 0, oldWidth, oldHeight,
+ format, GL_UNSIGNED_BYTE,
+ texInfo->image.constBits());
+ }
+
+ m_funcs->glPixelStorei(GL_UNPACK_ALIGNMENT, alignment); // restore to previous value
+
+ texInfo->image = texInfo->image.copy(0, 0, width, height);
+ m_funcs->glDeleteTextures(1, &oldTexture);
+ return;
+ }
+
+ if (!m_blitProgram)
+ createBlitProgram();
+
+ Q_ASSERT(m_blitProgram);
+
+ if (!m_fboGuard) {
+ GLuint fbo;
+ m_funcs->glGenFramebuffers(1, &fbo);
+ m_fboGuard = new QOpenGLSharedResourceGuard(ctx, fbo, freeFramebufferFunc);
+ }
+ m_funcs->glBindFramebuffer(GL_FRAMEBUFFER, m_fboGuard->id());
+
+ GLuint tmp_texture;
+ m_funcs->glGenTextures(1, &tmp_texture);
+ m_funcs->glBindTexture(GL_TEXTURE_2D, tmp_texture);
+ m_funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ m_funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ m_funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ m_funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+#if !defined(QT_OPENGL_ES_2)
+ if (!ctx->isOpenGLES())
+ m_funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
+#endif
+ m_funcs->glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, oldWidth, oldHeight, 0,
+ GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
+ m_funcs->glBindTexture(GL_TEXTURE_2D, 0);
+ m_funcs->glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
+ GL_TEXTURE_2D, tmp_texture, 0);
+
+ m_funcs->glActiveTexture(GL_TEXTURE0);
+ m_funcs->glBindTexture(GL_TEXTURE_2D, oldTexture);
+
+ // save current render states
+ GLboolean stencilTestEnabled;
+ GLboolean depthTestEnabled;
+ GLboolean scissorTestEnabled;
+ GLboolean blendEnabled;
+ GLint viewport[4];
+ GLint oldProgram;
+ m_funcs->glGetBooleanv(GL_STENCIL_TEST, &stencilTestEnabled);
+ m_funcs->glGetBooleanv(GL_DEPTH_TEST, &depthTestEnabled);
+ m_funcs->glGetBooleanv(GL_SCISSOR_TEST, &scissorTestEnabled);
+ m_funcs->glGetBooleanv(GL_BLEND, &blendEnabled);
+ m_funcs->glGetIntegerv(GL_VIEWPORT, &viewport[0]);
+ m_funcs->glGetIntegerv(GL_CURRENT_PROGRAM, &oldProgram);
+
+ m_funcs->glDisable(GL_STENCIL_TEST);
+ m_funcs->glDisable(GL_DEPTH_TEST);
+ m_funcs->glDisable(GL_SCISSOR_TEST);
+ m_funcs->glDisable(GL_BLEND);
+
+ m_funcs->glViewport(0, 0, oldWidth, oldHeight);
+
+ const bool vaoInit = m_vao.isCreated();
+ if (isCoreProfile()) {
+ if ( !vaoInit )
+ m_vao.create();
+ m_vao.bind();
+ }
+ m_blitProgram->bind();
+ if (!vaoInit || !isCoreProfile()) {
+ m_blitBuffer.bind();
+
+ m_blitProgram->enableAttributeArray(int(QT_VERTEX_COORDS_ATTR));
+ m_blitProgram->enableAttributeArray(int(QT_TEXTURE_COORDS_ATTR));
+ m_blitProgram->setAttributeBuffer(int(QT_VERTEX_COORDS_ATTR), GL_FLOAT, 0, 2);
+ m_blitProgram->setAttributeBuffer(int(QT_TEXTURE_COORDS_ATTR), GL_FLOAT, 32, 2);
+ }
+ m_blitProgram->disableAttributeArray(int(QT_OPACITY_ATTR));
+ m_blitProgram->setUniformValue("imageTexture", GLuint(0));
+
+ m_funcs->glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
+
+ m_funcs->glBindTexture(GL_TEXTURE_2D, texInfo->texture);
+
+ if (useTextureUploadWorkaround()) {
+ for (int i = 0; i < oldHeight; ++i)
+ m_funcs->glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, i, 0, i, oldWidth, 1);
+ } else {
+ m_funcs->glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, oldWidth, oldHeight);
+ }
+
+ m_funcs->glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
+ GL_RENDERBUFFER, 0);
+ m_funcs->glDeleteTextures(1, &tmp_texture);
+ m_funcs->glDeleteTextures(1, &oldTexture);
+
+ QOpenGLFramebufferObject::bindDefault();
+
+ // restore render states
+ if (stencilTestEnabled)
+ m_funcs->glEnable(GL_STENCIL_TEST);
+ if (depthTestEnabled)
+ m_funcs->glEnable(GL_DEPTH_TEST);
+ if (scissorTestEnabled)
+ m_funcs->glEnable(GL_SCISSOR_TEST);
+ if (blendEnabled)
+ m_funcs->glEnable(GL_BLEND);
+ m_funcs->glViewport(viewport[0], viewport[1], viewport[2], viewport[3]);
+ m_funcs->glUseProgram(oldProgram);
+
+ m_blitProgram->disableAttributeArray(int(QT_VERTEX_COORDS_ATTR));
+ m_blitProgram->disableAttributeArray(int(QT_TEXTURE_COORDS_ATTR));
+ if (isCoreProfile())
+ m_vao.release();
+}
+
+bool QSGOpenGLDistanceFieldGlyphCache::useTextureResizeWorkaround() const
+{
+ static bool set = false;
+ static bool useWorkaround = false;
+ if (!set) {
+ QOpenGLContextPrivate *ctx_p = static_cast<QOpenGLContextPrivate *>(QOpenGLContextPrivate::get(QOpenGLContext::currentContext()));
+ useWorkaround = ctx_p->workaround_brokenFBOReadBack
+ || qmlUseGlyphCacheWorkaround(); // on some hardware the workaround is faster (see QTBUG-29264)
+ set = true;
+ }
+ return useWorkaround;
+}
+
+bool QSGOpenGLDistanceFieldGlyphCache::useTextureUploadWorkaround() const
+{
+ static bool set = false;
+ static bool useWorkaround = false;
+ if (!set) {
+ useWorkaround = qstrcmp(reinterpret_cast<const char*>(m_funcs->glGetString(GL_RENDERER)),
+ "Mali-400 MP") == 0;
+ set = true;
+ }
+ return useWorkaround;
+}
+
+bool QSGOpenGLDistanceFieldGlyphCache::createFullSizeTextures() const
+{
+ return qsgPreferFullSizeGlyphCacheTextures() && glyphCount() > QT_DISTANCEFIELD_HIGHGLYPHCOUNT();
+}
+
+namespace {
+ struct Qtdf {
+ // We need these structs to be tightly packed, but some compilers we use do not
+ // support #pragma pack(1), so we need to hardcode the offsets/sizes in the
+ // file format
+ enum TableSize {
+ HeaderSize = 14,
+ GlyphRecordSize = 46,
+ TextureRecordSize = 17
+ };
+
+ enum Offset {
+ // Header
+ majorVersion = 0,
+ minorVersion = 1,
+ pixelSize = 2,
+ textureSize = 4,
+ flags = 8,
+ headerPadding = 9,
+ numGlyphs = 10,
+
+ // Glyph record
+ glyphIndex = 0,
+ textureOffsetX = 4,
+ textureOffsetY = 8,
+ textureWidth = 12,
+ textureHeight = 16,
+ xMargin = 20,
+ yMargin = 24,
+ boundingRectX = 28,
+ boundingRectY = 32,
+ boundingRectWidth = 36,
+ boundingRectHeight = 40,
+ textureIndex = 44,
+
+ // Texture record
+ allocatedX = 0,
+ allocatedY = 4,
+ allocatedWidth = 8,
+ allocatedHeight = 12,
+ texturePadding = 16
+
+ };
+
+ template <typename T>
+ static inline T fetch(const char *data, Offset offset)
+ {
+ return qFromBigEndian<T>(data + int(offset));
+ }
+ };
+}
+
+bool QSGOpenGLDistanceFieldGlyphCache::loadPregeneratedCache(const QRawFont &font)
+{
+ // The pregenerated data must be loaded first, otherwise the area allocator
+ // will be wrong
+ if (m_areaAllocator != nullptr) {
+ qWarning("Font cache must be loaded before cache is used");
+ return false;
+ }
+
+ static QElapsedTimer timer;
+
+ bool profile = QSG_LOG_TIME_GLYPH().isDebugEnabled();
+ if (profile)
+ timer.start();
+
+ QByteArray qtdfTable = font.fontTable("qtdf");
+ if (qtdfTable.isEmpty())
+ return false;
+
+ typedef QHash<TextureInfo *, QVector<glyph_t> > GlyphTextureHash;
+
+ GlyphTextureHash glyphTextures;
+
+ if (uint(qtdfTable.size()) < Qtdf::HeaderSize) {
+ qWarning("Invalid qtdf table in font '%s'",
+ qPrintable(font.familyName()));
+ return false;
+ }
+
+ const char *qtdfTableStart = qtdfTable.constData();
+ const char *qtdfTableEnd = qtdfTableStart + qtdfTable.size();
+
+ int padding = 0;
+ int textureCount = 0;
+ {
+ quint8 majorVersion = Qtdf::fetch<quint8>(qtdfTableStart, Qtdf::majorVersion);
+ quint8 minorVersion = Qtdf::fetch<quint8>(qtdfTableStart, Qtdf::minorVersion);
+ if (majorVersion != 5 || minorVersion != 12) {
+ qWarning("Invalid version of qtdf table %d.%d in font '%s'",
+ majorVersion,
+ minorVersion,
+ qPrintable(font.familyName()));
+ return false;
+ }
+
+ qreal pixelSize = qreal(Qtdf::fetch<quint16>(qtdfTableStart, Qtdf::pixelSize));
+ m_maxTextureWidth = m_maxTextureHeight = Qtdf::fetch<quint32>(qtdfTableStart, Qtdf::textureSize);
+ m_doubleGlyphResolution = Qtdf::fetch<quint8>(qtdfTableStart, Qtdf::flags) == 1;
+ padding = Qtdf::fetch<quint8>(qtdfTableStart, Qtdf::headerPadding);
+
+ if (pixelSize <= 0.0) {
+ qWarning("Invalid pixel size in '%s'", qPrintable(font.familyName()));
+ return false;
+ }
+
+ if (m_maxTextureWidth <= 0) {
+ qWarning("Invalid texture size in '%s'", qPrintable(font.familyName()));
+ return false;
+ }
+
+ int systemMaxTextureSize;
+ m_funcs->glGetIntegerv(GL_MAX_TEXTURE_SIZE, &systemMaxTextureSize);
+
+ if (m_maxTextureWidth > systemMaxTextureSize) {
+ qWarning("System maximum texture size is %d. This is lower than the value in '%s', which is %d",
+ systemMaxTextureSize,
+ qPrintable(font.familyName()),
+ m_maxTextureWidth);
+ }
+
+ if (padding != QSG_OPENGL_DISTANCEFIELD_GLYPH_CACHE_PADDING) {
+ qWarning("Padding mismatch in '%s'. Font requires %d, but Qt is compiled with %d.",
+ qPrintable(font.familyName()),
+ padding,
+ QSG_OPENGL_DISTANCEFIELD_GLYPH_CACHE_PADDING);
+ }
+
+ m_referenceFont.setPixelSize(pixelSize);
+
+ quint32 glyphCount = Qtdf::fetch<quint32>(qtdfTableStart, Qtdf::numGlyphs);
+ m_unusedGlyphs.reserve(glyphCount);
+
+ const char *allocatorData = qtdfTableStart + Qtdf::HeaderSize;
+ {
+ m_areaAllocator = new QSGAreaAllocator(QSize(0, 0));
+ allocatorData = m_areaAllocator->deserialize(allocatorData, qtdfTableEnd - allocatorData);
+ if (allocatorData == nullptr)
+ return false;
+ }
+
+ if (m_areaAllocator->size().height() % m_maxTextureHeight != 0) {
+ qWarning("Area allocator size mismatch in '%s'", qPrintable(font.familyName()));
+ return false;
+ }
+
+ textureCount = m_areaAllocator->size().height() / m_maxTextureHeight;
+ m_maxTextureCount = qMax(m_maxTextureCount, textureCount);
+
+ const char *textureRecord = allocatorData;
+ for (int i = 0; i < textureCount; ++i, textureRecord += Qtdf::TextureRecordSize) {
+ if (textureRecord + Qtdf::TextureRecordSize > qtdfTableEnd) {
+ qWarning("qtdf table too small in font '%s'.",
+ qPrintable(font.familyName()));
+ return false;
+ }
+
+ TextureInfo *tex = textureInfo(i);
+ tex->allocatedArea.setX(Qtdf::fetch<quint32>(textureRecord, Qtdf::allocatedX));
+ tex->allocatedArea.setY(Qtdf::fetch<quint32>(textureRecord, Qtdf::allocatedY));
+ tex->allocatedArea.setWidth(Qtdf::fetch<quint32>(textureRecord, Qtdf::allocatedWidth));
+ tex->allocatedArea.setHeight(Qtdf::fetch<quint32>(textureRecord, Qtdf::allocatedHeight));
+ tex->padding = Qtdf::fetch<quint8>(textureRecord, Qtdf::texturePadding);
+ }
+
+ const char *glyphRecord = textureRecord;
+ for (quint32 i = 0; i < glyphCount; ++i, glyphRecord += Qtdf::GlyphRecordSize) {
+ if (glyphRecord + Qtdf::GlyphRecordSize > qtdfTableEnd) {
+ qWarning("qtdf table too small in font '%s'.",
+ qPrintable(font.familyName()));
+ return false;
+ }
+
+ glyph_t glyph = Qtdf::fetch<quint32>(glyphRecord, Qtdf::glyphIndex);
+ m_unusedGlyphs.insert(glyph);
+
+ GlyphData &glyphData = emptyData(glyph);
+
+#define FROM_FIXED_POINT(value) \
+(((qreal)value)/(qreal)65536)
+
+ glyphData.texCoord.x = FROM_FIXED_POINT(Qtdf::fetch<quint32>(glyphRecord, Qtdf::textureOffsetX));
+ glyphData.texCoord.y = FROM_FIXED_POINT(Qtdf::fetch<quint32>(glyphRecord, Qtdf::textureOffsetY));
+ glyphData.texCoord.width = FROM_FIXED_POINT(Qtdf::fetch<quint32>(glyphRecord, Qtdf::textureWidth));
+ glyphData.texCoord.height = FROM_FIXED_POINT(Qtdf::fetch<quint32>(glyphRecord, Qtdf::textureHeight));
+ glyphData.texCoord.xMargin = FROM_FIXED_POINT(Qtdf::fetch<quint32>(glyphRecord, Qtdf::xMargin));
+ glyphData.texCoord.yMargin = FROM_FIXED_POINT(Qtdf::fetch<quint32>(glyphRecord, Qtdf::yMargin));
+ glyphData.boundingRect.setX(FROM_FIXED_POINT(Qtdf::fetch<qint32>(glyphRecord, Qtdf::boundingRectX)));
+ glyphData.boundingRect.setY(FROM_FIXED_POINT(Qtdf::fetch<qint32>(glyphRecord, Qtdf::boundingRectY)));
+ glyphData.boundingRect.setWidth(FROM_FIXED_POINT(Qtdf::fetch<quint32>(glyphRecord, Qtdf::boundingRectWidth)));
+ glyphData.boundingRect.setHeight(FROM_FIXED_POINT(Qtdf::fetch<quint32>(glyphRecord, Qtdf::boundingRectHeight)));
+
+#undef FROM_FIXED_POINT
+
+ int textureIndex = Qtdf::fetch<quint16>(glyphRecord, Qtdf::textureIndex);
+ if (textureIndex < 0 || textureIndex >= textureCount) {
+ qWarning("Invalid texture index %d (texture count == %d) in '%s'",
+ textureIndex,
+ textureCount,
+ qPrintable(font.familyName()));
+ return false;
+ }
+
+
+ TextureInfo *texInfo = textureInfo(textureIndex);
+ m_glyphsTexture.insert(glyph, texInfo);
+
+ glyphTextures[texInfo].append(glyph);
+ }
+
+ GLint alignment = 4; // default value
+ m_funcs->glGetIntegerv(GL_UNPACK_ALIGNMENT, &alignment);
+
+ m_funcs->glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
+
+ const uchar *textureData = reinterpret_cast<const uchar *>(glyphRecord);
+ for (int i = 0; i < textureCount; ++i) {
+
+ TextureInfo *texInfo = textureInfo(i);
+
+ int width = texInfo->allocatedArea.width();
+ int height = texInfo->allocatedArea.height();
+ qint64 size = width * height;
+ if (reinterpret_cast<const char *>(textureData + size) > qtdfTableEnd) {
+ qWarning("qtdf table too small in font '%s'.",
+ qPrintable(font.familyName()));
+ return false;
+ }
+
+ createTexture(texInfo, width, height, textureData);
+
+ QVector<glyph_t> glyphs = glyphTextures.value(texInfo);
+
+ Texture t;
+ t.textureId = texInfo->texture;
+ t.size = texInfo->size;
+ t.rhiBased = false;
+
+ setGlyphsTexture(glyphs, t);
+
+ textureData += size;
+ }
+
+ m_funcs->glPixelStorei(GL_UNPACK_ALIGNMENT, alignment);
+ }
+
+ if (profile) {
+ quint64 now = timer.elapsed();
+ qCDebug(QSG_LOG_TIME_GLYPH,
+ "distancefield: %d pre-generated glyphs loaded in %dms",
+ m_unusedGlyphs.size(),
+ (int) now);
+ }
+
+ return true;
+}
+
+QT_END_NAMESPACE