diff options
Diffstat (limited to 'src/quick/scenegraph/qsgopengllayer.cpp')
-rw-r--r-- | src/quick/scenegraph/qsgopengllayer.cpp | 482 |
1 files changed, 482 insertions, 0 deletions
diff --git a/src/quick/scenegraph/qsgopengllayer.cpp b/src/quick/scenegraph/qsgopengllayer.cpp new file mode 100644 index 0000000000..8db4cba58a --- /dev/null +++ b/src/quick/scenegraph/qsgopengllayer.cpp @@ -0,0 +1,482 @@ +/**************************************************************************** +** +** Copyright (C) 2016 The Qt Company Ltd. +** Contact: https://www.qt.io/licensing/ +** +** This file is part of the QtQuick module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 3 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL3 included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 3 requirements +** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 2.0 or (at your option) the GNU General +** Public license version 3 or any later version approved by the KDE Free +** Qt Foundation. The licenses are as published by the Free Software +** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 +** included in the packaging of this file. Please review the following +** information to ensure the GNU General Public License requirements will +** be met: https://www.gnu.org/licenses/gpl-2.0.html and +** https://www.gnu.org/licenses/gpl-3.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ +#include "qsgopengllayer_p.h" + +#include <private/qqmlglobal_p.h> +#include <private/qsgrenderer_p.h> +#include <private/qsgdefaultrendercontext_p.h> + +#include <QtGui/QOpenGLFramebufferObject> +#include <QtGui/QOpenGLFunctions> +#include <QtGui/private/qopenglextensions_p.h> + +#include <QtQuick/private/qsgdepthstencilbuffer_p.h> + +#ifdef QSG_DEBUG_FBO_OVERLAY +DEFINE_BOOL_CONFIG_OPTION(qmlFboOverlay, QML_FBO_OVERLAY) +#endif +DEFINE_BOOL_CONFIG_OPTION(qmlFboFlushBeforeDetach, QML_FBO_FLUSH_BEFORE_DETACH) + +namespace +{ + class BindableFbo : public QSGBindable + { + public: + BindableFbo(QOpenGLFramebufferObject *fbo, QSGDepthStencilBuffer *depthStencil); + virtual ~BindableFbo(); + void bind() const override; + private: + QOpenGLFramebufferObject *m_fbo; + QSGDepthStencilBuffer *m_depthStencil; + }; + + BindableFbo::BindableFbo(QOpenGLFramebufferObject *fbo, QSGDepthStencilBuffer *depthStencil) + : m_fbo(fbo) + , m_depthStencil(depthStencil) + { + } + + BindableFbo::~BindableFbo() + { + if (qmlFboFlushBeforeDetach()) + QOpenGLContext::currentContext()->functions()->glFlush(); + if (m_depthStencil) + m_depthStencil->detach(); + } + + void BindableFbo::bind() const + { + m_fbo->bind(); + if (m_depthStencil) + m_depthStencil->attach(); + } +} + +QSGOpenGLLayer::QSGOpenGLLayer(QSGRenderContext *context) + : QSGLayer(*(new QSGOpenGLLayerPrivate)) + , m_item(nullptr) + , m_device_pixel_ratio(1) + , m_format(GL_RGBA) + , m_renderer(nullptr) + , m_fbo(nullptr) + , m_secondaryFbo(nullptr) + , m_transparentTexture(0) +#ifdef QSG_DEBUG_FBO_OVERLAY + , m_debugOverlay(nullptr) +#endif + , m_samples(0) + , m_mipmap(false) + , m_live(true) + , m_recursive(false) + , m_dirtyTexture(true) + , m_multisamplingChecked(false) + , m_multisampling(false) + , m_grab(false) + , m_mirrorHorizontal(false) + , m_mirrorVertical(true) +{ + m_context = static_cast<QSGDefaultRenderContext *>(context); +} + +QSGOpenGLLayer::~QSGOpenGLLayer() +{ + invalidated(); +} + +void QSGOpenGLLayer::invalidated() +{ + delete m_renderer; + m_renderer = nullptr; + delete m_fbo; + delete m_secondaryFbo; + m_fbo = m_secondaryFbo = nullptr; +#ifdef QSG_DEBUG_FBO_OVERLAY + delete m_debugOverlay; + m_debugOverlay = nullptr; +#endif + if (m_transparentTexture) { + QOpenGLContext::currentContext()->functions()->glDeleteTextures(1, &m_transparentTexture); + m_transparentTexture = 0; + } +} + +int QSGOpenGLLayer::textureId() const +{ + return m_fbo ? m_fbo->texture() : 0; +} + +int QSGOpenGLLayerPrivate::comparisonKey() const +{ + Q_Q(const QSGOpenGLLayer); + return q->m_fbo ? q->m_fbo->texture() : 0; +} + +bool QSGOpenGLLayer::hasAlphaChannel() const +{ + return m_format != GL_RGB; +} + +bool QSGOpenGLLayer::hasMipmaps() const +{ + return m_mipmap; +} + + +void QSGOpenGLLayer::bind() +{ +#ifndef QT_NO_DEBUG + if (!m_recursive && m_fbo && ((m_multisampling && m_secondaryFbo->isBound()) || m_fbo->isBound())) + qWarning("ShaderEffectSource: \'recursive\' must be set to true when rendering recursively."); +#endif + QOpenGLFunctions *funcs = QOpenGLContext::currentContext()->functions(); + if (!m_fbo && m_format == GL_RGBA) { + if (m_transparentTexture == 0) { + funcs->glGenTextures(1, &m_transparentTexture); + funcs->glBindTexture(GL_TEXTURE_2D, m_transparentTexture); + const uint zero = 0; + funcs->glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, &zero); + } else { + funcs->glBindTexture(GL_TEXTURE_2D, m_transparentTexture); + } + } else { + funcs->glBindTexture(GL_TEXTURE_2D, m_fbo ? m_fbo->texture() : 0); + updateBindOptions(); + } +} + +bool QSGOpenGLLayer::updateTexture() +{ + bool doGrab = (m_live || m_grab) && m_dirtyTexture; + if (doGrab) + grab(); + if (m_grab) + emit scheduledUpdateCompleted(); + m_grab = false; + return doGrab; +} + +void QSGOpenGLLayer::setHasMipmaps(bool mipmap) +{ + if (mipmap == m_mipmap) + return; + m_mipmap = mipmap; + if (m_mipmap && m_fbo && !m_fbo->format().mipmap()) + markDirtyTexture(); +} + + +void QSGOpenGLLayer::setItem(QSGNode *item) +{ + if (item == m_item) + return; + m_item = item; + + if (m_live && !m_item) { + delete m_fbo; + delete m_secondaryFbo; + m_fbo = m_secondaryFbo = nullptr; + m_depthStencilBuffer.clear(); + } + + markDirtyTexture(); +} + +void QSGOpenGLLayer::setRect(const QRectF &rect) +{ + if (rect == m_rect) + return; + m_rect = rect; + markDirtyTexture(); +} + +void QSGOpenGLLayer::setSize(const QSize &size) +{ + if (size == m_size) + return; + m_size = size; + + if (m_live && m_size.isNull()) { + delete m_fbo; + delete m_secondaryFbo; + m_fbo = m_secondaryFbo = nullptr; + m_depthStencilBuffer.clear(); + } + + markDirtyTexture(); +} + +void QSGOpenGLLayer::setFormat(GLenum format) +{ + if (format == m_format) + return; + m_format = format; + markDirtyTexture(); +} + +void QSGOpenGLLayer::setLive(bool live) +{ + if (live == m_live) + return; + m_live = live; + + if (m_live && (!m_item || m_size.isNull())) { + delete m_fbo; + delete m_secondaryFbo; + m_fbo = m_secondaryFbo = nullptr; + m_depthStencilBuffer.clear(); + } + + markDirtyTexture(); +} + +void QSGOpenGLLayer::scheduleUpdate() +{ + if (m_grab) + return; + m_grab = true; + if (m_dirtyTexture) + emit updateRequested(); +} + +void QSGOpenGLLayer::setRecursive(bool recursive) +{ + m_recursive = recursive; +} + +void QSGOpenGLLayer::setMirrorHorizontal(bool mirror) +{ + m_mirrorHorizontal = mirror; +} + +void QSGOpenGLLayer::setMirrorVertical(bool mirror) +{ + m_mirrorVertical = mirror; +} + +void QSGOpenGLLayer::markDirtyTexture() +{ + m_dirtyTexture = true; + if (m_live || m_grab) + emit updateRequested(); +} + +void QSGOpenGLLayer::grab() +{ + if (!m_item || m_size.isNull()) { + delete m_fbo; + delete m_secondaryFbo; + m_fbo = m_secondaryFbo = nullptr; + m_depthStencilBuffer.clear(); + m_dirtyTexture = false; + return; + } + QSGNode *root = m_item; + while (root->firstChild() && root->type() != QSGNode::RootNodeType) + root = root->firstChild(); + if (root->type() != QSGNode::RootNodeType) + return; + + if (!m_renderer) { + m_renderer = m_context->createRenderer(); + connect(m_renderer, SIGNAL(sceneGraphChanged()), this, SLOT(markDirtyTexture())); + } + m_renderer->setDevicePixelRatio(m_device_pixel_ratio); + m_renderer->setRootNode(static_cast<QSGRootNode *>(root)); + + QOpenGLFunctions *funcs = QOpenGLContext::currentContext()->functions(); + bool deleteFboLater = false; + + int effectiveSamples = m_samples; + // By default m_samples is 0. Fall back to the context's setting in this case. + if (effectiveSamples == 0) + effectiveSamples = m_context->openglContext()->format().samples(); + + const bool needsNewFbo = !m_fbo || m_fbo->size() != m_size || m_fbo->format().internalTextureFormat() != m_format; + const bool mipmapGotEnabled = m_fbo && !m_fbo->format().mipmap() && m_mipmap; + const bool msaaGotEnabled = effectiveSamples > 1 && (!m_secondaryFbo || m_secondaryFbo->format().samples() != effectiveSamples); + const bool msaaGotDisabled = effectiveSamples <= 1 && m_secondaryFbo; + + if (needsNewFbo || mipmapGotEnabled || msaaGotEnabled || msaaGotDisabled) { + if (!m_multisamplingChecked) { + if (effectiveSamples <= 1) { + m_multisampling = false; + } else { + QOpenGLExtensions *e = static_cast<QOpenGLExtensions *>(funcs); + m_multisampling = e->hasOpenGLExtension(QOpenGLExtensions::FramebufferMultisample) + && e->hasOpenGLExtension(QOpenGLExtensions::FramebufferBlit); + } + m_multisamplingChecked = true; + } + if (m_multisampling) { + // Don't delete the FBO right away in case it is used recursively. + deleteFboLater = true; + delete m_secondaryFbo; + QOpenGLFramebufferObjectFormat format; + + format.setInternalTextureFormat(m_format); + format.setSamples(effectiveSamples); + m_secondaryFbo = new QOpenGLFramebufferObject(m_size, format); + m_depthStencilBuffer = m_context->depthStencilBufferForFbo(m_secondaryFbo); + } else { + QOpenGLFramebufferObjectFormat format; + format.setInternalTextureFormat(m_format); + format.setMipmap(m_mipmap); + if (m_recursive) { + deleteFboLater = true; + delete m_secondaryFbo; + m_secondaryFbo = new QOpenGLFramebufferObject(m_size, format); + funcs->glBindTexture(GL_TEXTURE_2D, m_secondaryFbo->texture()); + updateBindOptions(true); + m_depthStencilBuffer = m_context->depthStencilBufferForFbo(m_secondaryFbo); + } else { + delete m_fbo; + delete m_secondaryFbo; + m_fbo = new QOpenGLFramebufferObject(m_size, format); + m_secondaryFbo = nullptr; + funcs->glBindTexture(GL_TEXTURE_2D, m_fbo->texture()); + updateBindOptions(true); + m_depthStencilBuffer = m_context->depthStencilBufferForFbo(m_fbo); + } + } + } + + if (m_recursive && !m_secondaryFbo) { + // m_fbo already created, m_recursive was just set. + Q_ASSERT(m_fbo); + Q_ASSERT(!m_multisampling); + + m_secondaryFbo = new QOpenGLFramebufferObject(m_size, m_fbo->format()); + funcs->glBindTexture(GL_TEXTURE_2D, m_secondaryFbo->texture()); + updateBindOptions(true); + } + + // Render texture. + root->markDirty(QSGNode::DirtyForceUpdate); // Force matrix, clip and opacity update. + m_renderer->nodeChanged(root, QSGNode::DirtyForceUpdate); // Force render list update. + +#ifdef QSG_DEBUG_FBO_OVERLAY + if (qmlFboOverlay()) { + if (!m_debugOverlay) + m_debugOverlay = new QSGSimpleRectNode(); + m_debugOverlay->setRect(QRectF(0, 0, m_size.width(), m_size.height())); + m_debugOverlay->setColor(QColor(0xff, 0x00, 0x80, 0x40)); + root->appendChildNode(m_debugOverlay); + } +#endif + + m_dirtyTexture = false; + + m_renderer->setDeviceRect(m_size); + m_renderer->setViewportRect(m_size); + QRectF mirrored(m_mirrorHorizontal ? m_rect.right() : m_rect.left(), + m_mirrorVertical ? m_rect.bottom() : m_rect.top(), + m_mirrorHorizontal ? -m_rect.width() : m_rect.width(), + m_mirrorVertical ? -m_rect.height() : m_rect.height()); + m_renderer->setProjectionMatrixToRect(mirrored, false); + m_renderer->setClearColor(Qt::transparent); + + if (m_multisampling) { + m_renderer->renderScene(BindableFbo(m_secondaryFbo, m_depthStencilBuffer.data())); + + if (deleteFboLater) { + delete m_fbo; + QOpenGLFramebufferObjectFormat format; + format.setInternalTextureFormat(m_format); + format.setAttachment(QOpenGLFramebufferObject::NoAttachment); + format.setMipmap(m_mipmap); + format.setSamples(0); + m_fbo = new QOpenGLFramebufferObject(m_size, format); + funcs->glBindTexture(GL_TEXTURE_2D, m_fbo->texture()); + updateBindOptions(true); + } + + QRect r(QPoint(), m_size); + QOpenGLFramebufferObject::blitFramebuffer(m_fbo, r, m_secondaryFbo, r); + } else { + if (m_recursive) { + m_renderer->renderScene(BindableFbo(m_secondaryFbo, m_depthStencilBuffer.data())); + + if (deleteFboLater) { + delete m_fbo; + QOpenGLFramebufferObjectFormat format; + format.setAttachment(QOpenGLFramebufferObject::CombinedDepthStencil); + format.setInternalTextureFormat(m_format); + format.setMipmap(m_mipmap); + m_fbo = new QOpenGLFramebufferObject(m_size, format); + funcs->glBindTexture(GL_TEXTURE_2D, m_fbo->texture()); + updateBindOptions(true); + } + qSwap(m_fbo, m_secondaryFbo); + } else { + m_renderer->renderScene(BindableFbo(m_fbo, m_depthStencilBuffer.data())); + } + } + + if (m_mipmap) { + funcs->glBindTexture(GL_TEXTURE_2D, textureId()); + funcs->glGenerateMipmap(GL_TEXTURE_2D); + } + + root->markDirty(QSGNode::DirtyForceUpdate); // Force matrix, clip, opacity and render list update. + +#ifdef QSG_DEBUG_FBO_OVERLAY + if (qmlFboOverlay()) + root->removeChildNode(m_debugOverlay); +#endif + if (m_recursive) + markDirtyTexture(); // Continuously update if 'live' and 'recursive'. +} + +QImage QSGOpenGLLayer::toImage() const +{ + if (m_fbo) + return m_fbo->toImage(); + + return QImage(); +} + +QRectF QSGOpenGLLayer::normalizedTextureSubRect() const +{ + return QRectF(m_mirrorHorizontal ? 1 : 0, + m_mirrorVertical ? 0 : 1, + m_mirrorHorizontal ? -1 : 1, + m_mirrorVertical ? 1 : -1); +} + +#include "moc_qsgopengllayer_p.cpp" |