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-rw-r--r--src/quick/scenegraph/qsgopengllayer.cpp481
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diff --git a/src/quick/scenegraph/qsgopengllayer.cpp b/src/quick/scenegraph/qsgopengllayer.cpp
deleted file mode 100644
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--- a/src/quick/scenegraph/qsgopengllayer.cpp
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-/****************************************************************************
-**
-** Copyright (C) 2016 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the QtQuick module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 3 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL3 included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 3 requirements
-** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 2.0 or (at your option) the GNU General
-** Public license version 3 or any later version approved by the KDE Free
-** Qt Foundation. The licenses are as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-2.0.html and
-** https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-#include "qsgopengllayer_p.h"
-
-#include <private/qqmlglobal_p.h>
-#include <private/qsgrenderer_p.h>
-#include <private/qsgdefaultrendercontext_p.h>
-
-#include <QOpenGLFramebufferObject>
-#include <QOpenGLFunctions>
-#include <private/qopenglextensions_p.h>
-
-#include <QtQuick/private/qsgdepthstencilbuffer_p.h>
-
-#ifdef QSG_DEBUG_FBO_OVERLAY
-DEFINE_BOOL_CONFIG_OPTION(qmlFboOverlay, QML_FBO_OVERLAY)
-#endif
-DEFINE_BOOL_CONFIG_OPTION(qmlFboFlushBeforeDetach, QML_FBO_FLUSH_BEFORE_DETACH)
-
-namespace
-{
- class BindableFbo : public QSGBindable
- {
- public:
- BindableFbo(QOpenGLFramebufferObject *fbo, QSGDepthStencilBuffer *depthStencil);
- virtual ~BindableFbo();
- void bind() const override;
- private:
- QOpenGLFramebufferObject *m_fbo;
- QSGDepthStencilBuffer *m_depthStencil;
- };
-
- BindableFbo::BindableFbo(QOpenGLFramebufferObject *fbo, QSGDepthStencilBuffer *depthStencil)
- : m_fbo(fbo)
- , m_depthStencil(depthStencil)
- {
- }
-
- BindableFbo::~BindableFbo()
- {
- if (qmlFboFlushBeforeDetach())
- QOpenGLContext::currentContext()->functions()->glFlush();
- if (m_depthStencil)
- m_depthStencil->detach();
- }
-
- void BindableFbo::bind() const
- {
- m_fbo->bind();
- if (m_depthStencil)
- m_depthStencil->attach();
- }
-}
-
-QSGOpenGLLayer::QSGOpenGLLayer(QSGRenderContext *context)
- : QSGLayer(*(new QSGTexturePrivate))
- , m_item(nullptr)
- , m_device_pixel_ratio(1)
- , m_format(GL_RGBA)
- , m_renderer(nullptr)
- , m_fbo(nullptr)
- , m_secondaryFbo(nullptr)
- , m_transparentTexture(0)
-#ifdef QSG_DEBUG_FBO_OVERLAY
- , m_debugOverlay(nullptr)
-#endif
- , m_samples(0)
- , m_mipmap(false)
- , m_live(true)
- , m_recursive(false)
- , m_dirtyTexture(true)
- , m_multisamplingChecked(false)
- , m_multisampling(false)
- , m_grab(false)
- , m_mirrorHorizontal(false)
- , m_mirrorVertical(true)
-{
- m_context = static_cast<QSGDefaultRenderContext *>(context);
-}
-
-QSGOpenGLLayer::~QSGOpenGLLayer()
-{
- invalidated();
-}
-
-void QSGOpenGLLayer::invalidated()
-{
- delete m_renderer;
- m_renderer = nullptr;
- delete m_fbo;
- delete m_secondaryFbo;
- m_fbo = m_secondaryFbo = nullptr;
-#ifdef QSG_DEBUG_FBO_OVERLAY
- delete m_debugOverlay;
- m_debugOverlay = nullptr;
-#endif
- if (m_transparentTexture) {
- QOpenGLContext::currentContext()->functions()->glDeleteTextures(1, &m_transparentTexture);
- m_transparentTexture = 0;
- }
-}
-
-int QSGOpenGLLayer::textureId() const
-{
- return m_fbo ? m_fbo->texture() : 0;
-}
-
-qint64 QSGOpenGLLayer::comparisonKey() const
-{
- return m_fbo ? m_fbo->texture() : 0;
-}
-
-bool QSGOpenGLLayer::hasAlphaChannel() const
-{
- return m_format != GL_RGB;
-}
-
-bool QSGOpenGLLayer::hasMipmaps() const
-{
- return m_mipmap;
-}
-
-
-void QSGOpenGLLayer::bind()
-{
-#ifndef QT_NO_DEBUG
- if (!m_recursive && m_fbo && ((m_multisampling && m_secondaryFbo->isBound()) || m_fbo->isBound()))
- qWarning("ShaderEffectSource: \'recursive\' must be set to true when rendering recursively.");
-#endif
- QOpenGLFunctions *funcs = QOpenGLContext::currentContext()->functions();
- if (!m_fbo && m_format == GL_RGBA) {
- if (m_transparentTexture == 0) {
- funcs->glGenTextures(1, &m_transparentTexture);
- funcs->glBindTexture(GL_TEXTURE_2D, m_transparentTexture);
- const uint zero = 0;
- funcs->glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, &zero);
- } else {
- funcs->glBindTexture(GL_TEXTURE_2D, m_transparentTexture);
- }
- } else {
- funcs->glBindTexture(GL_TEXTURE_2D, m_fbo ? m_fbo->texture() : 0);
- updateBindOptions();
- }
-}
-
-bool QSGOpenGLLayer::updateTexture()
-{
- bool doGrab = (m_live || m_grab) && m_dirtyTexture;
- if (doGrab)
- grab();
- if (m_grab)
- emit scheduledUpdateCompleted();
- m_grab = false;
- return doGrab;
-}
-
-void QSGOpenGLLayer::setHasMipmaps(bool mipmap)
-{
- if (mipmap == m_mipmap)
- return;
- m_mipmap = mipmap;
- if (m_mipmap && m_fbo && !m_fbo->format().mipmap())
- markDirtyTexture();
-}
-
-
-void QSGOpenGLLayer::setItem(QSGNode *item)
-{
- if (item == m_item)
- return;
- m_item = item;
-
- if (m_live && !m_item) {
- delete m_fbo;
- delete m_secondaryFbo;
- m_fbo = m_secondaryFbo = nullptr;
- m_depthStencilBuffer.clear();
- }
-
- markDirtyTexture();
-}
-
-void QSGOpenGLLayer::setRect(const QRectF &rect)
-{
- if (rect == m_rect)
- return;
- m_rect = rect;
- markDirtyTexture();
-}
-
-void QSGOpenGLLayer::setSize(const QSize &size)
-{
- if (size == m_size)
- return;
- m_size = size;
-
- if (m_live && m_size.isNull()) {
- delete m_fbo;
- delete m_secondaryFbo;
- m_fbo = m_secondaryFbo = nullptr;
- m_depthStencilBuffer.clear();
- }
-
- markDirtyTexture();
-}
-
-void QSGOpenGLLayer::setFormat(GLenum format)
-{
- if (format == m_format)
- return;
- m_format = format;
- markDirtyTexture();
-}
-
-void QSGOpenGLLayer::setLive(bool live)
-{
- if (live == m_live)
- return;
- m_live = live;
-
- if (m_live && (!m_item || m_size.isNull())) {
- delete m_fbo;
- delete m_secondaryFbo;
- m_fbo = m_secondaryFbo = nullptr;
- m_depthStencilBuffer.clear();
- }
-
- markDirtyTexture();
-}
-
-void QSGOpenGLLayer::scheduleUpdate()
-{
- if (m_grab)
- return;
- m_grab = true;
- if (m_dirtyTexture)
- emit updateRequested();
-}
-
-void QSGOpenGLLayer::setRecursive(bool recursive)
-{
- m_recursive = recursive;
-}
-
-void QSGOpenGLLayer::setMirrorHorizontal(bool mirror)
-{
- m_mirrorHorizontal = mirror;
-}
-
-void QSGOpenGLLayer::setMirrorVertical(bool mirror)
-{
- m_mirrorVertical = mirror;
-}
-
-void QSGOpenGLLayer::markDirtyTexture()
-{
- m_dirtyTexture = true;
- if (m_live || m_grab)
- emit updateRequested();
-}
-
-void QSGOpenGLLayer::grab()
-{
- if (!m_item || m_size.isNull()) {
- delete m_fbo;
- delete m_secondaryFbo;
- m_fbo = m_secondaryFbo = nullptr;
- m_depthStencilBuffer.clear();
- m_dirtyTexture = false;
- return;
- }
- QSGNode *root = m_item;
- while (root->firstChild() && root->type() != QSGNode::RootNodeType)
- root = root->firstChild();
- if (root->type() != QSGNode::RootNodeType)
- return;
-
- if (!m_renderer) {
- m_renderer = m_context->createRenderer();
- connect(m_renderer, SIGNAL(sceneGraphChanged()), this, SLOT(markDirtyTexture()));
- }
- m_renderer->setDevicePixelRatio(m_device_pixel_ratio);
- m_renderer->setRootNode(static_cast<QSGRootNode *>(root));
-
- QOpenGLFunctions *funcs = QOpenGLContext::currentContext()->functions();
- bool deleteFboLater = false;
-
- int effectiveSamples = m_samples;
- // By default m_samples is 0. Fall back to the context's setting in this case.
- if (effectiveSamples == 0)
- effectiveSamples = m_context->openglContext()->format().samples();
-
- const bool needsNewFbo = !m_fbo || m_fbo->size() != m_size || m_fbo->format().internalTextureFormat() != m_format;
- const bool mipmapGotEnabled = m_fbo && !m_fbo->format().mipmap() && m_mipmap;
- const bool msaaGotEnabled = effectiveSamples > 1 && (!m_secondaryFbo || m_secondaryFbo->format().samples() != effectiveSamples);
- const bool msaaGotDisabled = effectiveSamples <= 1 && m_secondaryFbo;
-
- if (needsNewFbo || mipmapGotEnabled || msaaGotEnabled || msaaGotDisabled) {
- if (!m_multisamplingChecked) {
- if (effectiveSamples <= 1) {
- m_multisampling = false;
- } else {
- QOpenGLExtensions *e = static_cast<QOpenGLExtensions *>(funcs);
- m_multisampling = e->hasOpenGLExtension(QOpenGLExtensions::FramebufferMultisample)
- && e->hasOpenGLExtension(QOpenGLExtensions::FramebufferBlit);
- }
- m_multisamplingChecked = true;
- }
- if (m_multisampling) {
- // Don't delete the FBO right away in case it is used recursively.
- deleteFboLater = true;
- delete m_secondaryFbo;
- QOpenGLFramebufferObjectFormat format;
-
- format.setInternalTextureFormat(m_format);
- format.setSamples(effectiveSamples);
- m_secondaryFbo = new QOpenGLFramebufferObject(m_size, format);
- m_depthStencilBuffer = m_context->depthStencilBufferForFbo(m_secondaryFbo);
- } else {
- QOpenGLFramebufferObjectFormat format;
- format.setInternalTextureFormat(m_format);
- format.setMipmap(m_mipmap);
- if (m_recursive) {
- deleteFboLater = true;
- delete m_secondaryFbo;
- m_secondaryFbo = new QOpenGLFramebufferObject(m_size, format);
- funcs->glBindTexture(GL_TEXTURE_2D, m_secondaryFbo->texture());
- updateBindOptions(true);
- m_depthStencilBuffer = m_context->depthStencilBufferForFbo(m_secondaryFbo);
- } else {
- delete m_fbo;
- delete m_secondaryFbo;
- m_fbo = new QOpenGLFramebufferObject(m_size, format);
- m_secondaryFbo = nullptr;
- funcs->glBindTexture(GL_TEXTURE_2D, m_fbo->texture());
- updateBindOptions(true);
- m_depthStencilBuffer = m_context->depthStencilBufferForFbo(m_fbo);
- }
- }
- }
-
- if (m_recursive && !m_secondaryFbo) {
- // m_fbo already created, m_recursive was just set.
- Q_ASSERT(m_fbo);
- Q_ASSERT(!m_multisampling);
-
- m_secondaryFbo = new QOpenGLFramebufferObject(m_size, m_fbo->format());
- funcs->glBindTexture(GL_TEXTURE_2D, m_secondaryFbo->texture());
- updateBindOptions(true);
- }
-
- // Render texture.
- root->markDirty(QSGNode::DirtyForceUpdate); // Force matrix, clip and opacity update.
- m_renderer->nodeChanged(root, QSGNode::DirtyForceUpdate); // Force render list update.
-
-#ifdef QSG_DEBUG_FBO_OVERLAY
- if (qmlFboOverlay()) {
- if (!m_debugOverlay)
- m_debugOverlay = new QSGSimpleRectNode();
- m_debugOverlay->setRect(QRectF(0, 0, m_size.width(), m_size.height()));
- m_debugOverlay->setColor(QColor(0xff, 0x00, 0x80, 0x40));
- root->appendChildNode(m_debugOverlay);
- }
-#endif
-
- m_dirtyTexture = false;
-
- m_renderer->setDeviceRect(m_size);
- m_renderer->setViewportRect(m_size);
- QRectF mirrored(m_mirrorHorizontal ? m_rect.right() : m_rect.left(),
- m_mirrorVertical ? m_rect.bottom() : m_rect.top(),
- m_mirrorHorizontal ? -m_rect.width() : m_rect.width(),
- m_mirrorVertical ? -m_rect.height() : m_rect.height());
- m_renderer->setProjectionMatrixToRect(mirrored);
- m_renderer->setClearColor(Qt::transparent);
-
- if (m_multisampling) {
- m_renderer->renderScene(BindableFbo(m_secondaryFbo, m_depthStencilBuffer.data()));
-
- if (deleteFboLater) {
- delete m_fbo;
- QOpenGLFramebufferObjectFormat format;
- format.setInternalTextureFormat(m_format);
- format.setAttachment(QOpenGLFramebufferObject::NoAttachment);
- format.setMipmap(m_mipmap);
- format.setSamples(0);
- m_fbo = new QOpenGLFramebufferObject(m_size, format);
- funcs->glBindTexture(GL_TEXTURE_2D, m_fbo->texture());
- updateBindOptions(true);
- }
-
- QRect r(QPoint(), m_size);
- QOpenGLFramebufferObject::blitFramebuffer(m_fbo, r, m_secondaryFbo, r);
- } else {
- if (m_recursive) {
- m_renderer->renderScene(BindableFbo(m_secondaryFbo, m_depthStencilBuffer.data()));
-
- if (deleteFboLater) {
- delete m_fbo;
- QOpenGLFramebufferObjectFormat format;
- format.setAttachment(QOpenGLFramebufferObject::CombinedDepthStencil);
- format.setInternalTextureFormat(m_format);
- format.setMipmap(m_mipmap);
- m_fbo = new QOpenGLFramebufferObject(m_size, format);
- funcs->glBindTexture(GL_TEXTURE_2D, m_fbo->texture());
- updateBindOptions(true);
- }
- qSwap(m_fbo, m_secondaryFbo);
- } else {
- m_renderer->renderScene(BindableFbo(m_fbo, m_depthStencilBuffer.data()));
- }
- }
-
- if (m_mipmap) {
- funcs->glBindTexture(GL_TEXTURE_2D, textureId());
- funcs->glGenerateMipmap(GL_TEXTURE_2D);
- }
-
- root->markDirty(QSGNode::DirtyForceUpdate); // Force matrix, clip, opacity and render list update.
-
-#ifdef QSG_DEBUG_FBO_OVERLAY
- if (qmlFboOverlay())
- root->removeChildNode(m_debugOverlay);
-#endif
- if (m_recursive)
- markDirtyTexture(); // Continuously update if 'live' and 'recursive'.
-}
-
-QImage QSGOpenGLLayer::toImage() const
-{
- if (m_fbo)
- return m_fbo->toImage();
-
- return QImage();
-}
-
-QRectF QSGOpenGLLayer::normalizedTextureSubRect() const
-{
- return QRectF(m_mirrorHorizontal ? 1 : 0,
- m_mirrorVertical ? 0 : 1,
- m_mirrorHorizontal ? -1 : 1,
- m_mirrorVertical ? 1 : -1);
-}
-
-#include "moc_qsgopengllayer_p.cpp"