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-rw-r--r--src/quick/scenegraph/qsgrhilayer.cpp471
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diff --git a/src/quick/scenegraph/qsgrhilayer.cpp b/src/quick/scenegraph/qsgrhilayer.cpp
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+/****************************************************************************
+**
+** Copyright (C) 2019 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the QtQuick module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qsgrhilayer_p.h"
+
+#include <private/qqmlglobal_p.h>
+#include <private/qsgrenderer_p.h>
+#include <private/qsgdefaultrendercontext_p.h>
+
+QSGRhiLayer::QSGRhiLayer(QSGRenderContext *context)
+ : QSGLayer(*(new QSGRhiLayerPrivate))
+ , m_mipmap(false)
+ , m_live(true)
+ , m_recursive(false)
+ , m_dirtyTexture(true)
+ , m_multisampling(false)
+ , m_grab(false)
+ , m_mirrorHorizontal(false)
+ , m_mirrorVertical(true)
+{
+ m_context = static_cast<QSGDefaultRenderContext *>(context);
+ m_rhi = m_context->rhi();
+ Q_ASSERT(m_rhi);
+}
+
+QSGRhiLayer::~QSGRhiLayer()
+{
+ invalidated();
+}
+
+void QSGRhiLayer::invalidated()
+{
+ releaseResources();
+
+ delete m_renderer;
+ m_renderer = nullptr;
+}
+
+int QSGRhiLayerPrivate::comparisonKey() const
+{
+ Q_Q(const QSGRhiLayer);
+ return int(qintptr(q->m_texture));
+}
+
+bool QSGRhiLayer::hasAlphaChannel() const
+{
+ return true;
+}
+
+bool QSGRhiLayer::hasMipmaps() const
+{
+ return m_mipmap;
+}
+
+int QSGRhiLayer::textureId() const
+{
+ Q_ASSERT_X(false, "QSGRhiLayer::textureId()", "Not implemented for RHI");
+ return 0;
+}
+
+void QSGRhiLayer::bind()
+{
+ Q_ASSERT_X(false, "QSGRhiLayer::bind()", "Not implemented for RHI");
+}
+
+QRhiTexture *QSGRhiLayerPrivate::rhiTexture() const
+{
+ Q_Q(const QSGRhiLayer);
+ return q->m_texture;
+}
+
+void QSGRhiLayerPrivate::updateRhiTexture(QRhi *rhi, QRhiResourceUpdateBatch *resourceUpdates)
+{
+ Q_UNUSED(rhi);
+ Q_UNUSED(resourceUpdates);
+}
+
+bool QSGRhiLayer::updateTexture()
+{
+ // called during the preprocess phase, outside of frame rendering -> good
+
+ bool doGrab = (m_live || m_grab) && m_dirtyTexture;
+ if (doGrab)
+ grab();
+
+ if (m_grab)
+ emit scheduledUpdateCompleted();
+
+ m_grab = false;
+ return doGrab;
+}
+
+void QSGRhiLayer::setHasMipmaps(bool mipmap)
+{
+ if (mipmap == m_mipmap)
+ return;
+
+ m_mipmap = mipmap;
+ if (m_mipmap && m_texture)
+ markDirtyTexture();
+}
+
+
+void QSGRhiLayer::setItem(QSGNode *item)
+{
+ if (item == m_item)
+ return;
+
+ m_item = item;
+
+ if (m_live && !m_item)
+ releaseResources();
+
+ markDirtyTexture();
+}
+
+void QSGRhiLayer::setRect(const QRectF &rect)
+{
+ if (rect == m_rect)
+ return;
+
+ m_rect = rect;
+ markDirtyTexture();
+}
+
+void QSGRhiLayer::setSize(const QSize &size)
+{
+ if (size == m_size)
+ return;
+
+ m_size = size;
+
+ if (m_live && m_size.isNull())
+ releaseResources();
+
+ markDirtyTexture();
+}
+
+void QSGRhiLayer::setFormat(uint format)
+{
+ Q_UNUSED(format);
+}
+
+void QSGRhiLayer::setLive(bool live)
+{
+ if (live == m_live)
+ return;
+
+ m_live = live;
+
+ if (m_live && (!m_item || m_size.isNull()))
+ releaseResources();
+
+ markDirtyTexture();
+}
+
+void QSGRhiLayer::scheduleUpdate()
+{
+ if (m_grab)
+ return;
+
+ m_grab = true;
+ if (m_dirtyTexture)
+ emit updateRequested();
+}
+
+void QSGRhiLayer::setRecursive(bool recursive)
+{
+ m_recursive = recursive;
+}
+
+void QSGRhiLayer::setMirrorHorizontal(bool mirror)
+{
+ m_mirrorHorizontal = mirror;
+}
+
+void QSGRhiLayer::setMirrorVertical(bool mirror)
+{
+ m_mirrorVertical = mirror;
+}
+
+void QSGRhiLayer::markDirtyTexture()
+{
+ m_dirtyTexture = true;
+ if (m_live || m_grab)
+ emit updateRequested();
+}
+
+void QSGRhiLayer::releaseResources()
+{
+ delete m_rt;
+ m_rt = nullptr;
+
+ delete m_rtRp;
+ m_rtRp = nullptr;
+
+ delete m_ds;
+ m_ds = nullptr;
+
+ delete m_msaaColorBuffer;
+ m_msaaColorBuffer = nullptr;
+
+ delete m_texture;
+ m_texture = nullptr;
+
+ delete m_secondaryTexture;
+ m_secondaryTexture = nullptr;
+}
+
+void QSGRhiLayer::grab()
+{
+ if (!m_item || m_size.isNull()) {
+ releaseResources();
+ m_dirtyTexture = false;
+ return;
+ }
+
+ int effectiveSamples = m_samples;
+ // if no layer.samples was provided use the window's msaa setting
+ if (effectiveSamples <= 1)
+ effectiveSamples = m_context->msaaSampleCount();
+
+ const bool needsNewRt = !m_rt || m_rt->pixelSize() != m_size || (m_recursive && !m_secondaryTexture);
+ const bool mipmapSettingChanged = m_texture && m_texture->flags().testFlag(QRhiTexture::MipMapped) != m_mipmap;
+ const bool msaaSettingChanged = (effectiveSamples > 1 && !m_msaaColorBuffer) || (effectiveSamples <= 1 && m_msaaColorBuffer);
+
+ if (needsNewRt ||mipmapSettingChanged || msaaSettingChanged) {
+ if (effectiveSamples <= 1) {
+ m_multisampling = false;
+ } else {
+ m_multisampling = m_rhi->isFeatureSupported(QRhi::MultisampleRenderBuffer);
+ if (!m_multisampling)
+ qWarning("Layer requested %d samples but multisample renderbuffers are not supported", effectiveSamples);
+ }
+
+ QRhiTexture::Flags textureFlags = QRhiTexture::RenderTarget | QRhiTexture::UsedAsTransferSource;
+ if (m_mipmap)
+ textureFlags |= QRhiTexture::MipMapped | QRhiTexture::UsedWithGenerateMips;
+
+ if (m_multisampling) {
+ releaseResources();
+ m_msaaColorBuffer = m_rhi->newRenderBuffer(QRhiRenderBuffer::Color, m_size, effectiveSamples);
+ if (!m_msaaColorBuffer->build()) {
+ qWarning("Failed to build multisample color buffer for layer of size %dx%d, sample count %d",
+ m_size.width(), m_size.height(), effectiveSamples);
+ releaseResources();
+ return;
+ }
+ m_texture = m_rhi->newTexture(m_format, m_size, 1, textureFlags);
+ if (!m_texture->build()) {
+ qWarning("Failed to build texture for layer of size %dx%d", m_size.width(), m_size.height());
+ releaseResources();
+ return;
+ }
+ m_ds = m_rhi->newRenderBuffer(QRhiRenderBuffer::DepthStencil, m_size, effectiveSamples);
+ if (!m_ds->build()) {
+ qWarning("Failed to build depth-stencil buffer for layer");
+ releaseResources();
+ return;
+ }
+ QRhiTextureRenderTargetDescription desc;
+ QRhiColorAttachment color0(m_msaaColorBuffer);
+ color0.setResolveTexture(m_texture);
+ desc.setColorAttachments({ color0 });
+ desc.setDepthStencilBuffer(m_ds);
+ m_rt = m_rhi->newTextureRenderTarget(desc);
+ m_rtRp = m_rt->newCompatibleRenderPassDescriptor();
+ if (!m_rtRp) {
+ qWarning("Failed to build render pass descriptor for layer");
+ releaseResources();
+ return;
+ }
+ m_rt->setRenderPassDescriptor(m_rtRp);
+ if (!m_rt->build()) {
+ qWarning("Failed to build texture render target for layer");
+ releaseResources();
+ return;
+ }
+ } else {
+ releaseResources();
+ m_texture = m_rhi->newTexture(m_format, m_size, 1, textureFlags);
+ if (!m_texture->build()) {
+ qWarning("Failed to build texture for layer of size %dx%d", m_size.width(), m_size.height());
+ releaseResources();
+ return;
+ }
+ m_ds = m_rhi->newRenderBuffer(QRhiRenderBuffer::DepthStencil, m_size);
+ if (!m_ds->build()) {
+ qWarning("Failed to build depth-stencil buffer for layer");
+ releaseResources();
+ return;
+ }
+ QRhiColorAttachment color0(m_texture);
+ if (m_recursive) {
+ // Here rt is associated with m_secondaryTexture instead of m_texture.
+ // We will issue a copy to m_texture afterwards.
+ m_secondaryTexture = m_rhi->newTexture(m_format, m_size, 1, textureFlags);
+ if (!m_secondaryTexture->build()) {
+ qWarning("Failed to build texture for layer of size %dx%d", m_size.width(), m_size.height());
+ releaseResources();
+ return;
+ }
+ color0.setTexture(m_secondaryTexture);
+ }
+ m_rt = m_rhi->newTextureRenderTarget({ color0, m_ds });
+ m_rtRp = m_rt->newCompatibleRenderPassDescriptor();
+ if (!m_rtRp) {
+ qWarning("Failed to build render pass descriptor for layer");
+ releaseResources();
+ return;
+ }
+ m_rt->setRenderPassDescriptor(m_rtRp);
+ if (!m_rt->build()) {
+ qWarning("Failed to build texture render target for layer");
+ releaseResources();
+ return;
+ }
+ }
+ }
+
+ QSGNode *root = m_item;
+ while (root->firstChild() && root->type() != QSGNode::RootNodeType)
+ root = root->firstChild();
+ if (root->type() != QSGNode::RootNodeType)
+ return;
+
+ if (!m_renderer) {
+ m_renderer = m_context->createRenderer();
+ connect(m_renderer, SIGNAL(sceneGraphChanged()), this, SLOT(markDirtyTexture()));
+ }
+ m_renderer->setRootNode(static_cast<QSGRootNode *>(root));
+ root->markDirty(QSGNode::DirtyForceUpdate); // Force matrix, clip and opacity update.
+ m_renderer->nodeChanged(root, QSGNode::DirtyForceUpdate); // Force render list update.
+
+ // This must not be moved. The flag must be reset only after the
+ // nodeChanged otherwise we end up with constantly updating even when the
+ // layer contents do not change.
+ m_dirtyTexture = false;
+
+ m_renderer->setDevicePixelRatio(m_dpr);
+ m_renderer->setDeviceRect(m_size);
+ m_renderer->setViewportRect(m_size);
+ QRectF mirrored;
+ if (m_rhi->isYUpInFramebuffer()) {
+ mirrored = QRectF(m_mirrorHorizontal ? m_rect.right() : m_rect.left(),
+ m_mirrorVertical ? m_rect.bottom() : m_rect.top(),
+ m_mirrorHorizontal ? -m_rect.width() : m_rect.width(),
+ m_mirrorVertical ? -m_rect.height() : m_rect.height());
+ } else {
+ mirrored = QRectF(m_mirrorHorizontal ? m_rect.right() : m_rect.left(),
+ m_mirrorVertical ? m_rect.top() : m_rect.bottom(),
+ m_mirrorHorizontal ? -m_rect.width() : m_rect.width(),
+ m_mirrorVertical ? m_rect.height() : -m_rect.height());
+ }
+ m_renderer->setProjectionMatrixToRect(mirrored, !m_rhi->isYUpInNDC());
+ m_renderer->setClearColor(Qt::transparent);
+ m_renderer->setRenderTarget(m_rt);
+ m_renderer->setCommandBuffer(m_context->currentFrameCommandBuffer());
+ m_renderer->setRenderPassDescriptor(m_rtRp);
+
+ QRhiResourceUpdateBatch *resourceUpdates = nullptr;
+
+ // render with our own "sub-renderer" (this will just add a render pass to the command buffer)
+ if (m_multisampling) {
+ m_context->renderNextRhiFrame(m_renderer);
+ } else {
+ if (m_recursive) {
+ m_context->renderNextRhiFrame(m_renderer);
+ if (!resourceUpdates)
+ resourceUpdates = m_rhi->nextResourceUpdateBatch();
+ resourceUpdates->copyTexture(m_texture, m_secondaryTexture);
+ } else {
+ m_context->renderNextRhiFrame(m_renderer);
+ }
+ }
+
+ if (m_mipmap) {
+ if (!resourceUpdates)
+ resourceUpdates = m_rhi->nextResourceUpdateBatch();
+ // going to be expensive - if done every frame - but the user asked for it...
+ resourceUpdates->generateMips(m_texture);
+ }
+
+ // Do not defer committing the resource updates to the main pass - with
+ // multiple layers there can be dependencies, so the texture should be
+ // usable once we return.
+ m_context->currentFrameCommandBuffer()->resourceUpdate(resourceUpdates);
+
+ root->markDirty(QSGNode::DirtyForceUpdate); // Force matrix, clip, opacity and render list update.
+
+ if (m_recursive)
+ markDirtyTexture(); // Continuously update if 'live' and 'recursive'.
+}
+
+QImage QSGRhiLayer::toImage() const
+{
+ if (!m_texture)
+ return QImage();
+
+ QRhiCommandBuffer *cb = m_context->currentFrameCommandBuffer();
+ QRhiResourceUpdateBatch *resourceUpdates = m_rhi->nextResourceUpdateBatch();
+ QRhiReadbackResult result;
+ QRhiReadbackDescription readbackDesc(m_texture);
+ resourceUpdates->readBackTexture(readbackDesc, &result);
+
+ cb->resourceUpdate(resourceUpdates);
+
+ // Inefficient but what can you do. We need the results right away. This is
+ // not something that occurs in a normal rendering process anyway. (used by
+ // QQuickItem's grabToImage).
+ m_rhi->finish();
+
+ if (result.data.isEmpty()) {
+ qWarning("Layer grab failed");
+ return QImage();
+ }
+
+ // There is no room for negotiation here, the texture is RGBA8, and the
+ // readback happens with GL_RGBA on GL, so RGBA8888 is the only option.
+ // Also, Quick is always premultiplied alpha.
+ const QImage::Format imageFormat = QImage::Format_RGBA8888_Premultiplied;
+
+ const uchar *p = reinterpret_cast<const uchar *>(result.data.constData());
+ return QImage(p, result.pixelSize.width(), result.pixelSize.height(), imageFormat).mirrored();
+}
+
+QRectF QSGRhiLayer::normalizedTextureSubRect() const
+{
+ return QRectF(m_mirrorHorizontal ? 1 : 0,
+ m_mirrorVertical ? 0 : 1,
+ m_mirrorHorizontal ? -1 : 1,
+ m_mirrorVertical ? 1 : -1);
+}
+
+#include "moc_qsgrhilayer_p.cpp"