diff options
Diffstat (limited to 'src/quick/scenegraph/qsgrhishadereffectnode.cpp')
-rw-r--r-- | src/quick/scenegraph/qsgrhishadereffectnode.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/quick/scenegraph/qsgrhishadereffectnode.cpp b/src/quick/scenegraph/qsgrhishadereffectnode.cpp index fe9cecb51b..6f6544548c 100644 --- a/src/quick/scenegraph/qsgrhishadereffectnode.cpp +++ b/src/quick/scenegraph/qsgrhishadereffectnode.cpp @@ -211,9 +211,9 @@ class QSGRhiShaderEffectMaterialShader : public QSGMaterialRhiShader public: QSGRhiShaderEffectMaterialShader(const QSGRhiShaderEffectMaterial *material); - bool updateUniformData(const RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial) override; - void updateSampledImage(const RenderState &state, int binding, QSGTexture **texture, QSGMaterial *newMaterial, QSGMaterial *oldMaterial) override; - bool updateGraphicsPipelineState(const RenderState &state, GraphicsPipelineState *ps, QSGMaterial *newMaterial, QSGMaterial *oldMaterial) override; + bool updateUniformData(RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial) override; + void updateSampledImage(RenderState &state, int binding, QSGTexture **texture, QSGMaterial *newMaterial, QSGMaterial *oldMaterial) override; + bool updateGraphicsPipelineState(RenderState &state, GraphicsPipelineState *ps, QSGMaterial *newMaterial, QSGMaterial *oldMaterial) override; }; QSGRhiShaderEffectMaterialShader::QSGRhiShaderEffectMaterialShader(const QSGRhiShaderEffectMaterial *material) @@ -228,7 +228,7 @@ static inline QColor qsg_premultiply_color(const QColor &c) return QColor::fromRgbF(c.redF() * c.alphaF(), c.greenF() * c.alphaF(), c.blueF() * c.alphaF(), c.alphaF()); } -bool QSGRhiShaderEffectMaterialShader::updateUniformData(const RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial) +bool QSGRhiShaderEffectMaterialShader::updateUniformData(RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial) { Q_UNUSED(oldMaterial); QSGRhiShaderEffectMaterial *mat = static_cast<QSGRhiShaderEffectMaterial *>(newMaterial); @@ -381,7 +381,7 @@ bool QSGRhiShaderEffectMaterialShader::updateUniformData(const RenderState &stat return changed; } -void QSGRhiShaderEffectMaterialShader::updateSampledImage(const RenderState &state, int binding, QSGTexture **texture, +void QSGRhiShaderEffectMaterialShader::updateSampledImage(RenderState &state, int binding, QSGTexture **texture, QSGMaterial *newMaterial, QSGMaterial *oldMaterial) { Q_UNUSED(oldMaterial); @@ -426,7 +426,7 @@ void QSGRhiShaderEffectMaterialShader::updateSampledImage(const RenderState &sta *texture = mat->m_dummyTexture; } -bool QSGRhiShaderEffectMaterialShader::updateGraphicsPipelineState(const RenderState &state, GraphicsPipelineState *ps, +bool QSGRhiShaderEffectMaterialShader::updateGraphicsPipelineState(RenderState &state, GraphicsPipelineState *ps, QSGMaterial *newMaterial, QSGMaterial *oldMaterial) { Q_UNUSED(state); |