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+/****************************************************************************
+**
+** Copyright (C) 2019 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the QtQuick module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QSGRHISHADEREFFECTNODE_P_H
+#define QSGRHISHADEREFFECTNODE_P_H
+
+//
+// W A R N I N G
+// -------------
+//
+// This file is not part of the Qt API. It exists purely as an
+// implementation detail. This header file may change from version to
+// version without notice, or even be removed.
+//
+// We mean it.
+//
+
+#include <private/qsgadaptationlayer_p.h>
+#include <qsgmaterial.h>
+
+QT_BEGIN_NAMESPACE
+
+class QSGDefaultRenderContext;
+class QSGPlainTexture;
+class QSGRhiShaderEffectNode;
+class QSGRhiGuiThreadShaderEffectManager;
+class QFileSelector;
+
+class QSGRhiShaderLinker
+{
+public:
+ void reset(const QShader &vs, const QShader &fs);
+
+ void feedConstants(const QSGShaderEffectNode::ShaderData &shader, const QSet<int> *dirtyIndices = nullptr);
+ void feedSamplers(const QSGShaderEffectNode::ShaderData &shader, const QSet<int> *dirtyIndices = nullptr);
+ void linkTextureSubRects();
+
+ void dump();
+
+ struct Constant {
+ uint size;
+ QSGShaderEffectNode::VariableData::SpecialType specialType;
+ QVariant value;
+ bool operator==(const Constant &other) const {
+ return size == other.size && specialType == other.specialType
+ && (specialType == QSGShaderEffectNode::VariableData::None ? value == other.value : true);
+ }
+ };
+
+ bool m_error;
+ QShader m_vs;
+ QShader m_fs;
+ uint m_constantBufferSize;
+ QHash<uint, Constant> m_constants; // offset -> Constant
+ QHash<int, QVariant> m_samplers; // binding -> value (source ref)
+ QHash<QByteArray, int> m_samplerNameMap; // name -> binding
+};
+
+QDebug operator<<(QDebug debug, const QSGRhiShaderLinker::Constant &c);
+
+class QSGRhiShaderEffectMaterial : public QSGMaterial
+{
+public:
+ QSGRhiShaderEffectMaterial(QSGRhiShaderEffectNode *node);
+ ~QSGRhiShaderEffectMaterial();
+
+ int compare(const QSGMaterial *other) const override;
+ QSGMaterialType *type() const override;
+ QSGMaterialShader *createShader() const override;
+
+ void updateTextureProviders(bool layoutChange);
+
+ static const int MAX_BINDINGS = 32;
+
+ QSGRhiShaderEffectNode *m_node;
+ QSGMaterialType *m_materialType = nullptr;
+ QSGRhiShaderLinker m_linker;
+ QVector<QSGTextureProvider *> m_textureProviders; // [binding] = QSGTextureProvider
+ bool m_geometryUsesTextureSubRect = false;
+ QSGShaderEffectNode::CullMode m_cullMode = QSGShaderEffectNode::NoCulling;
+ bool m_hasCustomVertexShader = false;
+ bool m_hasCustomFragmentShader = false;
+ QShader m_vertexShader;
+ QShader m_fragmentShader;
+ QSGPlainTexture *m_dummyTexture = nullptr;
+};
+
+class QSGRhiShaderEffectNode : public QObject, public QSGShaderEffectNode
+{
+ Q_OBJECT
+
+public:
+ QSGRhiShaderEffectNode(QSGDefaultRenderContext *rc, QSGRhiGuiThreadShaderEffectManager *mgr);
+
+ QRectF updateNormalizedTextureSubRect(bool supportsAtlasTextures) override;
+ void syncMaterial(SyncData *syncData) override;
+ void preprocess() override;
+
+ static void cleanupMaterialTypeCache();
+
+private Q_SLOTS:
+ void handleTextureChange();
+ void handleTextureProviderDestroyed(QObject *object);
+
+private:
+ QSGDefaultRenderContext *m_rc;
+ QSGRhiGuiThreadShaderEffectManager *m_mgr;
+ QSGRhiShaderEffectMaterial m_material;
+};
+
+class QSGRhiGuiThreadShaderEffectManager : public QSGGuiThreadShaderEffectManager
+{
+public:
+ bool hasSeparateSamplerAndTextureObjects() const override;
+ QString log() const override;
+ Status status() const override;
+ void prepareShaderCode(ShaderInfo::Type typeHint, const QByteArray &src, ShaderInfo *result) override;
+
+private:
+ bool reflect(ShaderInfo *result);
+ Status m_status = Uncompiled;
+ QFileSelector *m_fileSelector = nullptr;
+};
+
+QT_END_NAMESPACE
+
+#endif // QSGRHISHADEREFFECTNODE_P_H