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-rw-r--r--src/quick/scenegraph/qsgthreadedrenderloop.cpp11
1 files changed, 0 insertions, 11 deletions
diff --git a/src/quick/scenegraph/qsgthreadedrenderloop.cpp b/src/quick/scenegraph/qsgthreadedrenderloop.cpp
index d1258cf903..9e34a2b201 100644
--- a/src/quick/scenegraph/qsgthreadedrenderloop.cpp
+++ b/src/quick/scenegraph/qsgthreadedrenderloop.cpp
@@ -147,10 +147,6 @@ const QEvent::Type WM_Obscure = QEvent::Type(QEvent::User + 1);
// (updatePaintNode())
const QEvent::Type WM_RequestSync = QEvent::Type(QEvent::User + 2);
-// Passed by the RT to itself to trigger another render pass. This is
-// typically a result of QQuickWindow::update().
-const QEvent::Type WM_RequestRepaint = QEvent::Type(QEvent::User + 3);
-
// Passed by the RL to the RT to free up maybe release SG and GL contexts
// if no windows are rendering.
const QEvent::Type WM_TryRelease = QEvent::Type(QEvent::User + 4);
@@ -510,13 +506,6 @@ bool QSGRenderThread::event(QEvent *e)
return true;
}
- case WM_RequestRepaint:
- qCDebug(QSG_LOG_RENDERLOOP, QSG_RT_PAD, "WM_RequestPaint");
- // When GUI posts this event, it is followed by a polishAndSync, so we mustn't
- // exit the event loop yet.
- pendingUpdate |= RepaintRequest;
- break;
-
default:
break;
}