diff options
Diffstat (limited to 'src/quick/scenegraph/qsgthreadedrenderloop.cpp')
-rw-r--r-- | src/quick/scenegraph/qsgthreadedrenderloop.cpp | 61 |
1 files changed, 27 insertions, 34 deletions
diff --git a/src/quick/scenegraph/qsgthreadedrenderloop.cpp b/src/quick/scenegraph/qsgthreadedrenderloop.cpp index 48ae4a9116..a8668fd0c0 100644 --- a/src/quick/scenegraph/qsgthreadedrenderloop.cpp +++ b/src/quick/scenegraph/qsgthreadedrenderloop.cpp @@ -303,8 +303,8 @@ public: bool event(QEvent *) override; void run() override; - void syncAndRender(QImage *grabImage = nullptr); - void sync(bool inExpose, bool inGrab); + void syncAndRender(); + void sync(bool inExpose); void requestRepaint() { @@ -443,8 +443,17 @@ bool QSGRenderThread::event(QEvent *e) mutex.lock(); if (ce->window) { if (rhi) { - rhi->makeThreadLocalNativeContextCurrent(); - syncAndRender(ce->image); + QQuickWindowPrivate *cd = QQuickWindowPrivate::get(ce->window); + cd->rhi->makeThreadLocalNativeContextCurrent(); + // The assumption is that the swapchain is usable, because on + // expose the thread starts up and renders a frame so one cannot + // get here without having done at least one on-screen frame. + cd->rhi->beginFrame(cd->swapchain); + cd->syncSceneGraph(); + sgrc->endSync(); + cd->renderSceneGraph(ce->window->size()); + *ce->image = QSGRhiSupport::instance()->grabAndBlockInCurrentFrame(rhi, cd->swapchain->currentFrameCommandBuffer()); + cd->rhi->endFrame(cd->swapchain, QRhi::SkipPresent); } ce->image->setDevicePixelRatio(ce->window->effectiveDevicePixelRatio()); } @@ -559,11 +568,10 @@ void QSGRenderThread::invalidateGraphics(QQuickWindow *window, bool inDestructor Enters the mutex lock to make sure GUI is blocking and performs sync, then wakes GUI. */ -void QSGRenderThread::sync(bool inExpose, bool inGrab) +void QSGRenderThread::sync(bool inExpose) { qCDebug(QSG_LOG_RENDERLOOP, QSG_RT_PAD, "sync()"); - if (!inGrab) - mutex.lock(); + mutex.lock(); Q_ASSERT_X(wm->m_lockedForSync, "QSGRenderThread::sync()", "sync triggered on bad terms as gui is not already locked..."); @@ -612,7 +620,7 @@ void QSGRenderThread::sync(bool inExpose, bool inGrab) // the frame is rendered (submitted), so in that case waking happens later // in syncAndRender(). Otherwise, wake now and let the main thread go on // while we render. - if (!inExpose && !inGrab) { + if (!inExpose) { qCDebug(QSG_LOG_RENDERLOOP, QSG_RT_PAD, "- sync complete, waking Gui"); waitCondition.wakeOne(); mutex.unlock(); @@ -633,7 +641,7 @@ void QSGRenderThread::handleDeviceLoss() rhi = nullptr; } -void QSGRenderThread::syncAndRender(QImage *grabImage) +void QSGRenderThread::syncAndRender() { const bool profileFrames = QSG_LOG_TIME_RENDERLOOP().isDebugEnabled(); QElapsedTimer threadTimer; @@ -660,11 +668,9 @@ void QSGRenderThread::syncAndRender(QImage *grabImage) syncResultedInChanges = false; QQuickWindowPrivate *d = QQuickWindowPrivate::get(window); - const bool syncRequested = (pendingUpdate & SyncRequest) || grabImage; + const bool syncRequested = (pendingUpdate & SyncRequest); const bool exposeRequested = (pendingUpdate & ExposeRequest) == ExposeRequest; - const bool grabRequested = grabImage != nullptr; - if (!grabRequested) - pendingUpdate = 0; + pendingUpdate = 0; QQuickWindowPrivate *cd = QQuickWindowPrivate::get(window); // Begin the frame before syncing -> sync is where we may invoke @@ -715,7 +721,7 @@ void QSGRenderThread::syncAndRender(QImage *grabImage) QCoreApplication::postEvent(window, new QEvent(QEvent::Type(QQuickWindowPrivate::FullUpdateRequest))); // Before returning we need to ensure the same wake up logic that // would have happened if beginFrame() had suceeded. - if (syncRequested && !grabRequested) { + if (syncRequested) { // Lock like sync() would do. Note that exposeRequested always includes syncRequested. qCDebug(QSG_LOG_RENDERLOOP, QSG_RT_PAD, "- bailing out due to failed beginFrame, wake Gui"); mutex.lock(); @@ -730,7 +736,7 @@ void QSGRenderThread::syncAndRender(QImage *grabImage) if (syncRequested) { qCDebug(QSG_LOG_RENDERLOOP, QSG_RT_PAD, "- updatePending, doing sync"); - sync(exposeRequested, grabRequested); + sync(exposeRequested); } #ifndef QSG_NO_RENDER_TIMING if (profileFrames) @@ -759,11 +765,10 @@ void QSGRenderThread::syncAndRender(QImage *grabImage) // updatePaintNode() invoked from sync(). We are about to do a repaint // right now, so reset the flag. (bits other than RepaintRequest cannot // be set in pendingUpdate at this point) - if (!grabRequested) - pendingUpdate = 0; + pendingUpdate = 0; // Advance render thread animations (from the QQuickAnimator subclasses). - if (animatorDriver->isRunning() && !grabRequested) { + if (animatorDriver->isRunning()) { d->animationController->lock(); animatorDriver->advance(); d->animationController->unlock(); @@ -787,20 +792,8 @@ void QSGRenderThread::syncAndRender(QImage *grabImage) QQuickProfiler::SceneGraphRenderLoopRender); Q_TRACE(QSG_swap_entry); - // With the rhi grabs can only be done by adding a readback and then - // blocking in a real frame. The legacy GL path never gets here with - // grabs as it rather invokes sync/render directly without going - // through syncAndRender(). - if (grabRequested) { - Q_ASSERT(rhi && cd->swapchain); - *grabImage = QSGRhiSupport::instance()->grabAndBlockInCurrentFrame(rhi, cd->swapchain->currentFrameCommandBuffer()); - } - if (cd->swapchain) { - QRhi::EndFrameFlags flags; - if (grabRequested) - flags |= QRhi::SkipPresent; - QRhi::FrameOpResult frameResult = rhi->endFrame(cd->swapchain, flags); + QRhi::FrameOpResult frameResult = rhi->endFrame(cd->swapchain); if (frameResult != QRhi::FrameOpSuccess) { if (frameResult == QRhi::FrameOpDeviceLost) handleDeviceLoss(); @@ -810,9 +803,7 @@ void QSGRenderThread::syncAndRender(QImage *grabImage) QCoreApplication::postEvent(window, new QEvent(QEvent::Type(QQuickWindowPrivate::FullUpdateRequest))); } } - - if (!grabRequested) - d->fireFrameSwapped(); + d->fireFrameSwapped(); } else { Q_TRACE(QSG_render_exit); Q_QUICK_SG_PROFILE_SKIP(QQuickProfiler::SceneGraphRenderLoopFrame, @@ -1673,7 +1664,9 @@ QImage QSGThreadedRenderLoop::grab(QQuickWindow *window) qCDebug(QSG_LOG_RENDERLOOP, "- polishing items"); QQuickWindowPrivate *d = QQuickWindowPrivate::get(window); + m_inPolish = true; d->polishItems(); + m_inPolish = false; QImage result; w->thread->mutex.lock(); |