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-rw-r--r--src/quick/scenegraph/qsgthreadedrenderloop.cpp37
1 files changed, 37 insertions, 0 deletions
diff --git a/src/quick/scenegraph/qsgthreadedrenderloop.cpp b/src/quick/scenegraph/qsgthreadedrenderloop.cpp
index 26a0e78254..f7e55c7e28 100644
--- a/src/quick/scenegraph/qsgthreadedrenderloop.cpp
+++ b/src/quick/scenegraph/qsgthreadedrenderloop.cpp
@@ -147,6 +147,9 @@ const QEvent::Type WM_TryRelease = QEvent::Type(QEvent::User + 4);
// called.
const QEvent::Type WM_Grab = QEvent::Type(QEvent::User + 5);
+// Passed by the window when there is a render job to run
+const QEvent::Type WM_PostJob = QEvent::Type(QEvent::User + 6);
+
template <typename T> T *windowFor(const QList<T> &list, QQuickWindow *window)
{
for (int i=0; i<list.size(); ++i) {
@@ -200,6 +203,14 @@ public:
QImage *image;
};
+class WMJobEvent : public WMWindowEvent
+{
+public:
+ WMJobEvent(QQuickWindow *c, QRunnable *postedJob)
+ : WMWindowEvent(c, WM_PostJob), job(postedJob) {}
+ ~WMJobEvent() { delete job; }
+ QRunnable *job;
+};
class QSGRenderThreadEventQueue : public QQueue<QEvent *>
{
@@ -417,6 +428,20 @@ bool QSGRenderThread::event(QEvent *e)
return true;
}
+ case WM_PostJob: {
+ qCDebug(QSG_LOG_RENDERLOOP) << QSG_RT_PAD << "WM_PostJob";
+ WMJobEvent *ce = static_cast<WMJobEvent *>(e);
+ Q_ASSERT(ce->window == window);
+ if (window) {
+ gl->makeCurrent(window);
+ ce->job->run();
+ delete ce->job;
+ ce->job = 0;
+ qCDebug(QSG_LOG_RENDERLOOP) << QSG_RT_PAD << "- job done";
+ }
+ return true;
+ }
+
case WM_RequestRepaint:
qCDebug(QSG_LOG_RENDERLOOP) << QSG_RT_PAD << "WM_RequestPaint";
// When GUI posts this event, it is followed by a polishAndSync, so we mustn't
@@ -1236,6 +1261,18 @@ QImage QSGThreadedRenderLoop::grab(QQuickWindow *window)
return result;
}
+/*!
+ * Posts a new job event to the render thread.
+ * Returns true if posting succeeded.
+ */
+void QSGThreadedRenderLoop::postJob(QQuickWindow *window, QRunnable *job)
+{
+ Window *w = windowFor(m_windows, window);
+ if (w && w->thread && w->thread->window)
+ w->thread->postEvent(new WMJobEvent(window, job));
+ else
+ delete job;
+}
#include "qsgthreadedrenderloop.moc"