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-rw-r--r--src/quick/scenegraph/qsgthreadedrenderloop.cpp11
1 files changed, 6 insertions, 5 deletions
diff --git a/src/quick/scenegraph/qsgthreadedrenderloop.cpp b/src/quick/scenegraph/qsgthreadedrenderloop.cpp
index 96abd4267b..6b9c67b2bd 100644
--- a/src/quick/scenegraph/qsgthreadedrenderloop.cpp
+++ b/src/quick/scenegraph/qsgthreadedrenderloop.cpp
@@ -63,7 +63,8 @@
#include <private/qqmldebugserviceinterfaces_p.h>
#include <private/qqmldebugconnector_p.h>
-#include <private/qquickshadereffectnode_p.h>
+#include <private/qquickopenglshadereffectnode_p.h>
+#include <private/qsgdefaultrendercontext_p.h>
/*
Overall design:
@@ -268,7 +269,6 @@ public:
QSGRenderThread(QSGThreadedRenderLoop *w, QSGRenderContext *renderContext)
: wm(w)
, gl(0)
- , sgrc(renderContext)
, animatorDriver(0)
, pendingUpdate(0)
, sleeping(false)
@@ -277,6 +277,7 @@ public:
, window(0)
, stopEventProcessing(false)
{
+ sgrc = static_cast<QSGDefaultRenderContext *>(renderContext);
#if defined(Q_OS_QNX) && !defined(Q_OS_BLACKBERRY) && defined(Q_PROCESSOR_X86)
// The SDP 6.6.0 x86 MESA driver requires a larger stack than the default.
setStackSize(1024 * 1024);
@@ -325,7 +326,7 @@ public:
QSGThreadedRenderLoop *wm;
QOpenGLContext *gl;
- QSGRenderContext *sgrc;
+ QSGDefaultRenderContext *sgrc;
QAnimationDriver *animatorDriver;
@@ -486,7 +487,7 @@ void QSGRenderThread::invalidateOpenGL(QQuickWindow *window, bool inDestructor,
QQuickWindowPrivate *dd = QQuickWindowPrivate::get(window);
- QQuickShaderEffectMaterial::cleanupMaterialCache();
+ QQuickOpenGLShaderEffectMaterial::cleanupMaterialCache();
// The canvas nodes must be cleaned up regardless if we are in the destructor..
if (wipeSG) {
@@ -1141,7 +1142,7 @@ void QSGThreadedRenderLoop::polishAndSync(Window *w, bool inExpose)
}
// Flush pending touch events.
- QQuickWindowPrivate::get(window)->flushDelayedTouchEvent();
+ QQuickWindowPrivate::get(window)->flushFrameSynchronousEvents();
// The delivery of the event might have caused the window to stop rendering
w = windowFor(m_windows, window);
if (!w || !w->thread || !w->thread->window) {