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path: root/src/quick/scenegraph/qsgthreadedrenderloop.cpp
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Diffstat (limited to 'src/quick/scenegraph/qsgthreadedrenderloop.cpp')
-rw-r--r--src/quick/scenegraph/qsgthreadedrenderloop.cpp20
1 files changed, 17 insertions, 3 deletions
diff --git a/src/quick/scenegraph/qsgthreadedrenderloop.cpp b/src/quick/scenegraph/qsgthreadedrenderloop.cpp
index 3866ed9a2b..7cce4593ab 100644
--- a/src/quick/scenegraph/qsgthreadedrenderloop.cpp
+++ b/src/quick/scenegraph/qsgthreadedrenderloop.cpp
@@ -189,9 +189,15 @@ public:
class WMSyncEvent : public WMWindowEvent
{
public:
- WMSyncEvent(QQuickWindow *c, bool inExpose) : WMWindowEvent(c, WM_RequestSync), size(c->size()), syncInExpose(inExpose) { }
+ WMSyncEvent(QQuickWindow *c, bool inExpose, bool force)
+ : WMWindowEvent(c, WM_RequestSync)
+ , size(c->size())
+ , syncInExpose(inExpose)
+ , forceRenderPass(force)
+ {}
QSize size;
bool syncInExpose;
+ bool forceRenderPass;
};
@@ -368,6 +374,10 @@ bool QSGRenderThread::event(QEvent *e)
qCDebug(QSG_LOG_RENDERLOOP) << QSG_RT_PAD << "- triggered from expose";
pendingUpdate |= ExposeRequest;
}
+ if (se->forceRenderPass) {
+ qCDebug(QSG_LOG_RENDERLOOP) << QSG_RT_PAD << "- repaint regardless";
+ pendingUpdate |= RepaintRequest;
+ }
return true; }
case WM_TryRelease: {
@@ -855,6 +865,7 @@ void QSGThreadedRenderLoop::handleExposure(QQuickWindow *window)
win.thread = new QSGRenderThread(this, QQuickWindowPrivate::get(window)->context);
win.timerId = 0;
win.updateDuringSync = false;
+ win.forceRenderPass = true; // also covered by polishAndSync(inExpose=true), but doesn't hurt
m_windows << win;
w = &m_windows.last();
}
@@ -998,7 +1009,9 @@ void QSGThreadedRenderLoop::update(QQuickWindow *window)
}
qCDebug(QSG_LOG_RENDERLOOP) << "update on window" << w->window;
- w->thread->postEvent(new QEvent(WM_RequestRepaint));
+ // We set forceRenderPass because we want to make sure the QQuickWindow
+ // actually does a full render pass after the next sync.
+ w->forceRenderPass = true;
maybeUpdate(w);
}
@@ -1106,7 +1119,8 @@ void QSGThreadedRenderLoop::polishAndSync(Window *w, bool inExpose)
qCDebug(QSG_LOG_RENDERLOOP) << "- lock for sync";
w->thread->mutex.lock();
m_lockedForSync = true;
- w->thread->postEvent(new WMSyncEvent(window, inExpose));
+ w->thread->postEvent(new WMSyncEvent(window, inExpose, w->forceRenderPass));
+ w->forceRenderPass = false;
qCDebug(QSG_LOG_RENDERLOOP) << "- wait for sync";
if (profileFrames)