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-rw-r--r--src/quick/scenegraph/qsgthreadedrenderloop.cpp65
1 files changed, 52 insertions, 13 deletions
diff --git a/src/quick/scenegraph/qsgthreadedrenderloop.cpp b/src/quick/scenegraph/qsgthreadedrenderloop.cpp
index 2cebbaf484..8d6bea9e67 100644
--- a/src/quick/scenegraph/qsgthreadedrenderloop.cpp
+++ b/src/quick/scenegraph/qsgthreadedrenderloop.cpp
@@ -54,7 +54,8 @@
#include <private/qquickanimatorcontroller_p.h>
#include <private/qquickprofiler_p.h>
-#include <private/qqmldebugservice_p.h>
+#include <private/qqmldebugserviceinterfaces_p.h>
+#include <private/qqmldebugconnector_p.h>
#include <private/qquickshadereffectnode_p.h>
@@ -147,6 +148,9 @@ const QEvent::Type WM_TryRelease = QEvent::Type(QEvent::User + 4);
// called.
const QEvent::Type WM_Grab = QEvent::Type(QEvent::User + 5);
+// Passed by the window when there is a render job to run
+const QEvent::Type WM_PostJob = QEvent::Type(QEvent::User + 6);
+
template <typename T> T *windowFor(const QList<T> &list, QQuickWindow *window)
{
for (int i=0; i<list.size(); ++i) {
@@ -200,6 +204,14 @@ public:
QImage *image;
};
+class WMJobEvent : public WMWindowEvent
+{
+public:
+ WMJobEvent(QQuickWindow *c, QRunnable *postedJob)
+ : WMWindowEvent(c, WM_PostJob), job(postedJob) {}
+ ~WMJobEvent() { delete job; }
+ QRunnable *job;
+};
class QSGRenderThreadEventQueue : public QQueue<QEvent *>
{
@@ -345,7 +357,6 @@ bool QSGRenderThread::event(QEvent *e)
if (window) {
QQuickWindowPrivate::get(window)->fireAboutToStop();
qCDebug(QSG_LOG_RENDERLOOP) << QSG_RT_PAD << "- window removed";
- gl->doneCurrent();
window = 0;
}
waitCondition.wakeOne();
@@ -396,20 +407,22 @@ bool QSGRenderThread::event(QEvent *e)
case WM_Grab: {
qCDebug(QSG_LOG_RENDERLOOP) << QSG_RT_PAD << "WM_Grab";
WMGrabEvent *ce = static_cast<WMGrabEvent *>(e);
- Q_ASSERT(ce->window == window);
+ Q_ASSERT(ce->window);
+ Q_ASSERT(ce->window == window || !window);
mutex.lock();
- if (window) {
- gl->makeCurrent(window);
+ if (ce->window) {
+ gl->makeCurrent(ce->window);
qCDebug(QSG_LOG_RENDERLOOP) << QSG_RT_PAD << "- sync scene graph";
- QQuickWindowPrivate *d = QQuickWindowPrivate::get(window);
+ QQuickWindowPrivate *d = QQuickWindowPrivate::get(ce->window);
d->syncSceneGraph();
qCDebug(QSG_LOG_RENDERLOOP) << QSG_RT_PAD << "- rendering scene graph";
- QQuickWindowPrivate::get(window)->renderSceneGraph(windowSize);
+ QQuickWindowPrivate::get(ce->window)->renderSceneGraph(ce->window->size());
qCDebug(QSG_LOG_RENDERLOOP) << QSG_RT_PAD << "- grabbing result";
- *ce->image = qt_gl_read_framebuffer(windowSize * window->effectiveDevicePixelRatio(), false, false);
+ bool alpha = ce->window->format().alphaBufferSize() > 0 && ce->window->color().alpha() != 255;
+ *ce->image = qt_gl_read_framebuffer(windowSize * ce->window->effectiveDevicePixelRatio(), alpha, alpha);
}
qCDebug(QSG_LOG_RENDERLOOP) << QSG_RT_PAD << "- waking gui to handle result";
waitCondition.wakeOne();
@@ -417,6 +430,20 @@ bool QSGRenderThread::event(QEvent *e)
return true;
}
+ case WM_PostJob: {
+ qCDebug(QSG_LOG_RENDERLOOP) << QSG_RT_PAD << "WM_PostJob";
+ WMJobEvent *ce = static_cast<WMJobEvent *>(e);
+ Q_ASSERT(ce->window == window);
+ if (window) {
+ gl->makeCurrent(window);
+ ce->job->run();
+ delete ce->job;
+ ce->job = 0;
+ qCDebug(QSG_LOG_RENDERLOOP) << QSG_RT_PAD << "- job done";
+ }
+ return true;
+ }
+
case WM_RequestRepaint:
qCDebug(QSG_LOG_RENDERLOOP) << QSG_RT_PAD << "WM_RequestPaint";
// When GUI posts this event, it is followed by a polishAndSync, so we mustn't
@@ -666,7 +693,7 @@ void QSGRenderThread::run()
qCDebug(QSG_LOG_RENDERLOOP) << QSG_RT_PAD << "run()";
animatorDriver = sgrc->sceneGraphContext()->createAnimationDriver(0);
animatorDriver->install();
- if (QQmlDebugService::isDebuggingEnabled())
+ if (QQmlDebugConnector::service<QQmlProfilerService>())
QQuickProfiler::registerAnimationCallback();
while (active) {
@@ -993,20 +1020,20 @@ void QSGThreadedRenderLoop::maybeUpdate(Window *w)
if (!QCoreApplication::instance())
return;
+ if (!w || !w->thread->isRunning())
+ return;
+
QThread *current = QThread::currentThread();
if (current != QCoreApplication::instance()->thread() && (current != w->thread || !m_lockedForSync)) {
qWarning() << "Updates can only be scheduled from GUI thread or from QQuickItem::updatePaintNode()";
return;
}
- if (!w || !w->thread->isRunning()) {
- return;
- }
qCDebug(QSG_LOG_RENDERLOOP) << "update from item" << w->window;
// Call this function from the Gui thread later as startTimer cannot be
// called from the render thread.
- if (QThread::currentThread() == w->thread) {
+ if (current == w->thread) {
qCDebug(QSG_LOG_RENDERLOOP) << "- on render thread";
w->updateDuringSync = true;
return;
@@ -1242,6 +1269,18 @@ QImage QSGThreadedRenderLoop::grab(QQuickWindow *window)
return result;
}
+/*!
+ * Posts a new job event to the render thread.
+ * Returns true if posting succeeded.
+ */
+void QSGThreadedRenderLoop::postJob(QQuickWindow *window, QRunnable *job)
+{
+ Window *w = windowFor(m_windows, window);
+ if (w && w->thread && w->thread->window)
+ w->thread->postEvent(new WMJobEvent(window, job));
+ else
+ delete job;
+}
#include "qsgthreadedrenderloop.moc"