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-rw-r--r--src/quick/scenegraph/qsgthreadedrenderloop.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/quick/scenegraph/qsgthreadedrenderloop.cpp b/src/quick/scenegraph/qsgthreadedrenderloop.cpp
index 6b9c67b2bd..693012154e 100644
--- a/src/quick/scenegraph/qsgthreadedrenderloop.cpp
+++ b/src/quick/scenegraph/qsgthreadedrenderloop.cpp
@@ -63,7 +63,9 @@
#include <private/qqmldebugserviceinterfaces_p.h>
#include <private/qqmldebugconnector_p.h>
+#if QT_CONFIG(quick_shadereffect)
#include <private/qquickopenglshadereffectnode_p.h>
+#endif
#include <private/qsgdefaultrendercontext_p.h>
/*
@@ -487,7 +489,9 @@ void QSGRenderThread::invalidateOpenGL(QQuickWindow *window, bool inDestructor,
QQuickWindowPrivate *dd = QQuickWindowPrivate::get(window);
+#if QT_CONFIG(quick_shadereffect)
QQuickOpenGLShaderEffectMaterial::cleanupMaterialCache();
+#endif
// The canvas nodes must be cleaned up regardless if we are in the destructor..
if (wipeSG) {