aboutsummaryrefslogtreecommitdiffstats
path: root/src/quick/scenegraph/scenegraph.pri
diff options
context:
space:
mode:
Diffstat (limited to 'src/quick/scenegraph/scenegraph.pri')
-rw-r--r--src/quick/scenegraph/scenegraph.pri51
1 files changed, 46 insertions, 5 deletions
diff --git a/src/quick/scenegraph/scenegraph.pri b/src/quick/scenegraph/scenegraph.pri
index 2bcef43843..aebc2ece9c 100644
--- a/src/quick/scenegraph/scenegraph.pri
+++ b/src/quick/scenegraph/scenegraph.pri
@@ -10,7 +10,8 @@ HEADERS += \
$$PWD/coreapi/qsgnodeupdater_p.h \
$$PWD/coreapi/qsgrenderer_p.h \
$$PWD/coreapi/qsgrendernode_p.h \
- $$PWD/coreapi/qsggeometry_p.h
+ $$PWD/coreapi/qsggeometry_p.h \
+ $$PWD/coreapi/qsgmaterialshader_p.h
SOURCES += \
$$PWD/coreapi/qsgbatchrenderer.cpp \
@@ -20,8 +21,7 @@ SOURCES += \
$$PWD/coreapi/qsgnodeupdater.cpp \
$$PWD/coreapi/qsgrenderer.cpp \
$$PWD/coreapi/qsgrendernode.cpp \
- $$PWD/coreapi/qsgshaderrewriter.cpp \
- scenegraph/util/qsgsimplematerial.cpp
+ $$PWD/coreapi/qsgshaderrewriter.cpp
# Util API
HEADERS += \
@@ -39,7 +39,8 @@ HEADERS += \
$$PWD/util/qsgtexture_p.h \
$$PWD/util/qsgtextureprovider.h \
$$PWD/util/qsgpainternode_p.h \
- $$PWD/util/qsgdistancefieldutil_p.h
+ $$PWD/util/qsgdistancefieldutil_p.h \
+ $$PWD/util/qsgshadersourcebuilder_p.h
SOURCES += \
$$PWD/util/qsgareaallocator.cpp \
@@ -53,7 +54,9 @@ SOURCES += \
$$PWD/util/qsgtexture.cpp \
$$PWD/util/qsgtextureprovider.cpp \
$$PWD/util/qsgpainternode.cpp \
- $$PWD/util/qsgdistancefieldutil.cpp
+ $$PWD/util/qsgdistancefieldutil.cpp \
+ $$PWD/util/qsgsimplematerial.cpp \
+ $$PWD/util/qsgshadersourcebuilder.cpp
# QML / Adaptations API
HEADERS += \
@@ -87,3 +90,41 @@ SOURCES += \
$$PWD/qsgrenderloop.cpp \
$$PWD/qsgthreadedrenderloop.cpp \
$$PWD/qsgwindowsrenderloop.cpp
+
+RESOURCES += \
+ $$PWD/scenegraph.qrc
+
+OTHER_FILES += \
+ $$PWD/shaders/24bittextmask.frag \
+ $$PWD/shaders/8bittextmask.frag \
+ $$PWD/shaders/distancefieldoutlinetext.frag \
+ $$PWD/shaders/distancefieldshiftedtext.frag \
+ $$PWD/shaders/distancefieldshiftedtext.vert \
+ $$PWD/shaders/distancefieldtext.frag \
+ $$PWD/shaders/distancefieldtext.vert \
+ $$PWD/shaders/flatcolor.frag \
+ $$PWD/shaders/flatcolor.vert \
+ $$PWD/shaders/hiqsubpixeldistancefieldtext.frag \
+ $$PWD/shaders/hiqsubpixeldistancefieldtext.vert \
+ $$PWD/shaders/loqsubpixeldistancefieldtext.frag \
+ $$PWD/shaders/loqsubpixeldistancefieldtext.vert \
+ $$PWD/shaders/opaquetexture.frag \
+ $$PWD/shaders/opaquetexture.vert \
+ $$PWD/shaders/outlinedtext.frag \
+ $$PWD/shaders/outlinedtext.vert \
+ $$PWD/shaders/rendernode.frag \
+ $$PWD/shaders/rendernode.vert \
+ $$PWD/shaders/smoothcolor.frag \
+ $$PWD/shaders/smoothcolor.vert \
+ $$PWD/shaders/smoothtexture.frag \
+ $$PWD/shaders/smoothtexture.vert \
+ $$PWD/shaders/stencilclip.frag \
+ $$PWD/shaders/stencilclip.vert \
+ $$PWD/shaders/styledtext.frag \
+ $$PWD/shaders/styledtext.vert \
+ $$PWD/shaders/textmask.frag \
+ $$PWD/shaders/textmask.vert \
+ $$PWD/shaders/texture.frag \
+ $$PWD/shaders/vertexcolor.frag \
+ $$PWD/shaders/vertexcolor.vert
+