diff options
Diffstat (limited to 'src/quick/scenegraph/scenegraph.pri')
-rw-r--r-- | src/quick/scenegraph/scenegraph.pri | 51 |
1 files changed, 46 insertions, 5 deletions
diff --git a/src/quick/scenegraph/scenegraph.pri b/src/quick/scenegraph/scenegraph.pri index 2bcef43843..aebc2ece9c 100644 --- a/src/quick/scenegraph/scenegraph.pri +++ b/src/quick/scenegraph/scenegraph.pri @@ -10,7 +10,8 @@ HEADERS += \ $$PWD/coreapi/qsgnodeupdater_p.h \ $$PWD/coreapi/qsgrenderer_p.h \ $$PWD/coreapi/qsgrendernode_p.h \ - $$PWD/coreapi/qsggeometry_p.h + $$PWD/coreapi/qsggeometry_p.h \ + $$PWD/coreapi/qsgmaterialshader_p.h SOURCES += \ $$PWD/coreapi/qsgbatchrenderer.cpp \ @@ -20,8 +21,7 @@ SOURCES += \ $$PWD/coreapi/qsgnodeupdater.cpp \ $$PWD/coreapi/qsgrenderer.cpp \ $$PWD/coreapi/qsgrendernode.cpp \ - $$PWD/coreapi/qsgshaderrewriter.cpp \ - scenegraph/util/qsgsimplematerial.cpp + $$PWD/coreapi/qsgshaderrewriter.cpp # Util API HEADERS += \ @@ -39,7 +39,8 @@ HEADERS += \ $$PWD/util/qsgtexture_p.h \ $$PWD/util/qsgtextureprovider.h \ $$PWD/util/qsgpainternode_p.h \ - $$PWD/util/qsgdistancefieldutil_p.h + $$PWD/util/qsgdistancefieldutil_p.h \ + $$PWD/util/qsgshadersourcebuilder_p.h SOURCES += \ $$PWD/util/qsgareaallocator.cpp \ @@ -53,7 +54,9 @@ SOURCES += \ $$PWD/util/qsgtexture.cpp \ $$PWD/util/qsgtextureprovider.cpp \ $$PWD/util/qsgpainternode.cpp \ - $$PWD/util/qsgdistancefieldutil.cpp + $$PWD/util/qsgdistancefieldutil.cpp \ + $$PWD/util/qsgsimplematerial.cpp \ + $$PWD/util/qsgshadersourcebuilder.cpp # QML / Adaptations API HEADERS += \ @@ -87,3 +90,41 @@ SOURCES += \ $$PWD/qsgrenderloop.cpp \ $$PWD/qsgthreadedrenderloop.cpp \ $$PWD/qsgwindowsrenderloop.cpp + +RESOURCES += \ + $$PWD/scenegraph.qrc + +OTHER_FILES += \ + $$PWD/shaders/24bittextmask.frag \ + $$PWD/shaders/8bittextmask.frag \ + $$PWD/shaders/distancefieldoutlinetext.frag \ + $$PWD/shaders/distancefieldshiftedtext.frag \ + $$PWD/shaders/distancefieldshiftedtext.vert \ + $$PWD/shaders/distancefieldtext.frag \ + $$PWD/shaders/distancefieldtext.vert \ + $$PWD/shaders/flatcolor.frag \ + $$PWD/shaders/flatcolor.vert \ + $$PWD/shaders/hiqsubpixeldistancefieldtext.frag \ + $$PWD/shaders/hiqsubpixeldistancefieldtext.vert \ + $$PWD/shaders/loqsubpixeldistancefieldtext.frag \ + $$PWD/shaders/loqsubpixeldistancefieldtext.vert \ + $$PWD/shaders/opaquetexture.frag \ + $$PWD/shaders/opaquetexture.vert \ + $$PWD/shaders/outlinedtext.frag \ + $$PWD/shaders/outlinedtext.vert \ + $$PWD/shaders/rendernode.frag \ + $$PWD/shaders/rendernode.vert \ + $$PWD/shaders/smoothcolor.frag \ + $$PWD/shaders/smoothcolor.vert \ + $$PWD/shaders/smoothtexture.frag \ + $$PWD/shaders/smoothtexture.vert \ + $$PWD/shaders/stencilclip.frag \ + $$PWD/shaders/stencilclip.vert \ + $$PWD/shaders/styledtext.frag \ + $$PWD/shaders/styledtext.vert \ + $$PWD/shaders/textmask.frag \ + $$PWD/shaders/textmask.vert \ + $$PWD/shaders/texture.frag \ + $$PWD/shaders/vertexcolor.frag \ + $$PWD/shaders/vertexcolor.vert + |