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-rw-r--r--src/quick/scenegraph/shaders/32bitcolortext_core.frag13
1 files changed, 13 insertions, 0 deletions
diff --git a/src/quick/scenegraph/shaders/32bitcolortext_core.frag b/src/quick/scenegraph/shaders/32bitcolortext_core.frag
new file mode 100644
index 0000000000..010aca97b4
--- /dev/null
+++ b/src/quick/scenegraph/shaders/32bitcolortext_core.frag
@@ -0,0 +1,13 @@
+#version 150 core
+
+in vec2 sampleCoord;
+
+out vec4 fragColor;
+
+uniform sampler2D _qt_texture;
+uniform float color; // just the alpha, really...
+
+void main()
+{
+ fragColor = texture(_qt_texture, sampleCoord) * color;
+}