aboutsummaryrefslogtreecommitdiffstats
path: root/src/quick/scenegraph/shaders/hiqsubpixeldistancefieldtext_core.vert
diff options
context:
space:
mode:
Diffstat (limited to 'src/quick/scenegraph/shaders/hiqsubpixeldistancefieldtext_core.vert')
-rw-r--r--src/quick/scenegraph/shaders/hiqsubpixeldistancefieldtext_core.vert36
1 files changed, 36 insertions, 0 deletions
diff --git a/src/quick/scenegraph/shaders/hiqsubpixeldistancefieldtext_core.vert b/src/quick/scenegraph/shaders/hiqsubpixeldistancefieldtext_core.vert
new file mode 100644
index 0000000000..936f74725b
--- /dev/null
+++ b/src/quick/scenegraph/shaders/hiqsubpixeldistancefieldtext_core.vert
@@ -0,0 +1,36 @@
+#version 150 core
+
+in vec4 vCoord;
+in vec2 tCoord;
+
+out vec2 sampleCoord;
+out vec3 sampleFarLeft;
+out vec3 sampleNearLeft;
+out vec3 sampleNearRight;
+out vec3 sampleFarRight;
+
+uniform mat4 matrix;
+uniform vec2 textureScale;
+uniform float fontScale;
+uniform vec4 vecDelta;
+
+void main()
+{
+ sampleCoord = tCoord * textureScale;
+ gl_Position = matrix * vCoord;
+
+ // Calculate neighbor pixel position in item space.
+ vec3 wDelta = gl_Position.w * vecDelta.xyw;
+ vec3 farLeft = vCoord.xyw - 0.667 * wDelta;
+ vec3 nearLeft = vCoord.xyw - 0.333 * wDelta;
+ vec3 nearRight = vCoord.xyw + 0.333 * wDelta;
+ vec3 farRight = vCoord.xyw + 0.667 * wDelta;
+
+ // Calculate neighbor texture coordinate.
+ vec2 scale = textureScale / fontScale;
+ vec2 base = sampleCoord - scale * vCoord.xy;
+ sampleFarLeft = vec3(base * farLeft.z + scale * farLeft.xy, farLeft.z);
+ sampleNearLeft = vec3(base * nearLeft.z + scale * nearLeft.xy, nearLeft.z);
+ sampleNearRight = vec3(base * nearRight.z + scale * nearRight.xy, nearRight.z);
+ sampleFarRight = vec3(base * farRight.z + scale * farRight.xy, farRight.z);
+} \ No newline at end of file