diff options
Diffstat (limited to 'src/quick/scenegraph/shaders/smoothcolor_core.vert')
-rw-r--r-- | src/quick/scenegraph/shaders/smoothcolor_core.vert | 47 |
1 files changed, 47 insertions, 0 deletions
diff --git a/src/quick/scenegraph/shaders/smoothcolor_core.vert b/src/quick/scenegraph/shaders/smoothcolor_core.vert new file mode 100644 index 0000000000..1eed751ccd --- /dev/null +++ b/src/quick/scenegraph/shaders/smoothcolor_core.vert @@ -0,0 +1,47 @@ +#version 150 core + +in vec4 vertex; +in vec4 vertexColor; +in vec2 vertexOffset; + +out vec4 color; + +uniform vec2 pixelSize; +uniform mat4 matrix; +uniform float opacity; + +void main() +{ + vec4 pos = matrix * vertex; + gl_Position = pos; + + if (vertexOffset.x != 0.) { + vec4 delta = matrix[0] * vertexOffset.x; + vec2 dir = delta.xy * pos.w - pos.xy * delta.w; + vec2 ndir = .5 * pixelSize * normalize(dir / pixelSize); + dir -= ndir * delta.w * pos.w; + float numerator = dot(dir, ndir * pos.w * pos.w); + float scale = 0.0; + if (numerator < 0.0) + scale = 1.0; + else + scale = min(1.0, numerator / dot(dir, dir)); + gl_Position += scale * delta; + } + + if (vertexOffset.y != 0.) { + vec4 delta = matrix[1] * vertexOffset.y; + vec2 dir = delta.xy * pos.w - pos.xy * delta.w; + vec2 ndir = .5 * pixelSize * normalize(dir / pixelSize); + dir -= ndir * delta.w * pos.w; + float numerator = dot(dir, ndir * pos.w * pos.w); + float scale = 0.0; + if (numerator < 0.0) + scale = 1.0; + else + scale = min(1.0, numerator / dot(dir, dir)); + gl_Position += scale * delta; + } + + color = vertexColor * opacity; +}
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