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-rw-r--r--src/quick/scenegraph/shaders/smoothtexture_core.vert54
1 files changed, 54 insertions, 0 deletions
diff --git a/src/quick/scenegraph/shaders/smoothtexture_core.vert b/src/quick/scenegraph/shaders/smoothtexture_core.vert
new file mode 100644
index 0000000000..a2489a39c5
--- /dev/null
+++ b/src/quick/scenegraph/shaders/smoothtexture_core.vert
@@ -0,0 +1,54 @@
+#version 150 core
+
+in vec4 vertex;
+in vec2 multiTexCoord;
+in vec2 vertexOffset;
+in vec2 texCoordOffset;
+
+out vec2 texCoord;
+out float vertexOpacity;
+
+uniform vec2 pixelSize;
+uniform mat4 qt_Matrix;
+uniform float opacity;
+
+void main()
+{
+ vec4 pos = qt_Matrix * vertex;
+ gl_Position = pos;
+ texCoord = multiTexCoord;
+
+ if (vertexOffset.x != 0.) {
+ vec4 delta = qt_Matrix[0] * vertexOffset.x;
+ vec2 dir = delta.xy * pos.w - pos.xy * delta.w;
+ vec2 ndir = .5 * pixelSize * normalize(dir / pixelSize);
+ dir -= ndir * delta.w * pos.w;
+ float numerator = dot(dir, ndir * pos.w * pos.w);
+ float scale = 0.0;
+ if (numerator < 0.0)
+ scale = 1.0;
+ else
+ scale = min(1.0, numerator / dot(dir, dir));
+ gl_Position += scale * delta;
+ texCoord.x += scale * texCoordOffset.x;
+ }
+
+ if (vertexOffset.y != 0.) {
+ vec4 delta = qt_Matrix[1] * vertexOffset.y;
+ vec2 dir = delta.xy * pos.w - pos.xy * delta.w;
+ vec2 ndir = .5 * pixelSize * normalize(dir / pixelSize);
+ dir -= ndir * delta.w * pos.w;
+ float numerator = dot(dir, ndir * pos.w * pos.w);
+ float scale = 0.0;
+ if (numerator < 0.0)
+ scale = 1.0;
+ else
+ scale = min(1.0, numerator / dot(dir, dir));
+ gl_Position += scale * delta;
+ texCoord.y += scale * texCoordOffset.y;
+ }
+
+ bool onEdge = any(notEqual(vertexOffset, vec2(0.)));
+ bool outerEdge = all(equal(texCoordOffset, vec2(0.)));
+ vertexOpacity = onEdge && outerEdge ? 0. : opacity;
+} \ No newline at end of file