diff options
Diffstat (limited to 'src/quick/scenegraph/shaders/sprite.vert')
-rw-r--r-- | src/quick/scenegraph/shaders/sprite.vert | 23 |
1 files changed, 0 insertions, 23 deletions
diff --git a/src/quick/scenegraph/shaders/sprite.vert b/src/quick/scenegraph/shaders/sprite.vert deleted file mode 100644 index fc826f60b4..0000000000 --- a/src/quick/scenegraph/shaders/sprite.vert +++ /dev/null @@ -1,23 +0,0 @@ -attribute highp vec2 vPos; -attribute highp vec2 vTex; - -uniform highp vec3 animData;// w,h(premultiplied of anim), interpolation progress -uniform highp vec4 animPos;//x,y, x,y (two frames for interpolation) - -uniform highp mat4 qt_Matrix; - -varying highp vec4 fTexS; -varying lowp float progress; - -void main() -{ - progress = animData.z; - - // Calculate frame location in texture - fTexS.xy = animPos.xy + vTex.xy * animData.xy; - - // Next frame is also passed, for interpolation - fTexS.zw = animPos.zw + vTex.xy * animData.xy; - - gl_Position = qt_Matrix * vec4(vPos.x, vPos.y, 0, 1); -}
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