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-rw-r--r--src/quick/scenegraph/shaders/visualization.vert22
1 files changed, 22 insertions, 0 deletions
diff --git a/src/quick/scenegraph/shaders/visualization.vert b/src/quick/scenegraph/shaders/visualization.vert
new file mode 100644
index 0000000000..f1892b71da
--- /dev/null
+++ b/src/quick/scenegraph/shaders/visualization.vert
@@ -0,0 +1,22 @@
+attribute highp vec4 v;
+uniform highp mat4 matrix;
+uniform highp mat4 rotation;
+
+// w -> apply 3d rotation and projection
+uniform lowp vec4 tweak;
+
+varying mediump vec2 pos;
+
+void main()
+{
+ vec4 p = matrix * v;
+
+ if (tweak.w > 0.0) {
+ vec4 proj = rotation * p;
+ gl_Position = vec4(proj.x, proj.y, 0, proj.z);
+ } else {
+ gl_Position = p;
+ }
+
+ pos = v.xy * 1.37;
+}