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-rw-r--r--src/quick/scenegraph/shaders/outlinedtext.vert9
-rw-r--r--src/quick/scenegraph/shaders/outlinedtext_core.vert9
-rw-r--r--src/quick/scenegraph/shaders/styledtext.vert7
-rw-r--r--src/quick/scenegraph/shaders/styledtext_core.vert7
-rw-r--r--src/quick/scenegraph/shaders/textmask.vert7
-rw-r--r--src/quick/scenegraph/shaders/textmask_core.vert7
6 files changed, 26 insertions, 20 deletions
diff --git a/src/quick/scenegraph/shaders/outlinedtext.vert b/src/quick/scenegraph/shaders/outlinedtext.vert
index 9df832de3c..42fa577063 100644
--- a/src/quick/scenegraph/shaders/outlinedtext.vert
+++ b/src/quick/scenegraph/shaders/outlinedtext.vert
@@ -1,4 +1,5 @@
-uniform highp mat4 matrix;
+uniform highp mat4 modelViewMatrix;
+uniform highp mat4 projectionMatrix;
uniform highp vec2 textureScale;
uniform highp vec2 shift;
uniform highp float dpr;
@@ -19,6 +20,6 @@ void main()
sCoordDown = (tCoord - vec2(0.0, 1.0)) * textureScale;
sCoordLeft = (tCoord - vec2(-1.0, 0.0)) * textureScale;
sCoordRight = (tCoord - vec2(1.0, 0.0)) * textureScale;
- vec3 dprSnapPos = floor(vCoord.xyz * dpr + 0.5) / dpr;
- gl_Position = matrix * vec4(dprSnapPos, vCoord.w);
-} \ No newline at end of file
+ vec4 xformed = modelViewMatrix * vCoord;
+ gl_Position = projectionMatrix * vec4(floor(xformed.xyz * dpr + 0.5) / dpr, xformed.w);
+}
diff --git a/src/quick/scenegraph/shaders/outlinedtext_core.vert b/src/quick/scenegraph/shaders/outlinedtext_core.vert
index a854355460..50a1371e89 100644
--- a/src/quick/scenegraph/shaders/outlinedtext_core.vert
+++ b/src/quick/scenegraph/shaders/outlinedtext_core.vert
@@ -9,7 +9,8 @@ out vec2 sCoordDown;
out vec2 sCoordLeft;
out vec2 sCoordRight;
-uniform mat4 matrix;
+uniform mat4 modelViewMatrix;
+uniform mat4 projectionMatrix;
uniform vec2 textureScale;
uniform vec2 shift;
uniform float dpr;
@@ -21,6 +22,6 @@ void main()
sCoordDown = (tCoord - vec2(0.0, 1.0)) * textureScale;
sCoordLeft = (tCoord - vec2(-1.0, 0.0)) * textureScale;
sCoordRight = (tCoord - vec2(1.0, 0.0)) * textureScale;
- vec3 dprSnapPos = floor(vCoord.xyz * dpr + 0.5) / dpr;
- gl_Position = matrix * vec4(dprSnapPos, vCoord.w);
-} \ No newline at end of file
+ vec4 xformed = modelViewMatrix * vCoord;
+ gl_Position = projectionMatrix * vec4(floor(xformed.xyz * dpr + 0.5) / dpr, xformed.w);
+}
diff --git a/src/quick/scenegraph/shaders/styledtext.vert b/src/quick/scenegraph/shaders/styledtext.vert
index 29c9902609..dc87dadd5f 100644
--- a/src/quick/scenegraph/shaders/styledtext.vert
+++ b/src/quick/scenegraph/shaders/styledtext.vert
@@ -1,4 +1,5 @@
-uniform highp mat4 matrix;
+uniform highp mat4 modelViewMatrix;
+uniform highp mat4 projectionMatrix;
uniform highp vec2 textureScale;
uniform highp vec2 shift;
uniform highp float dpr;
@@ -13,6 +14,6 @@ void main()
{
sampleCoord = tCoord * textureScale;
shiftedSampleCoord = (tCoord - shift) * textureScale;
- vec3 dprSnapPos = floor(vCoord.xyz * dpr + 0.5) / dpr;
- gl_Position = matrix * vec4(dprSnapPos, vCoord.w);
+ vec4 xformed = modelViewMatrix * vCoord;
+ gl_Position = projectionMatrix * vec4(floor(xformed.xyz * dpr + 0.5) / dpr, xformed.w);
}
diff --git a/src/quick/scenegraph/shaders/styledtext_core.vert b/src/quick/scenegraph/shaders/styledtext_core.vert
index 04a0e88da8..d9a81bf06f 100644
--- a/src/quick/scenegraph/shaders/styledtext_core.vert
+++ b/src/quick/scenegraph/shaders/styledtext_core.vert
@@ -6,7 +6,8 @@ in vec2 tCoord;
out vec2 sampleCoord;
out vec2 shiftedSampleCoord;
-uniform mat4 matrix;
+uniform mat4 modelViewMatrix;
+uniform mat4 projectionMatrix;
uniform vec2 textureScale;
uniform vec2 shift;
uniform float dpr;
@@ -15,6 +16,6 @@ void main()
{
sampleCoord = tCoord * textureScale;
shiftedSampleCoord = (tCoord - shift) * textureScale;
- vec3 dprSnapPos = floor(vCoord.xyz * dpr + 0.5) / dpr;
- gl_Position = matrix * vec4(dprSnapPos, vCoord.w);
+ vec4 xformed = modelViewMatrix * vCoord;
+ gl_Position = projectionMatrix * vec4(floor(xformed.xyz * dpr + 0.5) / dpr, xformed.w);
}
diff --git a/src/quick/scenegraph/shaders/textmask.vert b/src/quick/scenegraph/shaders/textmask.vert
index 1692159d2c..7f418b0895 100644
--- a/src/quick/scenegraph/shaders/textmask.vert
+++ b/src/quick/scenegraph/shaders/textmask.vert
@@ -1,4 +1,5 @@
-uniform highp mat4 matrix;
+uniform highp mat4 modelViewMatrix;
+uniform highp mat4 projectionMatrix;
uniform highp vec2 textureScale;
uniform highp float dpr;
@@ -10,6 +11,6 @@ varying highp vec2 sampleCoord;
void main()
{
sampleCoord = tCoord * textureScale;
- vec3 dprSnapPos = floor(vCoord.xyz * dpr + 0.5) / dpr;
- gl_Position = matrix * vec4(dprSnapPos, vCoord.w);
+ vec4 xformed = modelViewMatrix * vCoord;
+ gl_Position = projectionMatrix * vec4(floor(xformed.xyz * dpr + 0.5) / dpr, xformed.w);
}
diff --git a/src/quick/scenegraph/shaders/textmask_core.vert b/src/quick/scenegraph/shaders/textmask_core.vert
index b0efc1e731..1f88974aed 100644
--- a/src/quick/scenegraph/shaders/textmask_core.vert
+++ b/src/quick/scenegraph/shaders/textmask_core.vert
@@ -5,13 +5,14 @@ in vec2 tCoord;
out vec2 sampleCoord;
-uniform mat4 matrix;
+uniform mat4 modelViewMatrix;
+uniform mat4 projectionMatrix;
uniform vec2 textureScale;
uniform float dpr;
void main()
{
sampleCoord = tCoord * textureScale;
- vec3 dprSnapPos = floor(vCoord.xyz * dpr + 0.5) / dpr;
- gl_Position = matrix * vec4(dprSnapPos, vCoord.w);
+ vec4 xformed = modelViewMatrix * vCoord;
+ gl_Position = projectionMatrix * vec4(floor(xformed.xyz * dpr + 0.5) / dpr, xformed.w);
}