diff options
Diffstat (limited to 'src/quick/scenegraph/shaders')
-rw-r--r-- | src/quick/scenegraph/shaders/outlinedtext.vert | 9 | ||||
-rw-r--r-- | src/quick/scenegraph/shaders/outlinedtext_core.vert | 9 | ||||
-rw-r--r-- | src/quick/scenegraph/shaders/styledtext.vert | 7 | ||||
-rw-r--r-- | src/quick/scenegraph/shaders/styledtext_core.vert | 7 | ||||
-rw-r--r-- | src/quick/scenegraph/shaders/textmask.vert | 7 | ||||
-rw-r--r-- | src/quick/scenegraph/shaders/textmask_core.vert | 7 |
6 files changed, 26 insertions, 20 deletions
diff --git a/src/quick/scenegraph/shaders/outlinedtext.vert b/src/quick/scenegraph/shaders/outlinedtext.vert index 9df832de3c..42fa577063 100644 --- a/src/quick/scenegraph/shaders/outlinedtext.vert +++ b/src/quick/scenegraph/shaders/outlinedtext.vert @@ -1,4 +1,5 @@ -uniform highp mat4 matrix; +uniform highp mat4 modelViewMatrix; +uniform highp mat4 projectionMatrix; uniform highp vec2 textureScale; uniform highp vec2 shift; uniform highp float dpr; @@ -19,6 +20,6 @@ void main() sCoordDown = (tCoord - vec2(0.0, 1.0)) * textureScale; sCoordLeft = (tCoord - vec2(-1.0, 0.0)) * textureScale; sCoordRight = (tCoord - vec2(1.0, 0.0)) * textureScale; - vec3 dprSnapPos = floor(vCoord.xyz * dpr + 0.5) / dpr; - gl_Position = matrix * vec4(dprSnapPos, vCoord.w); -}
\ No newline at end of file + vec4 xformed = modelViewMatrix * vCoord; + gl_Position = projectionMatrix * vec4(floor(xformed.xyz * dpr + 0.5) / dpr, xformed.w); +} diff --git a/src/quick/scenegraph/shaders/outlinedtext_core.vert b/src/quick/scenegraph/shaders/outlinedtext_core.vert index a854355460..50a1371e89 100644 --- a/src/quick/scenegraph/shaders/outlinedtext_core.vert +++ b/src/quick/scenegraph/shaders/outlinedtext_core.vert @@ -9,7 +9,8 @@ out vec2 sCoordDown; out vec2 sCoordLeft; out vec2 sCoordRight; -uniform mat4 matrix; +uniform mat4 modelViewMatrix; +uniform mat4 projectionMatrix; uniform vec2 textureScale; uniform vec2 shift; uniform float dpr; @@ -21,6 +22,6 @@ void main() sCoordDown = (tCoord - vec2(0.0, 1.0)) * textureScale; sCoordLeft = (tCoord - vec2(-1.0, 0.0)) * textureScale; sCoordRight = (tCoord - vec2(1.0, 0.0)) * textureScale; - vec3 dprSnapPos = floor(vCoord.xyz * dpr + 0.5) / dpr; - gl_Position = matrix * vec4(dprSnapPos, vCoord.w); -}
\ No newline at end of file + vec4 xformed = modelViewMatrix * vCoord; + gl_Position = projectionMatrix * vec4(floor(xformed.xyz * dpr + 0.5) / dpr, xformed.w); +} diff --git a/src/quick/scenegraph/shaders/styledtext.vert b/src/quick/scenegraph/shaders/styledtext.vert index 29c9902609..dc87dadd5f 100644 --- a/src/quick/scenegraph/shaders/styledtext.vert +++ b/src/quick/scenegraph/shaders/styledtext.vert @@ -1,4 +1,5 @@ -uniform highp mat4 matrix; +uniform highp mat4 modelViewMatrix; +uniform highp mat4 projectionMatrix; uniform highp vec2 textureScale; uniform highp vec2 shift; uniform highp float dpr; @@ -13,6 +14,6 @@ void main() { sampleCoord = tCoord * textureScale; shiftedSampleCoord = (tCoord - shift) * textureScale; - vec3 dprSnapPos = floor(vCoord.xyz * dpr + 0.5) / dpr; - gl_Position = matrix * vec4(dprSnapPos, vCoord.w); + vec4 xformed = modelViewMatrix * vCoord; + gl_Position = projectionMatrix * vec4(floor(xformed.xyz * dpr + 0.5) / dpr, xformed.w); } diff --git a/src/quick/scenegraph/shaders/styledtext_core.vert b/src/quick/scenegraph/shaders/styledtext_core.vert index 04a0e88da8..d9a81bf06f 100644 --- a/src/quick/scenegraph/shaders/styledtext_core.vert +++ b/src/quick/scenegraph/shaders/styledtext_core.vert @@ -6,7 +6,8 @@ in vec2 tCoord; out vec2 sampleCoord; out vec2 shiftedSampleCoord; -uniform mat4 matrix; +uniform mat4 modelViewMatrix; +uniform mat4 projectionMatrix; uniform vec2 textureScale; uniform vec2 shift; uniform float dpr; @@ -15,6 +16,6 @@ void main() { sampleCoord = tCoord * textureScale; shiftedSampleCoord = (tCoord - shift) * textureScale; - vec3 dprSnapPos = floor(vCoord.xyz * dpr + 0.5) / dpr; - gl_Position = matrix * vec4(dprSnapPos, vCoord.w); + vec4 xformed = modelViewMatrix * vCoord; + gl_Position = projectionMatrix * vec4(floor(xformed.xyz * dpr + 0.5) / dpr, xformed.w); } diff --git a/src/quick/scenegraph/shaders/textmask.vert b/src/quick/scenegraph/shaders/textmask.vert index 1692159d2c..7f418b0895 100644 --- a/src/quick/scenegraph/shaders/textmask.vert +++ b/src/quick/scenegraph/shaders/textmask.vert @@ -1,4 +1,5 @@ -uniform highp mat4 matrix; +uniform highp mat4 modelViewMatrix; +uniform highp mat4 projectionMatrix; uniform highp vec2 textureScale; uniform highp float dpr; @@ -10,6 +11,6 @@ varying highp vec2 sampleCoord; void main() { sampleCoord = tCoord * textureScale; - vec3 dprSnapPos = floor(vCoord.xyz * dpr + 0.5) / dpr; - gl_Position = matrix * vec4(dprSnapPos, vCoord.w); + vec4 xformed = modelViewMatrix * vCoord; + gl_Position = projectionMatrix * vec4(floor(xformed.xyz * dpr + 0.5) / dpr, xformed.w); } diff --git a/src/quick/scenegraph/shaders/textmask_core.vert b/src/quick/scenegraph/shaders/textmask_core.vert index b0efc1e731..1f88974aed 100644 --- a/src/quick/scenegraph/shaders/textmask_core.vert +++ b/src/quick/scenegraph/shaders/textmask_core.vert @@ -5,13 +5,14 @@ in vec2 tCoord; out vec2 sampleCoord; -uniform mat4 matrix; +uniform mat4 modelViewMatrix; +uniform mat4 projectionMatrix; uniform vec2 textureScale; uniform float dpr; void main() { sampleCoord = tCoord * textureScale; - vec3 dprSnapPos = floor(vCoord.xyz * dpr + 0.5) / dpr; - gl_Position = matrix * vec4(dprSnapPos, vCoord.w); + vec4 xformed = modelViewMatrix * vCoord; + gl_Position = projectionMatrix * vec4(floor(xformed.xyz * dpr + 0.5) / dpr, xformed.w); } |