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-rw-r--r--src/quick/scenegraph/shaders/24bittextmask.frag4
-rw-r--r--src/quick/scenegraph/shaders/24bittextmask_core.frag14
-rw-r--r--src/quick/scenegraph/shaders/8bittextmask.frag4
-rw-r--r--src/quick/scenegraph/shaders/8bittextmask_core.frag13
-rw-r--r--src/quick/scenegraph/shaders/distancefieldoutlinetext_core.frag20
-rw-r--r--src/quick/scenegraph/shaders/distancefieldshiftedtext_core.frag20
-rw-r--r--src/quick/scenegraph/shaders/distancefieldshiftedtext_core.vert18
-rw-r--r--src/quick/scenegraph/shaders/distancefieldtext_core.frag16
-rw-r--r--src/quick/scenegraph/shaders/distancefieldtext_core.vert15
-rw-r--r--src/quick/scenegraph/shaders/flatcolor_core.frag10
-rw-r--r--src/quick/scenegraph/shaders/flatcolor_core.vert10
-rw-r--r--src/quick/scenegraph/shaders/hiqsubpixeldistancefieldtext_core.frag32
-rw-r--r--src/quick/scenegraph/shaders/hiqsubpixeldistancefieldtext_core.vert36
-rw-r--r--src/quick/scenegraph/shaders/loqsubpixeldistancefieldtext_core.frag21
-rw-r--r--src/quick/scenegraph/shaders/loqsubpixeldistancefieldtext_core.vert29
-rw-r--r--src/quick/scenegraph/shaders/opaquetexture_core.frag12
-rw-r--r--src/quick/scenegraph/shaders/opaquetexture_core.vert14
-rw-r--r--src/quick/scenegraph/shaders/outlinedtext_core.frag25
-rw-r--r--src/quick/scenegraph/shaders/outlinedtext_core.vert24
-rw-r--r--src/quick/scenegraph/shaders/rendernode_core.frag12
-rw-r--r--src/quick/scenegraph/shaders/rendernode_core.vert12
-rw-r--r--src/quick/scenegraph/shaders/smoothcolor_core.frag10
-rw-r--r--src/quick/scenegraph/shaders/smoothcolor_core.vert47
-rw-r--r--src/quick/scenegraph/shaders/smoothtexture_core.frag13
-rw-r--r--src/quick/scenegraph/shaders/smoothtexture_core.vert54
-rw-r--r--src/quick/scenegraph/shaders/stencilclip_core.frag8
-rw-r--r--src/quick/scenegraph/shaders/stencilclip_core.vert10
-rw-r--r--src/quick/scenegraph/shaders/styledtext_core.frag18
-rw-r--r--src/quick/scenegraph/shaders/styledtext_core.vert18
-rw-r--r--src/quick/scenegraph/shaders/textmask_core.frag14
-rw-r--r--src/quick/scenegraph/shaders/textmask_core.vert15
-rw-r--r--src/quick/scenegraph/shaders/texture_core.frag13
-rw-r--r--src/quick/scenegraph/shaders/vertexcolor_core.frag10
-rw-r--r--src/quick/scenegraph/shaders/vertexcolor_core.vert15
34 files changed, 602 insertions, 4 deletions
diff --git a/src/quick/scenegraph/shaders/24bittextmask.frag b/src/quick/scenegraph/shaders/24bittextmask.frag
index ac62e7b642..5c21e202f9 100644
--- a/src/quick/scenegraph/shaders/24bittextmask.frag
+++ b/src/quick/scenegraph/shaders/24bittextmask.frag
@@ -1,10 +1,10 @@
varying highp vec2 sampleCoord;
-uniform lowp sampler2D texture;
+uniform lowp sampler2D _qt_texture;
uniform lowp float color; // just the alpha, really...
void main()
{
- lowp vec4 glyph = texture2D(texture, sampleCoord);
+ lowp vec4 glyph = texture2D(_qt_texture, sampleCoord);
gl_FragColor = vec4(glyph.rgb * color, glyph.a);
} \ No newline at end of file
diff --git a/src/quick/scenegraph/shaders/24bittextmask_core.frag b/src/quick/scenegraph/shaders/24bittextmask_core.frag
new file mode 100644
index 0000000000..29d1f23017
--- /dev/null
+++ b/src/quick/scenegraph/shaders/24bittextmask_core.frag
@@ -0,0 +1,14 @@
+#version 150 core
+
+in vec2 sampleCoord;
+
+out vec4 fragColor;
+
+uniform sampler2D _qt_texture;
+uniform float color; // just the alpha, really...
+
+void main()
+{
+ vec4 glyph = texture(_qt_texture, sampleCoord);
+ fragColor = vec4(glyph.rgb * color, glyph.a);
+} \ No newline at end of file
diff --git a/src/quick/scenegraph/shaders/8bittextmask.frag b/src/quick/scenegraph/shaders/8bittextmask.frag
index f2f06e8e07..44ffb279cb 100644
--- a/src/quick/scenegraph/shaders/8bittextmask.frag
+++ b/src/quick/scenegraph/shaders/8bittextmask.frag
@@ -1,9 +1,9 @@
varying highp vec2 sampleCoord;
-uniform lowp sampler2D texture;
+uniform lowp sampler2D _qt_texture;
uniform lowp vec4 color;
void main()
{
- gl_FragColor = color * texture2D(texture, sampleCoord).a;
+ gl_FragColor = color * texture2D(_qt_texture, sampleCoord).a;
} \ No newline at end of file
diff --git a/src/quick/scenegraph/shaders/8bittextmask_core.frag b/src/quick/scenegraph/shaders/8bittextmask_core.frag
new file mode 100644
index 0000000000..2d67a4676a
--- /dev/null
+++ b/src/quick/scenegraph/shaders/8bittextmask_core.frag
@@ -0,0 +1,13 @@
+#version 150 core
+
+in vec2 sampleCoord;
+
+out vec4 fragColor;
+
+uniform sampler2D _qt_texture;
+uniform vec4 color;
+
+void main()
+{
+ fragColor = color * texture(_qt_texture, sampleCoord).r;
+} \ No newline at end of file
diff --git a/src/quick/scenegraph/shaders/distancefieldoutlinetext_core.frag b/src/quick/scenegraph/shaders/distancefieldoutlinetext_core.frag
new file mode 100644
index 0000000000..80fa05ca3c
--- /dev/null
+++ b/src/quick/scenegraph/shaders/distancefieldoutlinetext_core.frag
@@ -0,0 +1,20 @@
+#version 150 core
+
+in vec2 sampleCoord;
+
+out vec4 fragColor;
+
+uniform sampler2D _qt_texture;
+uniform vec4 color;
+uniform vec4 styleColor;
+uniform float alphaMin;
+uniform float alphaMax;
+uniform float outlineAlphaMax0;
+uniform float outlineAlphaMax1;
+
+void main()
+{
+ float d = texture(_qt_texture, sampleCoord).r;
+ fragColor = mix(styleColor, color, smoothstep(alphaMin, alphaMax, d))
+ * smoothstep(outlineAlphaMax0, outlineAlphaMax1, d);
+} \ No newline at end of file
diff --git a/src/quick/scenegraph/shaders/distancefieldshiftedtext_core.frag b/src/quick/scenegraph/shaders/distancefieldshiftedtext_core.frag
new file mode 100644
index 0000000000..3f66965e78
--- /dev/null
+++ b/src/quick/scenegraph/shaders/distancefieldshiftedtext_core.frag
@@ -0,0 +1,20 @@
+#version 150 core
+
+in vec2 sampleCoord;
+in vec2 shiftedSampleCoord;
+
+out vec4 fragColor;
+
+uniform sampler2D _qt_texture;
+uniform vec4 color;
+uniform vec4 styleColor;
+uniform float alphaMin;
+uniform float alphaMax;
+
+void main()
+{
+ float a = smoothstep(alphaMin, alphaMax, texture(_qt_texture, sampleCoord).r);
+ vec4 shifted = styleColor * smoothstep(alphaMin, alphaMax,
+ texture(_qt_texture, shiftedSampleCoord).r);
+ fragColor = mix(shifted, color, a);
+} \ No newline at end of file
diff --git a/src/quick/scenegraph/shaders/distancefieldshiftedtext_core.vert b/src/quick/scenegraph/shaders/distancefieldshiftedtext_core.vert
new file mode 100644
index 0000000000..b7a3ecc667
--- /dev/null
+++ b/src/quick/scenegraph/shaders/distancefieldshiftedtext_core.vert
@@ -0,0 +1,18 @@
+#version 150 core
+
+in vec4 vCoord;
+in vec2 tCoord;
+
+out vec2 sampleCoord;
+out vec2 shiftedSampleCoord;
+
+uniform mat4 matrix;
+uniform vec2 textureScale;
+uniform vec2 shift;
+
+void main()
+{
+ sampleCoord = tCoord * textureScale;
+ shiftedSampleCoord = (tCoord - shift) * textureScale;
+ gl_Position = matrix * vCoord;
+} \ No newline at end of file
diff --git a/src/quick/scenegraph/shaders/distancefieldtext_core.frag b/src/quick/scenegraph/shaders/distancefieldtext_core.frag
new file mode 100644
index 0000000000..9c64a60d3d
--- /dev/null
+++ b/src/quick/scenegraph/shaders/distancefieldtext_core.frag
@@ -0,0 +1,16 @@
+#version 150 core
+
+in vec2 sampleCoord;
+
+out vec4 fragColor;
+
+uniform sampler2D _qt_texture;
+uniform vec4 color;
+uniform float alphaMin;
+uniform float alphaMax;
+
+void main()
+{
+ fragColor = color * smoothstep(alphaMin, alphaMax,
+ texture(_qt_texture, sampleCoord).r);
+} \ No newline at end of file
diff --git a/src/quick/scenegraph/shaders/distancefieldtext_core.vert b/src/quick/scenegraph/shaders/distancefieldtext_core.vert
new file mode 100644
index 0000000000..7fc693d139
--- /dev/null
+++ b/src/quick/scenegraph/shaders/distancefieldtext_core.vert
@@ -0,0 +1,15 @@
+#version 150 core
+
+in vec4 vCoord;
+in vec2 tCoord;
+
+out vec2 sampleCoord;
+
+uniform mat4 matrix;
+uniform vec2 textureScale;
+
+void main()
+{
+ sampleCoord = tCoord * textureScale;
+ gl_Position = matrix * vCoord;
+} \ No newline at end of file
diff --git a/src/quick/scenegraph/shaders/flatcolor_core.frag b/src/quick/scenegraph/shaders/flatcolor_core.frag
new file mode 100644
index 0000000000..23a957ad7b
--- /dev/null
+++ b/src/quick/scenegraph/shaders/flatcolor_core.frag
@@ -0,0 +1,10 @@
+#version 150 core
+
+out vec4 fragColor;
+
+uniform vec4 color;
+
+void main()
+{
+ fragColor = color;
+} \ No newline at end of file
diff --git a/src/quick/scenegraph/shaders/flatcolor_core.vert b/src/quick/scenegraph/shaders/flatcolor_core.vert
new file mode 100644
index 0000000000..e33c591b95
--- /dev/null
+++ b/src/quick/scenegraph/shaders/flatcolor_core.vert
@@ -0,0 +1,10 @@
+#version 150 core
+
+in vec4 vCoord;
+
+uniform mat4 matrix;
+
+void main()
+{
+ gl_Position = matrix * vCoord;
+}
diff --git a/src/quick/scenegraph/shaders/hiqsubpixeldistancefieldtext_core.frag b/src/quick/scenegraph/shaders/hiqsubpixeldistancefieldtext_core.frag
new file mode 100644
index 0000000000..cf6ba2b8d9
--- /dev/null
+++ b/src/quick/scenegraph/shaders/hiqsubpixeldistancefieldtext_core.frag
@@ -0,0 +1,32 @@
+#version 150 core
+
+in vec2 sampleCoord;
+in vec3 sampleFarLeft;
+in vec3 sampleNearLeft;
+in vec3 sampleNearRight;
+in vec3 sampleFarRight;
+
+out vec4 fragColor;
+
+uniform sampler2D _qt_texture;
+uniform vec4 color;
+uniform float alphaMin;
+uniform float alphaMax;
+
+void main()
+{
+ vec4 n;
+ n.x = textureProj(_qt_texture, sampleFarLeft).r;
+ n.y = textureProj(_qt_texture, sampleNearLeft).r;
+ float c = texture(_qt_texture, sampleCoord).r;
+ n.z = textureProj(_qt_texture, sampleNearRight).r;
+ n.w = textureProj(_qt_texture, sampleFarRight).r;
+
+ vec2 d = min(abs(n.yw - n.xz) * 2., 0.67);
+ vec2 lo = mix(vec2(alphaMin), vec2(0.5), d);
+ vec2 hi = mix(vec2(alphaMax), vec2(0.5), d);
+ n = smoothstep(lo.xxyy, hi.xxyy, n);
+ c = smoothstep(lo.x + lo.y, hi.x + hi.y, 2. * c);
+
+ fragColor = vec4(0.333 * (n.xyz + n.yzw + c), c) * color.w;
+} \ No newline at end of file
diff --git a/src/quick/scenegraph/shaders/hiqsubpixeldistancefieldtext_core.vert b/src/quick/scenegraph/shaders/hiqsubpixeldistancefieldtext_core.vert
new file mode 100644
index 0000000000..936f74725b
--- /dev/null
+++ b/src/quick/scenegraph/shaders/hiqsubpixeldistancefieldtext_core.vert
@@ -0,0 +1,36 @@
+#version 150 core
+
+in vec4 vCoord;
+in vec2 tCoord;
+
+out vec2 sampleCoord;
+out vec3 sampleFarLeft;
+out vec3 sampleNearLeft;
+out vec3 sampleNearRight;
+out vec3 sampleFarRight;
+
+uniform mat4 matrix;
+uniform vec2 textureScale;
+uniform float fontScale;
+uniform vec4 vecDelta;
+
+void main()
+{
+ sampleCoord = tCoord * textureScale;
+ gl_Position = matrix * vCoord;
+
+ // Calculate neighbor pixel position in item space.
+ vec3 wDelta = gl_Position.w * vecDelta.xyw;
+ vec3 farLeft = vCoord.xyw - 0.667 * wDelta;
+ vec3 nearLeft = vCoord.xyw - 0.333 * wDelta;
+ vec3 nearRight = vCoord.xyw + 0.333 * wDelta;
+ vec3 farRight = vCoord.xyw + 0.667 * wDelta;
+
+ // Calculate neighbor texture coordinate.
+ vec2 scale = textureScale / fontScale;
+ vec2 base = sampleCoord - scale * vCoord.xy;
+ sampleFarLeft = vec3(base * farLeft.z + scale * farLeft.xy, farLeft.z);
+ sampleNearLeft = vec3(base * nearLeft.z + scale * nearLeft.xy, nearLeft.z);
+ sampleNearRight = vec3(base * nearRight.z + scale * nearRight.xy, nearRight.z);
+ sampleFarRight = vec3(base * farRight.z + scale * farRight.xy, farRight.z);
+} \ No newline at end of file
diff --git a/src/quick/scenegraph/shaders/loqsubpixeldistancefieldtext_core.frag b/src/quick/scenegraph/shaders/loqsubpixeldistancefieldtext_core.frag
new file mode 100644
index 0000000000..2dd588d307
--- /dev/null
+++ b/src/quick/scenegraph/shaders/loqsubpixeldistancefieldtext_core.frag
@@ -0,0 +1,21 @@
+#version 150 core
+
+in vec3 sampleNearLeft;
+in vec3 sampleNearRight;
+
+out vec4 fragColor;
+
+uniform sampler2D _qt_texture;
+uniform vec4 color;
+uniform float alphaMin;
+uniform float alphaMax;
+
+void main()
+{
+ vec2 n;
+ n.x = textureProj(_qt_texture, sampleNearLeft).r;
+ n.y = textureProj(_qt_texture, sampleNearRight).r;
+ n = smoothstep(alphaMin, alphaMax, n);
+ float c = 0.5 * (n.x + n.y);
+ fragColor = vec4(n.x, c, n.y, c) * color.w;
+} \ No newline at end of file
diff --git a/src/quick/scenegraph/shaders/loqsubpixeldistancefieldtext_core.vert b/src/quick/scenegraph/shaders/loqsubpixeldistancefieldtext_core.vert
new file mode 100644
index 0000000000..b887a70001
--- /dev/null
+++ b/src/quick/scenegraph/shaders/loqsubpixeldistancefieldtext_core.vert
@@ -0,0 +1,29 @@
+#version 150 core
+
+in vec4 vCoord;
+in vec2 tCoord;
+
+out vec3 sampleNearLeft;
+out vec3 sampleNearRight;
+
+uniform mat4 matrix;
+uniform vec2 textureScale;
+uniform float fontScale;
+uniform vec4 vecDelta;
+
+void main()
+{
+ vec2 sampleCoord = tCoord * textureScale;
+ gl_Position = matrix * vCoord;
+
+ // Calculate neighbor pixel position in item space.
+ vec3 wDelta = gl_Position.w * vecDelta.xyw;
+ vec3 nearLeft = vCoord.xyw - 0.25 * wDelta;
+ vec3 nearRight = vCoord.xyw + 0.25 * wDelta;
+
+ // Calculate neighbor texture coordinate.
+ vec2 scale = textureScale / fontScale;
+ vec2 base = sampleCoord - scale * vCoord.xy;
+ sampleNearLeft = vec3(base * nearLeft.z + scale * nearLeft.xy, nearLeft.z);
+ sampleNearRight = vec3(base * nearRight.z + scale * nearRight.xy, nearRight.z);
+} \ No newline at end of file
diff --git a/src/quick/scenegraph/shaders/opaquetexture_core.frag b/src/quick/scenegraph/shaders/opaquetexture_core.frag
new file mode 100644
index 0000000000..5f30e68677
--- /dev/null
+++ b/src/quick/scenegraph/shaders/opaquetexture_core.frag
@@ -0,0 +1,12 @@
+#version 150 core
+
+in vec2 qt_TexCoord;
+
+out vec4 fragColor;
+
+uniform sampler2D qt_Texture;
+
+void main()
+{
+ fragColor = texture(qt_Texture, qt_TexCoord);
+} \ No newline at end of file
diff --git a/src/quick/scenegraph/shaders/opaquetexture_core.vert b/src/quick/scenegraph/shaders/opaquetexture_core.vert
new file mode 100644
index 0000000000..419b1a825c
--- /dev/null
+++ b/src/quick/scenegraph/shaders/opaquetexture_core.vert
@@ -0,0 +1,14 @@
+#version 150 core
+
+uniform mat4 qt_Matrix;
+
+in vec4 qt_VertexPosition;
+in vec2 qt_VertexTexCoord;
+
+out vec2 qt_TexCoord;
+
+void main()
+{
+ qt_TexCoord = qt_VertexTexCoord;
+ gl_Position = qt_Matrix * qt_VertexPosition;
+} \ No newline at end of file
diff --git a/src/quick/scenegraph/shaders/outlinedtext_core.frag b/src/quick/scenegraph/shaders/outlinedtext_core.frag
new file mode 100644
index 0000000000..e19c8937f9
--- /dev/null
+++ b/src/quick/scenegraph/shaders/outlinedtext_core.frag
@@ -0,0 +1,25 @@
+#version 150 core
+
+in vec2 sampleCoord;
+in vec2 sCoordUp;
+in vec2 sCoordDown;
+in vec2 sCoordLeft;
+in vec2 sCoordRight;
+
+out vec4 fragColor;
+
+uniform sampler2D _qt_texture;
+uniform vec4 color;
+uniform vec4 styleColor;
+
+void main()
+{
+ float glyph = texture(_qt_texture, sampleCoord).r;
+ float outline = clamp(clamp(texture(_qt_texture, sCoordUp).r +
+ texture(_qt_texture, sCoordDown).r +
+ texture(_qt_texture, sCoordLeft).r +
+ texture(_qt_texture, sCoordRight).r,
+ 0.0, 1.0) - glyph,
+ 0.0, 1.0);
+ fragColor = outline * styleColor + glyph * color;
+} \ No newline at end of file
diff --git a/src/quick/scenegraph/shaders/outlinedtext_core.vert b/src/quick/scenegraph/shaders/outlinedtext_core.vert
new file mode 100644
index 0000000000..4aa13101fd
--- /dev/null
+++ b/src/quick/scenegraph/shaders/outlinedtext_core.vert
@@ -0,0 +1,24 @@
+#version 150 core
+
+in vec4 vCoord;
+in vec2 tCoord;
+
+out vec2 sampleCoord;
+out vec2 sCoordUp;
+out vec2 sCoordDown;
+out vec2 sCoordLeft;
+out vec2 sCoordRight;
+
+uniform mat4 matrix;
+uniform vec2 textureScale;
+uniform vec2 shift;
+
+void main()
+{
+ sampleCoord = tCoord * textureScale;
+ sCoordUp = (tCoord - vec2(0.0, -1.0)) * textureScale;
+ sCoordDown = (tCoord - vec2(0.0, 1.0)) * textureScale;
+ sCoordLeft = (tCoord - vec2(-1.0, 0.0)) * textureScale;
+ sCoordRight = (tCoord - vec2(1.0, 0.0)) * textureScale;
+ gl_Position = matrix * vCoord;
+} \ No newline at end of file
diff --git a/src/quick/scenegraph/shaders/rendernode_core.frag b/src/quick/scenegraph/shaders/rendernode_core.frag
new file mode 100644
index 0000000000..7c187265df
--- /dev/null
+++ b/src/quick/scenegraph/shaders/rendernode_core.frag
@@ -0,0 +1,12 @@
+#version 150 core
+
+uniform sampler2D tex;
+
+in vec2 t;
+
+out vec4 color;
+
+void main()
+{
+ fragColor = texture(tex, t);
+} \ No newline at end of file
diff --git a/src/quick/scenegraph/shaders/rendernode_core.vert b/src/quick/scenegraph/shaders/rendernode_core.vert
new file mode 100644
index 0000000000..a76d519a5a
--- /dev/null
+++ b/src/quick/scenegraph/shaders/rendernode_core.vert
@@ -0,0 +1,12 @@
+#version 150 core
+
+in vec4 av;
+in vec2 at;
+
+out vec2 t;
+
+void main()
+{
+ gl_Position = av;
+ t = at;
+} \ No newline at end of file
diff --git a/src/quick/scenegraph/shaders/smoothcolor_core.frag b/src/quick/scenegraph/shaders/smoothcolor_core.frag
new file mode 100644
index 0000000000..84533c2b40
--- /dev/null
+++ b/src/quick/scenegraph/shaders/smoothcolor_core.frag
@@ -0,0 +1,10 @@
+#version 150 core
+
+in vec4 color;
+
+out vec4 fragColor;
+
+void main()
+{
+ fragColor = color;
+} \ No newline at end of file
diff --git a/src/quick/scenegraph/shaders/smoothcolor_core.vert b/src/quick/scenegraph/shaders/smoothcolor_core.vert
new file mode 100644
index 0000000000..1eed751ccd
--- /dev/null
+++ b/src/quick/scenegraph/shaders/smoothcolor_core.vert
@@ -0,0 +1,47 @@
+#version 150 core
+
+in vec4 vertex;
+in vec4 vertexColor;
+in vec2 vertexOffset;
+
+out vec4 color;
+
+uniform vec2 pixelSize;
+uniform mat4 matrix;
+uniform float opacity;
+
+void main()
+{
+ vec4 pos = matrix * vertex;
+ gl_Position = pos;
+
+ if (vertexOffset.x != 0.) {
+ vec4 delta = matrix[0] * vertexOffset.x;
+ vec2 dir = delta.xy * pos.w - pos.xy * delta.w;
+ vec2 ndir = .5 * pixelSize * normalize(dir / pixelSize);
+ dir -= ndir * delta.w * pos.w;
+ float numerator = dot(dir, ndir * pos.w * pos.w);
+ float scale = 0.0;
+ if (numerator < 0.0)
+ scale = 1.0;
+ else
+ scale = min(1.0, numerator / dot(dir, dir));
+ gl_Position += scale * delta;
+ }
+
+ if (vertexOffset.y != 0.) {
+ vec4 delta = matrix[1] * vertexOffset.y;
+ vec2 dir = delta.xy * pos.w - pos.xy * delta.w;
+ vec2 ndir = .5 * pixelSize * normalize(dir / pixelSize);
+ dir -= ndir * delta.w * pos.w;
+ float numerator = dot(dir, ndir * pos.w * pos.w);
+ float scale = 0.0;
+ if (numerator < 0.0)
+ scale = 1.0;
+ else
+ scale = min(1.0, numerator / dot(dir, dir));
+ gl_Position += scale * delta;
+ }
+
+ color = vertexColor * opacity;
+} \ No newline at end of file
diff --git a/src/quick/scenegraph/shaders/smoothtexture_core.frag b/src/quick/scenegraph/shaders/smoothtexture_core.frag
new file mode 100644
index 0000000000..8a9aefd4c8
--- /dev/null
+++ b/src/quick/scenegraph/shaders/smoothtexture_core.frag
@@ -0,0 +1,13 @@
+#version 150 core
+
+in vec2 texCoord;
+in float vertexOpacity;
+
+out vec4 fragColor;
+
+uniform sampler2D qt_Texture;
+
+void main()
+{
+ fragColor = texture(qt_Texture, texCoord) * vertexOpacity;
+} \ No newline at end of file
diff --git a/src/quick/scenegraph/shaders/smoothtexture_core.vert b/src/quick/scenegraph/shaders/smoothtexture_core.vert
new file mode 100644
index 0000000000..a2489a39c5
--- /dev/null
+++ b/src/quick/scenegraph/shaders/smoothtexture_core.vert
@@ -0,0 +1,54 @@
+#version 150 core
+
+in vec4 vertex;
+in vec2 multiTexCoord;
+in vec2 vertexOffset;
+in vec2 texCoordOffset;
+
+out vec2 texCoord;
+out float vertexOpacity;
+
+uniform vec2 pixelSize;
+uniform mat4 qt_Matrix;
+uniform float opacity;
+
+void main()
+{
+ vec4 pos = qt_Matrix * vertex;
+ gl_Position = pos;
+ texCoord = multiTexCoord;
+
+ if (vertexOffset.x != 0.) {
+ vec4 delta = qt_Matrix[0] * vertexOffset.x;
+ vec2 dir = delta.xy * pos.w - pos.xy * delta.w;
+ vec2 ndir = .5 * pixelSize * normalize(dir / pixelSize);
+ dir -= ndir * delta.w * pos.w;
+ float numerator = dot(dir, ndir * pos.w * pos.w);
+ float scale = 0.0;
+ if (numerator < 0.0)
+ scale = 1.0;
+ else
+ scale = min(1.0, numerator / dot(dir, dir));
+ gl_Position += scale * delta;
+ texCoord.x += scale * texCoordOffset.x;
+ }
+
+ if (vertexOffset.y != 0.) {
+ vec4 delta = qt_Matrix[1] * vertexOffset.y;
+ vec2 dir = delta.xy * pos.w - pos.xy * delta.w;
+ vec2 ndir = .5 * pixelSize * normalize(dir / pixelSize);
+ dir -= ndir * delta.w * pos.w;
+ float numerator = dot(dir, ndir * pos.w * pos.w);
+ float scale = 0.0;
+ if (numerator < 0.0)
+ scale = 1.0;
+ else
+ scale = min(1.0, numerator / dot(dir, dir));
+ gl_Position += scale * delta;
+ texCoord.y += scale * texCoordOffset.y;
+ }
+
+ bool onEdge = any(notEqual(vertexOffset, vec2(0.)));
+ bool outerEdge = all(equal(texCoordOffset, vec2(0.)));
+ vertexOpacity = onEdge && outerEdge ? 0. : opacity;
+} \ No newline at end of file
diff --git a/src/quick/scenegraph/shaders/stencilclip_core.frag b/src/quick/scenegraph/shaders/stencilclip_core.frag
new file mode 100644
index 0000000000..4d05de4ca9
--- /dev/null
+++ b/src/quick/scenegraph/shaders/stencilclip_core.frag
@@ -0,0 +1,8 @@
+#version 150 core
+
+out vec4 fragColor;
+
+void main()
+{
+ fragColor = vec4(0.81, 0.83, 0.12, 1.0); // Trolltech green ftw!
+} \ No newline at end of file
diff --git a/src/quick/scenegraph/shaders/stencilclip_core.vert b/src/quick/scenegraph/shaders/stencilclip_core.vert
new file mode 100644
index 0000000000..37e240c735
--- /dev/null
+++ b/src/quick/scenegraph/shaders/stencilclip_core.vert
@@ -0,0 +1,10 @@
+#version 150 core
+
+in vec4 vCoord;
+
+uniform mat4 matrix;
+
+void main()
+{
+ gl_Position = matrix * vCoord;
+} \ No newline at end of file
diff --git a/src/quick/scenegraph/shaders/styledtext_core.frag b/src/quick/scenegraph/shaders/styledtext_core.frag
new file mode 100644
index 0000000000..50f64c64a2
--- /dev/null
+++ b/src/quick/scenegraph/shaders/styledtext_core.frag
@@ -0,0 +1,18 @@
+#version 150 core
+
+in vec2 sampleCoord;
+in vec2 shiftedSampleCoord;
+
+out vec4 color;
+
+uniform sampler2D _qt_texture;
+uniform vec4 color;
+uniform vec4 styleColor;
+
+void main()
+{
+ float glyph = texture(_qt_texture, sampleCoord).a;
+ float style = clamp(texture(_qt_texture, shiftedSampleCoord).r - glyph,
+ 0.0, 1.0);
+ fragColor = style * styleColor + glyph * color;
+} \ No newline at end of file
diff --git a/src/quick/scenegraph/shaders/styledtext_core.vert b/src/quick/scenegraph/shaders/styledtext_core.vert
new file mode 100644
index 0000000000..b7a3ecc667
--- /dev/null
+++ b/src/quick/scenegraph/shaders/styledtext_core.vert
@@ -0,0 +1,18 @@
+#version 150 core
+
+in vec4 vCoord;
+in vec2 tCoord;
+
+out vec2 sampleCoord;
+out vec2 shiftedSampleCoord;
+
+uniform mat4 matrix;
+uniform vec2 textureScale;
+uniform vec2 shift;
+
+void main()
+{
+ sampleCoord = tCoord * textureScale;
+ shiftedSampleCoord = (tCoord - shift) * textureScale;
+ gl_Position = matrix * vCoord;
+} \ No newline at end of file
diff --git a/src/quick/scenegraph/shaders/textmask_core.frag b/src/quick/scenegraph/shaders/textmask_core.frag
new file mode 100644
index 0000000000..17dda53c97
--- /dev/null
+++ b/src/quick/scenegraph/shaders/textmask_core.frag
@@ -0,0 +1,14 @@
+#version 150 core
+
+in vec2 sampleCoord;
+
+out vec4 fragColor;
+
+uniform sampler2D _qt_texture;
+uniform vec4 color;
+
+void main()
+{
+ vec4 glyph = texture(_qt_texture, sampleCoord);
+ fragColor = vec4(glyph.rgb * color.a, glyph.a);
+} \ No newline at end of file
diff --git a/src/quick/scenegraph/shaders/textmask_core.vert b/src/quick/scenegraph/shaders/textmask_core.vert
new file mode 100644
index 0000000000..619248dccb
--- /dev/null
+++ b/src/quick/scenegraph/shaders/textmask_core.vert
@@ -0,0 +1,15 @@
+#version 150 core
+
+in vec4 vCoord;
+in vec2 tCoord;
+
+out vec2 sampleCoord;
+
+uniform mat4 matrix;
+uniform vec2 textureScale;
+
+void main()
+{
+ sampleCoord = tCoord * textureScale;
+ gl_Position = matrix * vCoord;
+}
diff --git a/src/quick/scenegraph/shaders/texture_core.frag b/src/quick/scenegraph/shaders/texture_core.frag
new file mode 100644
index 0000000000..d9bdf6a238
--- /dev/null
+++ b/src/quick/scenegraph/shaders/texture_core.frag
@@ -0,0 +1,13 @@
+#version 150 core
+
+in vec2 qt_TexCoord;
+
+out vec4 fragColor;
+
+uniform sampler2D qt_Texture;
+uniform float opacity;
+
+void main()
+{
+ fragColor = texture(qt_Texture, qt_TexCoord) * opacity;
+} \ No newline at end of file
diff --git a/src/quick/scenegraph/shaders/vertexcolor_core.frag b/src/quick/scenegraph/shaders/vertexcolor_core.frag
new file mode 100644
index 0000000000..84533c2b40
--- /dev/null
+++ b/src/quick/scenegraph/shaders/vertexcolor_core.frag
@@ -0,0 +1,10 @@
+#version 150 core
+
+in vec4 color;
+
+out vec4 fragColor;
+
+void main()
+{
+ fragColor = color;
+} \ No newline at end of file
diff --git a/src/quick/scenegraph/shaders/vertexcolor_core.vert b/src/quick/scenegraph/shaders/vertexcolor_core.vert
new file mode 100644
index 0000000000..219b840913
--- /dev/null
+++ b/src/quick/scenegraph/shaders/vertexcolor_core.vert
@@ -0,0 +1,15 @@
+#version 150 core
+
+in vec4 vertexCoord;
+in vec4 vertexColor;
+
+out vec4 color;
+
+uniform mat4 matrix;
+uniform float opacity;
+
+void main()
+{
+ gl_Position = matrix * vertexCoord;
+ color = vertexColor * opacity;
+} \ No newline at end of file