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-rw-r--r--src/quick/scenegraph/shaders_ng/32bitcolortext.frag18
1 files changed, 18 insertions, 0 deletions
diff --git a/src/quick/scenegraph/shaders_ng/32bitcolortext.frag b/src/quick/scenegraph/shaders_ng/32bitcolortext.frag
new file mode 100644
index 0000000000..63e445f90b
--- /dev/null
+++ b/src/quick/scenegraph/shaders_ng/32bitcolortext.frag
@@ -0,0 +1,18 @@
+#version 440
+
+layout(location = 0) in vec2 sampleCoord;
+layout(location = 0) out vec4 fragColor;
+
+layout(binding = 1) uniform sampler2D _qt_texture;
+
+layout(std140, binding = 0) uniform buf {
+ mat4 matrix;
+ vec4 color; // only alpha is used, but must be vec4 due to layout compat
+ vec2 textureScale;
+ float dpr;
+} ubuf;
+
+void main()
+{
+ fragColor = texture(_qt_texture, sampleCoord) * ubuf.color.a;
+}