diff options
Diffstat (limited to 'src/quick/scenegraph/shaders_ng/compile.bat')
-rwxr-xr-x | src/quick/scenegraph/shaders_ng/compile.bat | 84 |
1 files changed, 84 insertions, 0 deletions
diff --git a/src/quick/scenegraph/shaders_ng/compile.bat b/src/quick/scenegraph/shaders_ng/compile.bat new file mode 100755 index 0000000000..8ce42f3483 --- /dev/null +++ b/src/quick/scenegraph/shaders_ng/compile.bat @@ -0,0 +1,84 @@ +::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: +:: +:: Copyright (C) 2019 The Qt Company Ltd. +:: Contact: https://www.qt.io/licensing/ +:: +:: This file is part of the QtQuick module of the Qt Toolkit. +:: +:: $QT_BEGIN_LICENSE:LGPL$ +:: Commercial License Usage +:: Licensees holding valid commercial Qt licenses may use this file in +:: accordance with the commercial license agreement provided with the +:: Software or, alternatively, in accordance with the terms contained in +:: a written agreement between you and The Qt Company. For licensing terms +:: and conditions see https://www.qt.io/terms-conditions. For further +:: information use the contact form at https://www.qt.io/contact-us. +:: +:: GNU Lesser General Public License Usage +:: Alternatively, this file may be used under the terms of the GNU Lesser +:: General Public License version 3 as published by the Free Software +:: Foundation and appearing in the file LICENSE.LGPL3 included in the +:: packaging of this file. Please review the following information to +:: ensure the GNU Lesser General Public License version 3 requirements +:: will be met: https://www.gnu.org/licenses/lgpl-3.0.html. +:: +:: GNU General Public License Usage +:: Alternatively, this file may be used under the terms of the GNU +:: General Public License version 2.0 or (at your option) the GNU General +:: Public license version 3 or any later version approved by the KDE Free +:: Qt Foundation. The licenses are as published by the Free Software +:: Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 +:: included in the packaging of this file. Please review the following +:: information to ensure the GNU General Public License requirements will +:: be met: https://www.gnu.org/licenses/gpl-2.0.html and +:: https://www.gnu.org/licenses/gpl-3.0.html. +:: +:: $QT_END_LICENSE$ +:: +::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: + +qsb -b --glsl "150,120,100 es" --hlsl 50 --msl 12 -o vertexcolor.vert.qsb vertexcolor.vert +qsb --glsl "150,120,100 es" --hlsl 50 --msl 12 -o vertexcolor.frag.qsb vertexcolor.frag +qsb -b --glsl "150,120,100 es" --hlsl 50 --msl 12 -o flatcolor.vert.qsb flatcolor.vert +qsb --glsl "150,120,100 es" --hlsl 50 --msl 12 -o flatcolor.frag.qsb flatcolor.frag +qsb -b --glsl "150,120,100 es" --hlsl 50 --msl 12 -o smoothcolor.vert.qsb smoothcolor.vert +qsb --glsl "150,120,100 es" --hlsl 50 --msl 12 -o smoothcolor.frag.qsb smoothcolor.frag +qsb -b --glsl "150,120,100 es" --hlsl 50 --msl 12 -o stencilclip.vert.qsb stencilclip.vert +qsb --glsl "150,120,100 es" --hlsl 50 --msl 12 -o stencilclip.frag.qsb stencilclip.frag +qsb -b --glsl "150,120,100 es" --hlsl 50 --msl 12 -o texture.vert.qsb texture.vert +qsb --glsl "150,120,100 es" --hlsl 50 --msl 12 -o texture.frag.qsb texture.frag +qsb -b --glsl "150,120,100 es" --hlsl 50 --msl 12 -o opaquetexture.vert.qsb opaquetexture.vert +qsb --glsl "150,120,100 es" --hlsl 50 --msl 12 -o opaquetexture.frag.qsb opaquetexture.frag +qsb -b --glsl "150,120,100 es" --hlsl 50 --msl 12 -o smoothtexture.vert.qsb smoothtexture.vert +qsb --glsl "150,120,100 es" --hlsl 50 --msl 12 -o smoothtexture.frag.qsb smoothtexture.frag +qsb -b --glsl "150,120,100 es" --hlsl 50 --msl 12 -o textmask.vert.qsb textmask.vert +qsb --glsl "150,120,100 es" --hlsl 50 --msl 12 -o textmask.frag.qsb textmask.frag +qsb --glsl "150,120,100 es" --hlsl 50 --msl 12 -o 8bittextmask.frag.qsb 8bittextmask.frag +qsb --glsl "150,120,100 es" -o 8bittextmask_a.frag.qsb 8bittextmask_a.frag +qsb --glsl "150,120,100 es" --hlsl 50 --msl 12 -o 24bittextmask.frag.qsb 24bittextmask.frag +qsb --glsl "150,120,100 es" --hlsl 50 --msl 12 -o 32bitcolortext.frag.qsb 32bitcolortext.frag +qsb -b --glsl "150,120,100 es" --hlsl 50 --msl 12 -o outlinedtext.vert.qsb outlinedtext.vert +qsb --glsl "150,120,100 es" --hlsl 50 --msl 12 -o outlinedtext.frag.qsb outlinedtext.frag +qsb --glsl "150,120,100 es" -o outlinedtext_a.frag.qsb outlinedtext_a.frag +qsb -b --glsl "150,120,100 es" --hlsl 50 --msl 12 -o styledtext.vert.qsb styledtext.vert +qsb --glsl "150,120,100 es" --hlsl 50 --msl 12 -o styledtext.frag.qsb styledtext.frag +qsb --glsl "150,120,100 es" -o styledtext_a.frag.qsb styledtext_a.frag +qsb -b --glsl "150,120,100 es" --hlsl 50 --msl 12 -o distancefieldtext.vert.qsb distancefieldtext.vert +qsb --glsl "150,120,100 es" --hlsl 50 --msl 12 -o distancefieldtext.frag.qsb distancefieldtext.frag +qsb --glsl "150,120,100 es" --hlsl 50 --msl 12 -o distancefieldtext_a.frag.qsb distancefieldtext_a.frag +qsb -b --glsl "150,120,100 es" --hlsl 50 --msl 12 -o distancefieldshiftedtext.vert.qsb distancefieldshiftedtext.vert +qsb --glsl "150,120,100 es" --hlsl 50 --msl 12 -o distancefieldshiftedtext.frag.qsb distancefieldshiftedtext.frag +qsb --glsl "150,120,100 es" --hlsl 50 --msl 12 -o distancefieldshiftedtext_a.frag.qsb distancefieldshiftedtext_a.frag +qsb -b --glsl "150,120,100 es" --hlsl 50 --msl 12 -o distancefieldoutlinetext.vert.qsb distancefieldoutlinetext.vert +qsb --glsl "150,120,100 es" --hlsl 50 --msl 12 -o distancefieldoutlinetext.frag.qsb distancefieldoutlinetext.frag +qsb --glsl "150,120,100 es" --hlsl 50 --msl 12 -o distancefieldoutlinetext_a.frag.qsb distancefieldoutlinetext_a.frag +qsb -b --glsl "150,120,100 es" --hlsl 50 --msl 12 -o hiqsubpixeldistancefieldtext.vert.qsb hiqsubpixeldistancefieldtext.vert +qsb --glsl "150,120,100 es" --hlsl 50 --msl 12 -o hiqsubpixeldistancefieldtext.frag.qsb hiqsubpixeldistancefieldtext.frag +qsb --glsl "150,120,100 es" --hlsl 50 --msl 12 -o hiqsubpixeldistancefieldtext_a.frag.qsb hiqsubpixeldistancefieldtext_a.frag +qsb -b --glsl "150,120,100 es" --hlsl 50 --msl 12 -o loqsubpixeldistancefieldtext.vert.qsb loqsubpixeldistancefieldtext.vert +qsb --glsl "150,120,100 es" --hlsl 50 --msl 12 -o loqsubpixeldistancefieldtext.frag.qsb loqsubpixeldistancefieldtext.frag +qsb --glsl "150,120,100 es" --hlsl 50 --msl 12 -o loqsubpixeldistancefieldtext_a.frag.qsb loqsubpixeldistancefieldtext_a.frag +qsb -b --glsl "150,120,100 es" --hlsl 50 --msl 12 -o shadereffect.vert.qsb shadereffect.vert +qsb --glsl "150,120,100 es" --hlsl 50 --msl 12 -o shadereffect.frag.qsb shadereffect.frag +qsb -b --glsl "150,120,100 es" --hlsl 50 --msl 12 -o sprite.vert.qsb sprite.vert +qsb --glsl "150,120,100 es" --hlsl 50 --msl 12 -o sprite.frag.qsb sprite.frag |