diff options
Diffstat (limited to 'src/quick/scenegraph/shaders_ng/distancefieldoutlinetext_a_fwidth.frag')
-rw-r--r-- | src/quick/scenegraph/shaders_ng/distancefieldoutlinetext_a_fwidth.frag | 31 |
1 files changed, 31 insertions, 0 deletions
diff --git a/src/quick/scenegraph/shaders_ng/distancefieldoutlinetext_a_fwidth.frag b/src/quick/scenegraph/shaders_ng/distancefieldoutlinetext_a_fwidth.frag new file mode 100644 index 0000000000..478b217054 --- /dev/null +++ b/src/quick/scenegraph/shaders_ng/distancefieldoutlinetext_a_fwidth.frag @@ -0,0 +1,31 @@ +#version 440 + +layout(location = 0) in vec2 sampleCoord; +layout(location = 0) out vec4 fragColor; + +layout(binding = 1) uniform sampler2D _qt_texture; + +layout(std140, binding = 0) uniform buf { + mat4 matrix; + vec2 textureScale; + vec4 color; + float alphaMin; + float alphaMax; + // up to this point it must match distancefieldtext + vec4 styleColor; + float outlineAlphaMax0; + float outlineAlphaMax1; +} ubuf; + +void main() +{ + float distance = texture(_qt_texture, sampleCoord).a; + float f = fwidth(distance); + + // The outlineLimit is based on font size, but scales with the transform, so + // we can calculate it from the outline span. + float outlineLimit = (ubuf.outlineAlphaMax1 - ubuf.outlineAlphaMax0) / 2.0 + ubuf.outlineAlphaMax0; + + fragColor = mix(ubuf.styleColor, ubuf.color, smoothstep(max(0.0, 0.5 - f), min(1.0, 0.5 + f), distance)) + * smoothstep(max(0.0, outlineLimit - f), min(outlineLimit + f, 0.5 - f), distance); +} |