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-rw-r--r--src/quick/scenegraph/shaders_ng/distancefieldshiftedtext_a_fwidth.frag33
1 files changed, 33 insertions, 0 deletions
diff --git a/src/quick/scenegraph/shaders_ng/distancefieldshiftedtext_a_fwidth.frag b/src/quick/scenegraph/shaders_ng/distancefieldshiftedtext_a_fwidth.frag
new file mode 100644
index 0000000000..8f528fea1e
--- /dev/null
+++ b/src/quick/scenegraph/shaders_ng/distancefieldshiftedtext_a_fwidth.frag
@@ -0,0 +1,33 @@
+#version 440
+
+layout(location = 0) in vec2 sampleCoord;
+layout(location = 1) in vec2 shiftedSampleCoord;
+
+layout(location = 0) out vec4 fragColor;
+
+layout(binding = 1) uniform sampler2D _qt_texture;
+
+layout(std140, binding = 0) uniform buf {
+ mat4 matrix;
+ vec2 textureScale;
+ vec4 color;
+ float alphaMin;
+ float alphaMax;
+ // up to this point it must match distancefieldtext
+ vec4 styleColor;
+ vec2 shift;
+} ubuf;
+
+void main()
+{
+ float distance = texture(_qt_texture, sampleCoord).a;
+ float f = fwidth(distance);
+ float a = smoothstep(0.5 - f, 0.5 + f, distance);
+
+ float shiftedDistance = texture(_qt_texture, shiftedSampleCoord).a;
+ float shiftedF = fwidth(shiftedDistance);
+ float shiftedA = smoothstep(0.5 - shiftedF, 0.5 + shiftedF, shiftedDistance);
+
+ vec4 shifted = ubuf.styleColor * shiftedA;
+ fragColor = mix(shifted, ubuf.color, a);
+}