aboutsummaryrefslogtreecommitdiffstats
path: root/src/quick/scenegraph/shaders_ng/loqsubpixeldistancefieldtext.frag
diff options
context:
space:
mode:
Diffstat (limited to 'src/quick/scenegraph/shaders_ng/loqsubpixeldistancefieldtext.frag')
-rw-r--r--src/quick/scenegraph/shaders_ng/loqsubpixeldistancefieldtext.frag29
1 files changed, 29 insertions, 0 deletions
diff --git a/src/quick/scenegraph/shaders_ng/loqsubpixeldistancefieldtext.frag b/src/quick/scenegraph/shaders_ng/loqsubpixeldistancefieldtext.frag
new file mode 100644
index 0000000000..08b2ce5187
--- /dev/null
+++ b/src/quick/scenegraph/shaders_ng/loqsubpixeldistancefieldtext.frag
@@ -0,0 +1,29 @@
+#version 440
+
+layout(location = 0) in vec3 sampleNearLeft;
+layout(location = 1) in vec3 sampleNearRight;
+
+layout(location = 0) out vec4 fragColor;
+
+layout(binding = 1) uniform sampler2D _qt_texture;
+
+layout(std140, binding = 0) uniform buf {
+ mat4 matrix;
+ vec2 textureScale;
+ vec4 color;
+ float alphaMin;
+ float alphaMax;
+ // up to this point it must match distancefieldtext
+ float fontScale;
+ vec4 vecDelta;
+} ubuf;
+
+void main()
+{
+ vec2 n;
+ n.x = textureProj(_qt_texture, sampleNearLeft).r;
+ n.y = textureProj(_qt_texture, sampleNearRight).r;
+ n = smoothstep(ubuf.alphaMin, ubuf.alphaMax, n);
+ float c = 0.5 * (n.x + n.y);
+ fragColor = vec4(n.x, c, n.y, c) * ubuf.color.w;
+}