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-rw-r--r--src/quick/scenegraph/shaders_ng/outlinedtext.vert32
1 files changed, 32 insertions, 0 deletions
diff --git a/src/quick/scenegraph/shaders_ng/outlinedtext.vert b/src/quick/scenegraph/shaders_ng/outlinedtext.vert
new file mode 100644
index 0000000000..c683a4273c
--- /dev/null
+++ b/src/quick/scenegraph/shaders_ng/outlinedtext.vert
@@ -0,0 +1,32 @@
+#version 440
+
+layout(location = 0) in vec4 vCoord;
+layout(location = 1) in vec2 tCoord;
+
+layout(location = 0) out vec2 sampleCoord;
+layout(location = 1) out vec2 sCoordUp;
+layout(location = 2) out vec2 sCoordDown;
+layout(location = 3) out vec2 sCoordLeft;
+layout(location = 4) out vec2 sCoordRight;
+
+layout(std140, binding = 0) uniform buf {
+ // must match styledtext
+ mat4 matrix;
+ vec4 color;
+ vec2 textureScale;
+ float dpr;
+ vec4 styleColor;
+ vec2 shift;
+} ubuf;
+
+out gl_PerVertex { vec4 gl_Position; };
+
+void main()
+{
+ sampleCoord = tCoord * ubuf.textureScale;
+ sCoordUp = (tCoord - vec2(0.0, -1.0)) * ubuf.textureScale;
+ sCoordDown = (tCoord - vec2(0.0, 1.0)) * ubuf.textureScale;
+ sCoordLeft = (tCoord - vec2(-1.0, 0.0)) * ubuf.textureScale;
+ sCoordRight = (tCoord - vec2(1.0, 0.0)) * ubuf.textureScale;
+ gl_Position = ubuf.matrix * vCoord;
+}