diff options
Diffstat (limited to 'src/quick/scenegraph/shaders_ng/outlinedtext.vert')
-rw-r--r-- | src/quick/scenegraph/shaders_ng/outlinedtext.vert | 32 |
1 files changed, 32 insertions, 0 deletions
diff --git a/src/quick/scenegraph/shaders_ng/outlinedtext.vert b/src/quick/scenegraph/shaders_ng/outlinedtext.vert new file mode 100644 index 0000000000..c683a4273c --- /dev/null +++ b/src/quick/scenegraph/shaders_ng/outlinedtext.vert @@ -0,0 +1,32 @@ +#version 440 + +layout(location = 0) in vec4 vCoord; +layout(location = 1) in vec2 tCoord; + +layout(location = 0) out vec2 sampleCoord; +layout(location = 1) out vec2 sCoordUp; +layout(location = 2) out vec2 sCoordDown; +layout(location = 3) out vec2 sCoordLeft; +layout(location = 4) out vec2 sCoordRight; + +layout(std140, binding = 0) uniform buf { + // must match styledtext + mat4 matrix; + vec4 color; + vec2 textureScale; + float dpr; + vec4 styleColor; + vec2 shift; +} ubuf; + +out gl_PerVertex { vec4 gl_Position; }; + +void main() +{ + sampleCoord = tCoord * ubuf.textureScale; + sCoordUp = (tCoord - vec2(0.0, -1.0)) * ubuf.textureScale; + sCoordDown = (tCoord - vec2(0.0, 1.0)) * ubuf.textureScale; + sCoordLeft = (tCoord - vec2(-1.0, 0.0)) * ubuf.textureScale; + sCoordRight = (tCoord - vec2(1.0, 0.0)) * ubuf.textureScale; + gl_Position = ubuf.matrix * vCoord; +} |