diff options
Diffstat (limited to 'src/quick/scenegraph/shaders_ng/outlinedtext.vert')
-rw-r--r-- | src/quick/scenegraph/shaders_ng/outlinedtext.vert | 9 |
1 files changed, 5 insertions, 4 deletions
diff --git a/src/quick/scenegraph/shaders_ng/outlinedtext.vert b/src/quick/scenegraph/shaders_ng/outlinedtext.vert index 023f9dfdc2..4068e42f28 100644 --- a/src/quick/scenegraph/shaders_ng/outlinedtext.vert +++ b/src/quick/scenegraph/shaders_ng/outlinedtext.vert @@ -10,11 +10,12 @@ layout(location = 3) out vec2 sCoordLeft; layout(location = 4) out vec2 sCoordRight; layout(std140, binding = 0) uniform buf { - // must match styledtext - mat4 matrix; + mat4 modelViewMatrix; + mat4 projectionMatrix; vec4 color; vec2 textureScale; float dpr; + // the above must stay compatible with textmask/8bittextmask vec4 styleColor; vec2 shift; } ubuf; @@ -28,6 +29,6 @@ void main() sCoordDown = (tCoord - vec2(0.0, 1.0)) * ubuf.textureScale; sCoordLeft = (tCoord - vec2(-1.0, 0.0)) * ubuf.textureScale; sCoordRight = (tCoord - vec2(1.0, 0.0)) * ubuf.textureScale; - vec3 dprSnapPos = floor(vCoord.xyz * ubuf.dpr + 0.5) / ubuf.dpr; - gl_Position = ubuf.matrix * vec4(dprSnapPos, vCoord.w); + vec4 xformed = ubuf.modelViewMatrix * vCoord; + gl_Position = ubuf.projectionMatrix * vec4(floor(xformed.xyz * ubuf.dpr + 0.5) / ubuf.dpr, xformed.w); } |