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-rw-r--r--src/quick/scenegraph/shaders_ng/shadereffect.vert19
1 files changed, 19 insertions, 0 deletions
diff --git a/src/quick/scenegraph/shaders_ng/shadereffect.vert b/src/quick/scenegraph/shaders_ng/shadereffect.vert
new file mode 100644
index 0000000000..ae65059f19
--- /dev/null
+++ b/src/quick/scenegraph/shaders_ng/shadereffect.vert
@@ -0,0 +1,19 @@
+#version 440
+
+layout(location = 0) in vec4 qt_Vertex;
+layout(location = 1) in vec2 qt_MultiTexCoord0;
+
+layout(location = 0) out vec2 qt_TexCoord0;
+
+layout(std140, binding = 0) uniform qt_buf {
+ mat4 qt_Matrix;
+ float qt_Opacity;
+} qt_ubuf; // must use a name that does not clash with custom code when no uniform blocks
+
+out gl_PerVertex { vec4 gl_Position; };
+
+void main()
+{
+ qt_TexCoord0 = qt_MultiTexCoord0;
+ gl_Position = qt_ubuf.qt_Matrix * qt_Vertex;
+}