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-rw-r--r--src/quick/scenegraph/shaders_ng/smoothtexture.vert61
1 files changed, 61 insertions, 0 deletions
diff --git a/src/quick/scenegraph/shaders_ng/smoothtexture.vert b/src/quick/scenegraph/shaders_ng/smoothtexture.vert
new file mode 100644
index 0000000000..965c837852
--- /dev/null
+++ b/src/quick/scenegraph/shaders_ng/smoothtexture.vert
@@ -0,0 +1,61 @@
+#version 440
+
+layout(location = 0) in vec4 vertex;
+layout(location = 1) in vec2 multiTexCoord;
+layout(location = 2) in vec2 vertexOffset;
+layout(location = 3) in vec2 texCoordOffset;
+
+layout(location = 0) out vec2 texCoord;
+layout(location = 1) out float vertexOpacity;
+
+layout(std140, binding = 0) uniform buf {
+ mat4 qt_Matrix;
+ float opacity;
+ vec2 pixelSize;
+} ubuf;
+
+out gl_PerVertex { vec4 gl_Position; };
+
+void main()
+{
+ vec4 pos = ubuf.qt_Matrix * vertex;
+ gl_Position = pos;
+ texCoord = multiTexCoord;
+
+ if (vertexOffset.x != 0.) {
+ vec4 delta = ubuf.qt_Matrix[0] * vertexOffset.x;
+ vec2 dir = delta.xy * pos.w - pos.xy * delta.w;
+ vec2 ndir = .5 * ubuf.pixelSize * normalize(dir / ubuf.pixelSize);
+ dir -= ndir * delta.w * pos.w;
+ float numerator = dot(dir, ndir * pos.w * pos.w);
+ float scale = 0.0;
+ if (numerator < 0.0)
+ scale = 1.0;
+ else
+ scale = min(1.0, numerator / dot(dir, dir));
+ gl_Position += scale * delta;
+ texCoord.x += scale * texCoordOffset.x;
+ }
+
+ if (vertexOffset.y != 0.) {
+ vec4 delta = ubuf.qt_Matrix[1] * vertexOffset.y;
+ vec2 dir = delta.xy * pos.w - pos.xy * delta.w;
+ vec2 ndir = .5 * ubuf.pixelSize * normalize(dir / ubuf.pixelSize);
+ dir -= ndir * delta.w * pos.w;
+ float numerator = dot(dir, ndir * pos.w * pos.w);
+ float scale = 0.0;
+ if (numerator < 0.0)
+ scale = 1.0;
+ else
+ scale = min(1.0, numerator / dot(dir, dir));
+ gl_Position += scale * delta;
+ texCoord.y += scale * texCoordOffset.y;
+ }
+
+ bool onEdge = any(notEqual(vertexOffset, vec2(0.)));
+ bool outerEdge = all(equal(texCoordOffset, vec2(0.)));
+ if (onEdge && outerEdge)
+ vertexOpacity = 0.;
+ else
+ vertexOpacity = ubuf.opacity;
+}