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-rw-r--r--src/quick/scenegraph/shaders_ng/sprite.frag22
1 files changed, 22 insertions, 0 deletions
diff --git a/src/quick/scenegraph/shaders_ng/sprite.frag b/src/quick/scenegraph/shaders_ng/sprite.frag
new file mode 100644
index 0000000000..338f5e957e
--- /dev/null
+++ b/src/quick/scenegraph/shaders_ng/sprite.frag
@@ -0,0 +1,22 @@
+#version 440
+
+layout(location = 0) in vec4 fTexS;
+layout(location = 1) in float progress;
+
+layout(location = 0) out vec4 fragColor;
+
+layout(binding = 1) uniform sampler2D tex;
+
+layout(std140, binding = 0) uniform buf {
+ mat4 matrix;
+ vec4 animPos;
+ vec3 animData;
+ float opacity;
+} ubuf;
+
+void main()
+{
+ fragColor = mix(texture(tex, fTexS.xy),
+ texture(tex, fTexS.zw),
+ progress) * ubuf.opacity;
+}