diff options
Diffstat (limited to 'src/quick/scenegraph/shaders_ng/sprite.frag')
-rw-r--r-- | src/quick/scenegraph/shaders_ng/sprite.frag | 22 |
1 files changed, 22 insertions, 0 deletions
diff --git a/src/quick/scenegraph/shaders_ng/sprite.frag b/src/quick/scenegraph/shaders_ng/sprite.frag new file mode 100644 index 0000000000..338f5e957e --- /dev/null +++ b/src/quick/scenegraph/shaders_ng/sprite.frag @@ -0,0 +1,22 @@ +#version 440 + +layout(location = 0) in vec4 fTexS; +layout(location = 1) in float progress; + +layout(location = 0) out vec4 fragColor; + +layout(binding = 1) uniform sampler2D tex; + +layout(std140, binding = 0) uniform buf { + mat4 matrix; + vec4 animPos; + vec3 animData; + float opacity; +} ubuf; + +void main() +{ + fragColor = mix(texture(tex, fTexS.xy), + texture(tex, fTexS.zw), + progress) * ubuf.opacity; +} |