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-rw-r--r--src/quick/scenegraph/shaders_ng/sprite.vert29
1 files changed, 29 insertions, 0 deletions
diff --git a/src/quick/scenegraph/shaders_ng/sprite.vert b/src/quick/scenegraph/shaders_ng/sprite.vert
new file mode 100644
index 0000000000..b76e2b206f
--- /dev/null
+++ b/src/quick/scenegraph/shaders_ng/sprite.vert
@@ -0,0 +1,29 @@
+#version 440
+
+layout(location = 0) in vec2 vPos;
+layout(location = 1) in vec2 vTex;
+
+layout(location = 0) out vec4 fTexS;
+layout(location = 1) out float progress;
+
+layout(std140, binding = 0) uniform buf {
+ mat4 matrix;
+ vec4 animPos; // x,y, x,y (two frames for interpolation)
+ vec3 animData; // w,h(premultiplied of anim), interpolation progress
+ float opacity;
+} ubuf;
+
+out gl_PerVertex { vec4 gl_Position; };
+
+void main()
+{
+ progress = ubuf.animData.z;
+
+ // Calculate frame location in texture
+ fTexS.xy = ubuf.animPos.xy + vTex.xy * ubuf.animData.xy;
+
+ // Next frame is also passed, for interpolation
+ fTexS.zw = ubuf.animPos.zw + vTex.xy * ubuf.animData.xy;
+
+ gl_Position = ubuf.matrix * vec4(vPos.x, vPos.y, 0, 1);
+}