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-rw-r--r--src/quick/scenegraph/shaders_ng/styledtext.frag26
1 files changed, 26 insertions, 0 deletions
diff --git a/src/quick/scenegraph/shaders_ng/styledtext.frag b/src/quick/scenegraph/shaders_ng/styledtext.frag
new file mode 100644
index 0000000000..0b16396037
--- /dev/null
+++ b/src/quick/scenegraph/shaders_ng/styledtext.frag
@@ -0,0 +1,26 @@
+#version 440
+
+layout(location = 0) in vec2 sampleCoord;
+layout(location = 1) in vec2 shiftedSampleCoord;
+
+layout(location = 0) out vec4 fragColor;
+
+layout(binding = 1) uniform sampler2D _qt_texture;
+
+layout(std140, binding = 0) uniform buf {
+ mat4 matrix;
+ vec4 color;
+ vec2 textureScale;
+ float dpr;
+ // the above must stay compatible with textmask/8bittextmask
+ vec4 styleColor;
+ vec2 shift;
+} ubuf;
+
+void main()
+{
+ float glyph = texture(_qt_texture, sampleCoord).r;
+ float style = clamp(texture(_qt_texture, shiftedSampleCoord).r - glyph,
+ 0.0, 1.0);
+ fragColor = style * ubuf.styleColor + glyph * ubuf.color;
+}