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-rw-r--r--src/quick/scenegraph/shaders_ng/styledtext.vert26
1 files changed, 26 insertions, 0 deletions
diff --git a/src/quick/scenegraph/shaders_ng/styledtext.vert b/src/quick/scenegraph/shaders_ng/styledtext.vert
new file mode 100644
index 0000000000..10565107c6
--- /dev/null
+++ b/src/quick/scenegraph/shaders_ng/styledtext.vert
@@ -0,0 +1,26 @@
+#version 440
+
+layout(location = 0) in vec4 vCoord;
+layout(location = 1) in vec2 tCoord;
+
+layout(location = 0) out vec2 sampleCoord;
+layout(location = 1) out vec2 shiftedSampleCoord;
+
+layout(std140, binding = 0) uniform buf {
+ mat4 matrix;
+ vec4 color;
+ vec2 textureScale;
+ float dpr;
+ // the above must stay compatible with textmask/8bittextmask
+ vec4 styleColor;
+ vec2 shift;
+} ubuf;
+
+out gl_PerVertex { vec4 gl_Position; };
+
+void main()
+{
+ sampleCoord = tCoord * ubuf.textureScale;
+ shiftedSampleCoord = (tCoord - ubuf.shift) * ubuf.textureScale;
+ gl_Position = ubuf.matrix * floor((vCoord * ubuf.dpr) + 0.5) / ubuf.dpr;
+}