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-rw-r--r--src/quick/scenegraph/shaders_ng/textmask.vert7
1 files changed, 4 insertions, 3 deletions
diff --git a/src/quick/scenegraph/shaders_ng/textmask.vert b/src/quick/scenegraph/shaders_ng/textmask.vert
index 9d80d5dadb..e0b3c01bce 100644
--- a/src/quick/scenegraph/shaders_ng/textmask.vert
+++ b/src/quick/scenegraph/shaders_ng/textmask.vert
@@ -6,7 +6,8 @@ layout(location = 1) in vec2 tCoord;
layout(location = 0) out vec2 sampleCoord;
layout(std140, binding = 0) uniform buf {
- mat4 matrix;
+ mat4 modelViewMatrix;
+ mat4 projectionMatrix;
vec4 color;
vec2 textureScale;
float dpr;
@@ -17,6 +18,6 @@ out gl_PerVertex { vec4 gl_Position; };
void main()
{
sampleCoord = tCoord * ubuf.textureScale;
- vec3 dprSnapPos = floor(vCoord.xyz * ubuf.dpr + 0.5) / ubuf.dpr;
- gl_Position = ubuf.matrix * vec4(dprSnapPos, vCoord.w);
+ vec4 xformed = ubuf.modelViewMatrix * vCoord;
+ gl_Position = ubuf.projectionMatrix * vec4(floor(xformed.xyz * ubuf.dpr + 0.5) / ubuf.dpr, xformed.w);
}