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-rwxr-xr-xsrc/quick/scenegraph/shaders_ng/compile.bat2
-rw-r--r--src/quick/scenegraph/shaders_ng/visualization.frag19
-rw-r--r--src/quick/scenegraph/shaders_ng/visualization.frag.qsbbin0 -> 1877 bytes
-rw-r--r--src/quick/scenegraph/shaders_ng/visualization.vert28
-rw-r--r--src/quick/scenegraph/shaders_ng/visualization.vert.qsbbin0 -> 2030 bytes
5 files changed, 49 insertions, 0 deletions
diff --git a/src/quick/scenegraph/shaders_ng/compile.bat b/src/quick/scenegraph/shaders_ng/compile.bat
index 8ce42f3483..a0c74c22c7 100755
--- a/src/quick/scenegraph/shaders_ng/compile.bat
+++ b/src/quick/scenegraph/shaders_ng/compile.bat
@@ -82,3 +82,5 @@ qsb -b --glsl "150,120,100 es" --hlsl 50 --msl 12 -o shadereffect.vert.qsb shade
qsb --glsl "150,120,100 es" --hlsl 50 --msl 12 -o shadereffect.frag.qsb shadereffect.frag
qsb -b --glsl "150,120,100 es" --hlsl 50 --msl 12 -o sprite.vert.qsb sprite.vert
qsb --glsl "150,120,100 es" --hlsl 50 --msl 12 -o sprite.frag.qsb sprite.frag
+qsb --glsl "150,120,100 es" --hlsl 50 --msl 12 -o visualization.vert.qsb visualization.vert
+qsb --glsl "150,120,100 es" --hlsl 50 --msl 12 -o visualization.frag.qsb visualization.frag
diff --git a/src/quick/scenegraph/shaders_ng/visualization.frag b/src/quick/scenegraph/shaders_ng/visualization.frag
new file mode 100644
index 0000000000..29f718fe5d
--- /dev/null
+++ b/src/quick/scenegraph/shaders_ng/visualization.frag
@@ -0,0 +1,19 @@
+#version 440
+
+layout(location = 0) in vec2 pos;
+layout(location = 0) out vec4 fragColor;
+
+layout(std140, binding = 0) uniform buf {
+ mat4 matrix;
+ mat4 rotation;
+ vec4 color;
+ float pattern;
+ int projection;
+} ubuf;
+
+void main(void)
+{
+ vec4 c = ubuf.color;
+ c.xyz += pow(max(sin(pos.x + pos.y), 0.0), 2.0) * ubuf.pattern * 0.25;
+ fragColor = c;
+}
diff --git a/src/quick/scenegraph/shaders_ng/visualization.frag.qsb b/src/quick/scenegraph/shaders_ng/visualization.frag.qsb
new file mode 100644
index 0000000000..eadad927dc
--- /dev/null
+++ b/src/quick/scenegraph/shaders_ng/visualization.frag.qsb
Binary files differ
diff --git a/src/quick/scenegraph/shaders_ng/visualization.vert b/src/quick/scenegraph/shaders_ng/visualization.vert
new file mode 100644
index 0000000000..c29492417a
--- /dev/null
+++ b/src/quick/scenegraph/shaders_ng/visualization.vert
@@ -0,0 +1,28 @@
+#version 440
+
+layout(location = 0) in vec4 v;
+layout(location = 0) out vec2 pos;
+
+layout(std140, binding = 0) uniform buf {
+ mat4 matrix;
+ mat4 rotation;
+ vec4 color;
+ float pattern;
+ int projection;
+} ubuf;
+
+out gl_PerVertex { vec4 gl_Position; };
+
+void main()
+{
+ vec4 p = ubuf.matrix * v;
+
+ if (ubuf.projection != 0) {
+ vec4 proj = ubuf.rotation * p;
+ gl_Position = vec4(proj.x, proj.y, 0, proj.z);
+ } else {
+ gl_Position = p;
+ }
+
+ pos = v.xy * 1.37;
+}
diff --git a/src/quick/scenegraph/shaders_ng/visualization.vert.qsb b/src/quick/scenegraph/shaders_ng/visualization.vert.qsb
new file mode 100644
index 0000000000..bd89847dd3
--- /dev/null
+++ b/src/quick/scenegraph/shaders_ng/visualization.vert.qsb
Binary files differ