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-rw-r--r--src/quick/scenegraph/util/qsgatlastexture.cpp323
1 files changed, 197 insertions, 126 deletions
diff --git a/src/quick/scenegraph/util/qsgatlastexture.cpp b/src/quick/scenegraph/util/qsgatlastexture.cpp
index 22f0b13f46..529cdaf070 100644
--- a/src/quick/scenegraph/util/qsgatlastexture.cpp
+++ b/src/quick/scenegraph/util/qsgatlastexture.cpp
@@ -44,6 +44,7 @@
#include <QtCore/QtMath>
#include <QtGui/QOpenGLContext>
+#include <QtGui/QOpenGLTexture>
#include <QtGui/QOpenGLFunctions>
#include <QtGui/QGuiApplication>
#include <QtGui/QScreen>
@@ -52,6 +53,8 @@
#include <QtGui/qpa/qplatformnativeinterface.h>
#include <private/qsgtexture_p.h>
+#include <private/qsgcompressedtexture_p.h>
+#include <private/qsgcompressedatlastexture_p.h>
#include <private/qquickprofiler_p.h>
@@ -65,6 +68,8 @@ int qt_sg_envInt(const char *name, int defaultValue);
static QElapsedTimer qsg_renderer_timer;
+DEFINE_BOOL_CONFIG_OPTION(qsgEnableCompressedAtlas, QSG_ENABLE_COMPRESSED_ATLAS)
+
namespace QSGAtlasTexture
{
@@ -100,6 +105,7 @@ Manager::Manager()
Manager::~Manager()
{
Q_ASSERT(m_atlas == 0);
+ Q_ASSERT(m_atlases.isEmpty());
}
void Manager::invalidate()
@@ -109,6 +115,14 @@ void Manager::invalidate()
m_atlas->deleteLater();
m_atlas = 0;
}
+
+ QHash<unsigned int, QSGCompressedAtlasTexture::Atlas*>::iterator i = m_atlases.begin();
+ while (i != m_atlases.end()) {
+ i.value()->invalidate();
+ i.value()->deleteLater();
+ ++i;
+ }
+ m_atlases.clear();
}
QSGTexture *Manager::create(const QImage &image, bool hasAlphaChannel)
@@ -125,13 +139,147 @@ QSGTexture *Manager::create(const QImage &image, bool hasAlphaChannel)
return t;
}
-Atlas::Atlas(const QSize &size)
+QSGTexture *Manager::create(const QSGCompressedTextureFactory *factory)
+{
+ QSGTexture *t = 0;
+ if (!qsgEnableCompressedAtlas() || !factory->m_textureData || !factory->m_textureData->isValid())
+ return t;
+
+ // TODO: further abstract the atlas and remove this restriction
+ unsigned int format = factory->m_textureData->format;
+ switch (format) {
+ case QOpenGLTexture::RGB8_ETC1:
+ case QOpenGLTexture::RGB8_ETC2:
+ case QOpenGLTexture::RGBA8_ETC2_EAC:
+ case QOpenGLTexture::RGB8_PunchThrough_Alpha1_ETC2:
+ break;
+ default:
+ return t;
+ }
+
+ QSize size = factory->m_textureData->size;
+ if (size.width() < m_atlas_size_limit && size.height() < m_atlas_size_limit) {
+ QHash<unsigned int, QSGCompressedAtlasTexture::Atlas*>::iterator i = m_atlases.find(format);
+ if (i == m_atlases.end())
+ i = m_atlases.insert(format, new QSGCompressedAtlasTexture::Atlas(m_atlas_size, format));
+ // must be multiple of 4
+ QSize paddedSize(((size.width() + 3) / 4) * 4, ((size.height() + 3) / 4) * 4);
+ QByteArray data = factory->m_textureData->data;
+ t = i.value()->create(data, factory->m_textureData->sizeInBytes(), factory->m_textureData->dataOffset, size, paddedSize);
+ }
+ return t;
+}
+
+AtlasBase::AtlasBase(const QSize &size)
: m_allocator(size)
, m_texture_id(0)
, m_size(size)
- , m_atlas_transient_image_threshold(0)
, m_allocated(false)
{
+}
+
+AtlasBase::~AtlasBase()
+{
+ Q_ASSERT(!m_texture_id);
+}
+
+void AtlasBase::invalidate()
+{
+ if (m_texture_id && QOpenGLContext::currentContext())
+ QOpenGLContext::currentContext()->functions()->glDeleteTextures(1, &m_texture_id);
+ m_texture_id = 0;
+}
+
+int AtlasBase::textureId() const
+{
+ if (!m_texture_id) {
+ Q_ASSERT(QOpenGLContext::currentContext());
+ QOpenGLContext::currentContext()->functions()->glGenTextures(1, &const_cast<AtlasBase *>(this)->m_texture_id);
+ }
+
+ return m_texture_id;
+}
+
+void AtlasBase::bind(QSGTexture::Filtering filtering)
+{
+ QOpenGLFunctions *funcs = QOpenGLContext::currentContext()->functions();
+ if (!m_allocated) {
+ m_allocated = true;
+
+ while (funcs->glGetError() != GL_NO_ERROR) ;
+
+ funcs->glGenTextures(1, &m_texture_id);
+ funcs->glBindTexture(GL_TEXTURE_2D, m_texture_id);
+ funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+#if !defined(QT_OPENGL_ES_2)
+ if (!QOpenGLContext::currentContext()->isOpenGLES())
+ funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
+#endif
+ generateTexture();
+
+ GLenum errorCode = funcs->glGetError();
+ if (errorCode == GL_OUT_OF_MEMORY) {
+ qDebug("QSGTextureAtlas: texture atlas allocation failed, out of memory");
+ funcs->glDeleteTextures(1, &m_texture_id);
+ m_texture_id = 0;
+ } else if (errorCode != GL_NO_ERROR) {
+ qDebug("QSGTextureAtlas: texture atlas allocation failed, code=%x", errorCode);
+ funcs->glDeleteTextures(1, &m_texture_id);
+ m_texture_id = 0;
+ }
+ } else {
+ funcs->glBindTexture(GL_TEXTURE_2D, m_texture_id);
+ }
+
+ if (m_texture_id == 0)
+ return;
+
+ // Upload all pending images..
+ for (int i=0; i<m_pending_uploads.size(); ++i) {
+
+ bool profileFrames = QSG_LOG_TIME_TEXTURE().isDebugEnabled();
+ if (profileFrames)
+ qsg_renderer_timer.start();
+
+ Q_QUICK_SG_PROFILE_START(QQuickProfiler::SceneGraphTexturePrepare);
+
+ // Skip bind, convert, swizzle; they're irrelevant
+ Q_QUICK_SG_PROFILE_SKIP(QQuickProfiler::SceneGraphTexturePrepare,
+ QQuickProfiler::SceneGraphTexturePrepareStart, 3);
+
+ uploadPendingTexture(i);
+
+ Q_QUICK_SG_PROFILE_RECORD(QQuickProfiler::SceneGraphTexturePrepare,
+ QQuickProfiler::SceneGraphTexturePrepareUpload);
+
+ // Skip mipmap; unused
+ Q_QUICK_SG_PROFILE_SKIP(QQuickProfiler::SceneGraphTexturePrepare,
+ QQuickProfiler::SceneGraphTexturePrepareUpload, 1);
+ Q_QUICK_SG_PROFILE_REPORT(QQuickProfiler::SceneGraphTexturePrepare,
+ QQuickProfiler::SceneGraphTexturePrepareMipmap);
+ }
+
+ GLenum f = filtering == QSGTexture::Nearest ? GL_NEAREST : GL_LINEAR;
+ funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, f);
+ funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, f);
+
+ m_pending_uploads.clear();
+}
+
+void AtlasBase::remove(TextureBase *t)
+{
+ QRect atlasRect = t->atlasSubRect();
+ m_allocator.deallocate(atlasRect);
+ m_pending_uploads.removeOne(t);
+}
+
+Atlas::Atlas(const QSize &size)
+ : AtlasBase(size)
+ , m_atlas_transient_image_threshold(0)
+{
m_internalFormat = GL_RGBA;
m_externalFormat = GL_BGRA;
@@ -188,14 +336,6 @@ Atlas::Atlas(const QSize &size)
Atlas::~Atlas()
{
- Q_ASSERT(!m_texture_id);
-}
-
-void Atlas::invalidate()
-{
- if (m_texture_id && QOpenGLContext::currentContext())
- QOpenGLContext::currentContext()->functions()->glDeleteTextures(1, &m_texture_id);
- m_texture_id = 0;
}
Texture *Atlas::create(const QImage &image)
@@ -210,17 +350,6 @@ Texture *Atlas::create(const QImage &image)
return 0;
}
-
-int Atlas::textureId() const
-{
- if (!m_texture_id) {
- Q_ASSERT(QOpenGLContext::currentContext());
- QOpenGLContext::currentContext()->functions()->glGenTextures(1, &const_cast<Atlas *>(this)->m_texture_id);
- }
-
- return m_texture_id;
-}
-
static void swizzleBGRAToRGBA(QImage *image)
{
const int width = image->width();
@@ -334,121 +463,69 @@ void Atlas::uploadBgra(Texture *texture)
}
}
-void Atlas::bind(QSGTexture::Filtering filtering)
+void Atlas::generateTexture()
{
QOpenGLFunctions *funcs = QOpenGLContext::currentContext()->functions();
- if (!m_allocated) {
- m_allocated = true;
-
- while (funcs->glGetError() != GL_NO_ERROR) ;
-
- funcs->glGenTextures(1, &m_texture_id);
- funcs->glBindTexture(GL_TEXTURE_2D, m_texture_id);
- funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
-#if !defined(QT_OPENGL_ES_2)
- if (!QOpenGLContext::currentContext()->isOpenGLES())
- funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
-#endif
- funcs->glTexImage2D(GL_TEXTURE_2D, 0, m_internalFormat, m_size.width(), m_size.height(), 0, m_externalFormat, GL_UNSIGNED_BYTE, 0);
+ funcs->glTexImage2D(GL_TEXTURE_2D, 0, m_internalFormat, m_size.width(), m_size.height(), 0, m_externalFormat, GL_UNSIGNED_BYTE, 0);
#if 0
- QImage pink(m_size.width(), m_size.height(), QImage::Format_ARGB32_Premultiplied);
- pink.fill(0);
- QPainter p(&pink);
- QLinearGradient redGrad(0, 0, m_size.width(), 0);
- redGrad.setColorAt(0, Qt::black);
- redGrad.setColorAt(1, Qt::red);
- p.fillRect(0, 0, m_size.width(), m_size.height(), redGrad);
- p.setCompositionMode(QPainter::CompositionMode_Plus);
- QLinearGradient blueGrad(0, 0, 0, m_size.height());
- blueGrad.setColorAt(0, Qt::black);
- blueGrad.setColorAt(1, Qt::blue);
- p.fillRect(0, 0, m_size.width(), m_size.height(), blueGrad);
- p.end();
-
- funcs->glTexImage2D(GL_TEXTURE_2D, 0, m_internalFormat, m_size.width(), m_size.height(), 0, m_externalFormat, GL_UNSIGNED_BYTE, pink.constBits());
+ QImage pink(m_size.width(), m_size.height(), QImage::Format_ARGB32_Premultiplied);
+ pink.fill(0);
+ QPainter p(&pink);
+ QLinearGradient redGrad(0, 0, m_size.width(), 0);
+ redGrad.setColorAt(0, Qt::black);
+ redGrad.setColorAt(1, Qt::red);
+ p.fillRect(0, 0, m_size.width(), m_size.height(), redGrad);
+ p.setCompositionMode(QPainter::CompositionMode_Plus);
+ QLinearGradient blueGrad(0, 0, 0, m_size.height());
+ blueGrad.setColorAt(0, Qt::black);
+ blueGrad.setColorAt(1, Qt::blue);
+ p.fillRect(0, 0, m_size.width(), m_size.height(), blueGrad);
+ p.end();
+
+ funcs->glTexImage2D(GL_TEXTURE_2D, 0, m_internalFormat, m_size.width(), m_size.height(), 0, m_externalFormat, GL_UNSIGNED_BYTE, pink.constBits());
#endif
+}
- GLenum errorCode = funcs->glGetError();
- if (errorCode == GL_OUT_OF_MEMORY) {
- qDebug("QSGTextureAtlas: texture atlas allocation failed, out of memory");
- funcs->glDeleteTextures(1, &m_texture_id);
- m_texture_id = 0;
- } else if (errorCode != GL_NO_ERROR) {
- qDebug("QSGTextureAtlas: texture atlas allocation failed, code=%x", errorCode);
- funcs->glDeleteTextures(1, &m_texture_id);
- m_texture_id = 0;
- }
+void Atlas::uploadPendingTexture(int i)
+{
+ Texture *t = static_cast<Texture*>(m_pending_uploads.at(i));
+ if (m_externalFormat == GL_BGRA &&
+ !m_use_bgra_fallback) {
+ uploadBgra(t);
} else {
- funcs->glBindTexture(GL_TEXTURE_2D, m_texture_id);
+ upload(t);
}
-
- if (m_texture_id == 0)
- return;
-
- // Upload all pending images..
- for (int i=0; i<m_pending_uploads.size(); ++i) {
-
- bool profileFrames = QSG_LOG_TIME_TEXTURE().isDebugEnabled();
- if (profileFrames)
- qsg_renderer_timer.start();
-
- Q_QUICK_SG_PROFILE_START(QQuickProfiler::SceneGraphTexturePrepare);
-
- // Skip bind, convert, swizzle; they're irrelevant
- Q_QUICK_SG_PROFILE_SKIP(QQuickProfiler::SceneGraphTexturePrepare,
- QQuickProfiler::SceneGraphTexturePrepareStart, 3);
-
- Texture *t = m_pending_uploads.at(i);
- if (m_externalFormat == GL_BGRA &&
- !m_use_bgra_fallback) {
- uploadBgra(t);
- } else {
- upload(t);
- }
- const QSize textureSize = t->textureSize();
- if (textureSize.width() > m_atlas_transient_image_threshold ||
- textureSize.height() > m_atlas_transient_image_threshold)
- t->releaseImage();
-
- qCDebug(QSG_LOG_TIME_TEXTURE).nospace() << "atlastexture uploaded in: " << qsg_renderer_timer.elapsed()
- << "ms (" << t->textureSize().width() << "x"
- << t->textureSize().height() << ")";
-
- Q_QUICK_SG_PROFILE_RECORD(QQuickProfiler::SceneGraphTexturePrepare,
- QQuickProfiler::SceneGraphTexturePrepareUpload);
-
- // Skip mipmap; unused
- Q_QUICK_SG_PROFILE_SKIP(QQuickProfiler::SceneGraphTexturePrepare,
- QQuickProfiler::SceneGraphTexturePrepareUpload, 1);
- Q_QUICK_SG_PROFILE_REPORT(QQuickProfiler::SceneGraphTexturePrepare,
- QQuickProfiler::SceneGraphTexturePrepareMipmap);
- }
-
- GLenum f = filtering == QSGTexture::Nearest ? GL_NEAREST : GL_LINEAR;
- funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, f);
- funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, f);
-
- m_pending_uploads.clear();
+ const QSize textureSize = t->textureSize();
+ if (textureSize.width() > m_atlas_transient_image_threshold ||
+ textureSize.height() > m_atlas_transient_image_threshold)
+ t->releaseImage();
+
+ qCDebug(QSG_LOG_TIME_TEXTURE, "atlastexture uploaded in: %lldms (%dx%d)",
+ qsg_renderer_timer.elapsed(),
+ t->textureSize().width(),
+ t->textureSize().height());
}
-void Atlas::remove(Texture *t)
+TextureBase::TextureBase(AtlasBase *atlas, const QRect &textureRect)
+ : m_allocated_rect(textureRect)
+ , m_atlas(atlas)
{
- QRect atlasRect = t->atlasSubRect();
- m_allocator.deallocate(atlasRect);
- m_pending_uploads.removeOne(t);
}
+TextureBase::~TextureBase()
+{
+ m_atlas->remove(this);
+}
+void TextureBase::bind()
+{
+ m_atlas->bind(filtering());
+}
Texture::Texture(Atlas *atlas, const QRect &textureRect, const QImage &image)
- : QSGTexture()
- , m_allocated_rect(textureRect)
+ : TextureBase(atlas, textureRect)
, m_image(image)
- , m_atlas(atlas)
, m_nonatlas_texture(0)
, m_has_alpha(image.hasAlphaChannel())
{
@@ -463,16 +540,10 @@ Texture::Texture(Atlas *atlas, const QRect &textureRect, const QImage &image)
Texture::~Texture()
{
- m_atlas->remove(this);
if (m_nonatlas_texture)
delete m_nonatlas_texture;
}
-void Texture::bind()
-{
- m_atlas->bind(filtering());
-}
-
QSGTexture *Texture::removedFromAtlas() const
{
if (m_nonatlas_texture) {
@@ -508,7 +579,7 @@ QSGTexture *Texture::removedFromAtlas() const
QRect r = atlasSubRectWithoutPadding();
// and copy atlas into our texture.
while (f->glGetError() != GL_NO_ERROR) ;
- f->glCopyTexImage2D(GL_TEXTURE_2D, 0, m_atlas->internalFormat(), r.x(), r.y(), r.width(), r.height(), 0);
+ f->glCopyTexImage2D(GL_TEXTURE_2D, 0, static_cast<Atlas*>(m_atlas)->internalFormat(), r.x(), r.y(), r.width(), r.height(), 0);
// BGRA may have been rejected by some GLES implementations
if (f->glGetError() != GL_NO_ERROR)
f->glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, r.x(), r.y(), r.width(), r.height(), 0);