diff options
Diffstat (limited to 'src/quick/scenegraph/util/qsgdefaultpainternode.cpp')
-rw-r--r-- | src/quick/scenegraph/util/qsgdefaultpainternode.cpp | 427 |
1 files changed, 427 insertions, 0 deletions
diff --git a/src/quick/scenegraph/util/qsgdefaultpainternode.cpp b/src/quick/scenegraph/util/qsgdefaultpainternode.cpp new file mode 100644 index 0000000000..6135d958d5 --- /dev/null +++ b/src/quick/scenegraph/util/qsgdefaultpainternode.cpp @@ -0,0 +1,427 @@ +/**************************************************************************** +** +** Copyright (C) 2014 Digia Plc and/or its subsidiary(-ies). +** Contact: http://www.qt-project.org/legal +** +** This file is part of the QtQuick module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL21$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and Digia. For licensing terms and +** conditions see http://qt.digia.com/licensing. For further information +** use the contact form at http://qt.digia.com/contact-us. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 2.1 or version 3 as published by the Free +** Software Foundation and appearing in the file LICENSE.LGPLv21 and +** LICENSE.LGPLv3 included in the packaging of this file. Please review the +** following information to ensure the GNU Lesser General Public License +** requirements will be met: https://www.gnu.org/licenses/lgpl.html and +** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Digia gives you certain additional +** rights. These rights are described in the Digia Qt LGPL Exception +** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#include "qsgdefaultpainternode_p.h" + +#include <QtQuick/private/qquickpainteditem_p.h> + +#include <QtQuick/private/qsgcontext_p.h> +#include <private/qopenglextensions_p.h> +#include <qopenglframebufferobject.h> +#include <qopenglfunctions.h> +#include <qopenglpaintdevice.h> +#include <qmath.h> +#include <qpainter.h> + +QT_BEGIN_NAMESPACE + +#define QT_MINIMUM_DYNAMIC_FBO_SIZE 64U + +QSGPainterTexture::QSGPainterTexture() + : QSGPlainTexture() +{ + m_retain_image = true; +} + +void QSGPainterTexture::bind() +{ + if (m_dirty_rect.isNull()) { + QSGPlainTexture::bind(); + return; + } + + setImage(m_image); + QSGPlainTexture::bind(); + + m_dirty_rect = QRect(); +} + +QSGDefaultPainterNode::QSGDefaultPainterNode(QQuickPaintedItem *item) + : QSGPainterNode() + , m_preferredRenderTarget(QQuickPaintedItem::Image) + , m_actualRenderTarget(QQuickPaintedItem::Image) + , m_item(item) + , m_fbo(0) + , m_multisampledFbo(0) + , m_geometry(QSGGeometry::defaultAttributes_TexturedPoint2D(), 4) + , m_texture(0) + , m_gl_device(0) + , m_dirtyContents(false) + , m_opaquePainting(false) + , m_linear_filtering(false) + , m_mipmapping(false) + , m_smoothPainting(false) + , m_extensionsChecked(false) + , m_multisamplingSupported(false) + , m_fastFBOResizing(false) + , m_fillColor(Qt::transparent) + , m_contentsScale(1.0) + , m_dirtyGeometry(false) + , m_dirtyRenderTarget(false) + , m_dirtyTexture(false) +{ + m_context = static_cast<QQuickPaintedItemPrivate *>(QObjectPrivate::get(item))->sceneGraphRenderContext(); + + setMaterial(&m_materialO); + setOpaqueMaterial(&m_material); + setGeometry(&m_geometry); + +#ifdef QSG_RUNTIME_DESCRIPTION + qsgnode_set_description(this, QString::fromLatin1("QQuickPaintedItem(%1):%2").arg(QString::fromLatin1(item->metaObject()->className())).arg(item->objectName())); +#endif +} + +QSGDefaultPainterNode::~QSGDefaultPainterNode() +{ + delete m_texture; + delete m_fbo; + delete m_multisampledFbo; + delete m_gl_device; +} + +void QSGDefaultPainterNode::paint() +{ + QRect dirtyRect = m_dirtyRect.isNull() ? QRect(0, 0, m_size.width(), m_size.height()) : m_dirtyRect; + + QPainter painter; + if (m_actualRenderTarget == QQuickPaintedItem::Image) { + if (m_image.isNull()) + return; + painter.begin(&m_image); + } else { + if (!m_gl_device) { + m_gl_device = new QOpenGLPaintDevice(m_fboSize); + m_gl_device->setPaintFlipped(true); + } + + if (m_multisampledFbo) + m_multisampledFbo->bind(); + else + m_fbo->bind(); + + painter.begin(m_gl_device); + } + + if (m_smoothPainting) { + painter.setRenderHints(QPainter::Antialiasing | QPainter::TextAntialiasing | QPainter::SmoothPixmapTransform); + } + + painter.scale(m_contentsScale, m_contentsScale); + + QRect sclip(qFloor(dirtyRect.x()/m_contentsScale), + qFloor(dirtyRect.y()/m_contentsScale), + qCeil(dirtyRect.width()/m_contentsScale+dirtyRect.x()/m_contentsScale-qFloor(dirtyRect.x()/m_contentsScale)), + qCeil(dirtyRect.height()/m_contentsScale+dirtyRect.y()/m_contentsScale-qFloor(dirtyRect.y()/m_contentsScale))); + + if (!m_dirtyRect.isNull()) + painter.setClipRect(sclip); + + painter.setCompositionMode(QPainter::CompositionMode_Source); + painter.fillRect(sclip, m_fillColor); + painter.setCompositionMode(QPainter::CompositionMode_SourceOver); + + m_item->paint(&painter); + painter.end(); + + if (m_actualRenderTarget == QQuickPaintedItem::Image) { + m_texture->setImage(m_image); + m_texture->setDirtyRect(dirtyRect); + } else if (m_multisampledFbo) { + QOpenGLFramebufferObject::blitFramebuffer(m_fbo, dirtyRect, m_multisampledFbo, dirtyRect); + } + + if (m_multisampledFbo) + m_multisampledFbo->release(); + else if (m_fbo) + m_fbo->release(); + + m_dirtyRect = QRect(); +} + +void QSGDefaultPainterNode::update() +{ + if (m_dirtyRenderTarget) + updateRenderTarget(); + if (m_dirtyGeometry) + updateGeometry(); + if (m_dirtyTexture) + updateTexture(); + + if (m_dirtyContents) + paint(); + + m_dirtyGeometry = false; + m_dirtyRenderTarget = false; + m_dirtyTexture = false; + m_dirtyContents = false; +} + +void QSGDefaultPainterNode::updateTexture() +{ + m_texture->setHasAlphaChannel(!m_opaquePainting); + m_material.setTexture(m_texture); + m_materialO.setTexture(m_texture); + + markDirty(DirtyMaterial); +} + +void QSGDefaultPainterNode::updateGeometry() +{ + QRectF source; + if (m_actualRenderTarget == QQuickPaintedItem::Image) + source = QRectF(0, 0, 1, 1); + else + source = QRectF(0, 0, qreal(m_size.width()) / m_fboSize.width(), qreal(m_size.height()) / m_fboSize.height()); + QRectF dest(0, 0, m_size.width(), m_size.height()); + if (m_actualRenderTarget == QQuickPaintedItem::InvertedYFramebufferObject) + dest = QRectF(QPointF(0, m_size.height()), QPointF(m_size.width(), 0)); + QSGGeometry::updateTexturedRectGeometry(&m_geometry, + dest, + source); + markDirty(DirtyGeometry); +} + +void QSGDefaultPainterNode::updateRenderTarget() +{ + if (!m_extensionsChecked) { + const QSet<QByteArray> extensions = m_context->openglContext()->extensions(); + m_multisamplingSupported = extensions.contains(QByteArrayLiteral("GL_EXT_framebuffer_multisample")) + && extensions.contains(QByteArrayLiteral("GL_EXT_framebuffer_blit")); + m_extensionsChecked = true; + } + + m_dirtyContents = true; + + QQuickPaintedItem::RenderTarget oldTarget = m_actualRenderTarget; + if (m_preferredRenderTarget == QQuickPaintedItem::Image) { + m_actualRenderTarget = QQuickPaintedItem::Image; + } else { + if (!m_multisamplingSupported && m_smoothPainting) + m_actualRenderTarget = QQuickPaintedItem::Image; + else + m_actualRenderTarget = m_preferredRenderTarget; + } + if (oldTarget != m_actualRenderTarget) { + m_image = QImage(); + delete m_fbo; + delete m_multisampledFbo; + delete m_gl_device; + m_fbo = m_multisampledFbo = 0; + m_gl_device = 0; + } + + if (m_actualRenderTarget == QQuickPaintedItem::FramebufferObject || + m_actualRenderTarget == QQuickPaintedItem::InvertedYFramebufferObject) { + const QOpenGLContext *ctx = m_context->openglContext(); + if (m_fbo && !m_dirtyGeometry && (!ctx->format().samples() || !m_multisamplingSupported)) + return; + + if (m_fboSize.isEmpty()) + updateFBOSize(); + + delete m_fbo; + delete m_multisampledFbo; + m_fbo = m_multisampledFbo = 0; + if (m_gl_device) + m_gl_device->setSize(m_fboSize); + + if (m_smoothPainting && ctx->format().samples() && m_multisamplingSupported) { + { + QOpenGLFramebufferObjectFormat format; + format.setAttachment(QOpenGLFramebufferObject::CombinedDepthStencil); + format.setSamples(8); + m_multisampledFbo = new QOpenGLFramebufferObject(m_fboSize, format); + } + { + QOpenGLFramebufferObjectFormat format; + format.setAttachment(QOpenGLFramebufferObject::NoAttachment); + m_fbo = new QOpenGLFramebufferObject(m_fboSize, format); + } + } else { + QOpenGLFramebufferObjectFormat format; + format.setAttachment(QOpenGLFramebufferObject::CombinedDepthStencil); + m_fbo = new QOpenGLFramebufferObject(m_fboSize, format); + } + } else { + if (!m_image.isNull() && !m_dirtyGeometry) + return; + + m_image = QImage(m_size, QImage::Format_ARGB32_Premultiplied); + m_image.fill(Qt::transparent); + } + + QSGPainterTexture *texture = new QSGPainterTexture; + if (m_actualRenderTarget == QQuickPaintedItem::Image) { + texture->setOwnsTexture(true); + texture->setTextureSize(m_size); + } else { + texture->setTextureId(m_fbo->texture()); + texture->setOwnsTexture(false); + texture->setTextureSize(m_fboSize); + } + + if (m_texture) + delete m_texture; + + texture->setTextureSize(m_size); + m_texture = texture; +} + +void QSGDefaultPainterNode::updateFBOSize() +{ + int fboWidth; + int fboHeight; + if (m_fastFBOResizing) { + fboWidth = qMax(QT_MINIMUM_DYNAMIC_FBO_SIZE, qNextPowerOfTwo(m_size.width() - 1)); + fboHeight = qMax(QT_MINIMUM_DYNAMIC_FBO_SIZE, qNextPowerOfTwo(m_size.height() - 1)); + } else { + QSize minimumFBOSize = m_context->sceneGraphContext()->minimumFBOSize(); + fboWidth = qMax(minimumFBOSize.width(), m_size.width()); + fboHeight = qMax(minimumFBOSize.height(), m_size.height()); + } + + m_fboSize = QSize(fboWidth, fboHeight); +} + +void QSGDefaultPainterNode::setPreferredRenderTarget(QQuickPaintedItem::RenderTarget target) +{ + if (m_preferredRenderTarget == target) + return; + + m_preferredRenderTarget = target; + + m_dirtyRenderTarget = true; + m_dirtyGeometry = true; + m_dirtyTexture = true; +} + +void QSGDefaultPainterNode::setSize(const QSize &size) +{ + if (size == m_size) + return; + + m_size = size; + updateFBOSize(); + + if (m_fbo) + m_dirtyRenderTarget = m_fbo->size() != m_fboSize || m_dirtyRenderTarget; + else + m_dirtyRenderTarget = true; + m_dirtyGeometry = true; + m_dirtyTexture = true; +} + +void QSGDefaultPainterNode::setDirty(const QRect &dirtyRect) +{ + m_dirtyContents = true; + m_dirtyRect = dirtyRect; + + if (m_mipmapping) + m_dirtyTexture = true; + + markDirty(DirtyMaterial); +} + +void QSGDefaultPainterNode::setOpaquePainting(bool opaque) +{ + if (opaque == m_opaquePainting) + return; + + m_opaquePainting = opaque; + m_dirtyTexture = true; +} + +void QSGDefaultPainterNode::setLinearFiltering(bool linearFiltering) +{ + if (linearFiltering == m_linear_filtering) + return; + + m_linear_filtering = linearFiltering; + + m_material.setFiltering(linearFiltering ? QSGTexture::Linear : QSGTexture::Nearest); + m_materialO.setFiltering(linearFiltering ? QSGTexture::Linear : QSGTexture::Nearest); + markDirty(DirtyMaterial); +} + +void QSGDefaultPainterNode::setMipmapping(bool mipmapping) +{ + if (mipmapping == m_mipmapping) + return; + + m_mipmapping = mipmapping; + m_material.setMipmapFiltering(mipmapping ? QSGTexture::Linear : QSGTexture::None); + m_materialO.setMipmapFiltering(mipmapping ? QSGTexture::Linear : QSGTexture::None); + m_dirtyTexture = true; +} + +void QSGDefaultPainterNode::setSmoothPainting(bool s) +{ + if (s == m_smoothPainting) + return; + + m_smoothPainting = s; + m_dirtyRenderTarget = true; +} + +void QSGDefaultPainterNode::setFillColor(const QColor &c) +{ + if (c == m_fillColor) + return; + + m_fillColor = c; + markDirty(DirtyMaterial); +} + +void QSGDefaultPainterNode::setContentsScale(qreal s) +{ + if (s == m_contentsScale) + return; + + m_contentsScale = s; + markDirty(DirtyMaterial); +} + +void QSGDefaultPainterNode::setFastFBOResizing(bool dynamic) +{ + m_fastFBOResizing = dynamic; +} + +QImage QSGDefaultPainterNode::toImage() const +{ + if (m_actualRenderTarget == QQuickPaintedItem::Image) + return m_image; + else + return m_fbo->toImage(); +} + +QT_END_NAMESPACE |