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path: root/src/quick/scenegraph/util/qsgengine.cpp
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-rw-r--r--src/quick/scenegraph/util/qsgengine.cpp76
1 files changed, 70 insertions, 6 deletions
diff --git a/src/quick/scenegraph/util/qsgengine.cpp b/src/quick/scenegraph/util/qsgengine.cpp
index 1ef98d222d..ad1fcfa470 100644
--- a/src/quick/scenegraph/util/qsgengine.cpp
+++ b/src/quick/scenegraph/util/qsgengine.cpp
@@ -44,6 +44,11 @@
#include <private/qsgrenderer_p.h>
#include <private/qsgtexture_p.h>
+#ifndef QT_NO_OPENGL
+# include <QtGui/QOpenGLContext>
+# include <private/qsgdefaultrendercontext_p.h>
+#endif
+
QT_BEGIN_NAMESPACE
@@ -83,7 +88,7 @@ QT_BEGIN_NAMESPACE
QSGEnginePrivate::QSGEnginePrivate()
: sgContext(QSGContext::createDefaultContext())
- , sgRenderContext(new QSGRenderContext(sgContext.data()))
+ , sgRenderContext(sgContext.data()->createRenderContext())
{
}
@@ -111,15 +116,19 @@ QSGEngine::~QSGEngine()
void QSGEngine::initialize(QOpenGLContext *context)
{
Q_D(QSGEngine);
- if (QOpenGLContext::currentContext() != context) {
+#ifndef QT_NO_OPENGL
+ if (context && QOpenGLContext::currentContext() != context) {
qWarning("WARNING: The context must be current before calling QSGEngine::initialize.");
return;
}
-
- if (!d->sgRenderContext->isValid()) {
- d->sgRenderContext->setAttachToGLContext(false);
+#endif
+ if (d->sgRenderContext && !d->sgRenderContext->isValid()) {
+ d->sgRenderContext->setAttachToGraphicsContext(false);
d->sgRenderContext->initialize(context);
- connect(context, &QOpenGLContext::aboutToBeDestroyed, this, &QSGEngine::invalidate);
+#ifndef QT_NO_OPENGL
+ if (context)
+ connect(context, &QOpenGLContext::aboutToBeDestroyed, this, &QSGEngine::invalidate);
+#endif
}
}
@@ -198,4 +207,59 @@ QSGTexture *QSGEngine::createTextureFromId(uint id, const QSize &size, CreateTex
return 0;
}
+/*!
+ Returns the current renderer interface if there is one. Otherwise null is returned.
+
+ \sa QSGRenderNode, QSGRendererInterface
+ \since 5.8
+ */
+QSGRendererInterface *QSGEngine::rendererInterface() const
+{
+ Q_D(const QSGEngine);
+ return d->sgRenderContext->isValid()
+ ? d->sgRenderContext->sceneGraphContext()->rendererInterface(d->sgRenderContext.data())
+ : nullptr;
+}
+
+/*!
+ Creates a simple rectangle node. When the scenegraph is not initialized, the return value is null.
+
+ This is cross-backend alternative to constructing a QSGSimpleRectNode directly.
+
+ \since 5.8
+ \sa QSGRectangleNode
+ */
+QSGRectangleNode *QSGEngine::createRectangleNode() const
+{
+ Q_D(const QSGEngine);
+ return d->sgRenderContext->isValid() ? d->sgRenderContext->sceneGraphContext()->createRectangleNode() : nullptr;
+}
+
+/*!
+ Creates a simple image node. When the scenegraph is not initialized, the return value is null.
+
+ This is cross-backend alternative to constructing a QSGSimpleTextureNode directly.
+
+ \since 5.8
+ \sa QSGImageNode
+ */
+
+QSGImageNode *QSGEngine::createImageNode() const
+{
+ Q_D(const QSGEngine);
+ return d->sgRenderContext->isValid() ? d->sgRenderContext->sceneGraphContext()->createImageNode() : nullptr;
+}
+
+/*!
+ Creates a nine patch node. When the scenegraph is not initialized, the return value is null.
+
+ \since 5.8
+ */
+
+QSGNinePatchNode *QSGEngine::createNinePatchNode() const
+{
+ Q_D(const QSGEngine);
+ return d->sgRenderContext->isValid() ? d->sgRenderContext->sceneGraphContext()->createNinePatchNode() : nullptr;
+}
+
QT_END_NAMESPACE