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+/****************************************************************************
+**
+** Copyright (C) 2016 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the QtQuick module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qsgimagenode.h"
+
+QT_BEGIN_NAMESPACE
+
+/*!
+ \class QSGImageNode
+ \brief The QSGImageNode class is provided for convenience to easily draw
+ textured content using the QML scene graph.
+
+ \inmodule QtQuick
+ \since 5.8
+
+ \warning The image node class must have a texture before being
+ added to the scene graph to be rendered.
+ */
+
+/*!
+ \fn void QSGImageNode::setRect(const QRectF &rect)
+
+ Sets the target rect of this image node to \a rect.
+ */
+
+/*!
+ \fn void QSGImageNode::setRect(qreal x, qreal y, qreal w, qreal h)
+ \overload
+
+ Sets the rectangle of this image node to begin at (\a x, \a y) and have
+ width \a w and height \a h.
+ */
+
+/*!
+ \fn QRectF QSGImageNode::rect() const
+
+ Returns the target rect of this image node.
+ */
+
+/*!
+ \fn void QSGImageNode::setSourceRect(const QRectF &rect)
+
+ Sets the source rect of this image node to \a rect.
+ */
+
+/*!
+ \fn void QSGImageNode::setSourceRect(qreal x, qreal y, qreal w, qreal h)
+ \overload
+
+ Sets the rectangle of this image node to show its texture from (\a x, \a y) and
+ have width \a w and height \a h relatively to the QSGTexture::textureSize.
+ */
+
+/*!
+ \fn QRectF QSGImageNode::sourceRect() const
+
+ Returns the source rect of this image node.
+ */
+
+/*!
+ \fn void QSGImageNode::setTexture(QSGTexture *texture)
+
+ Sets the texture of this image node to \a texture.
+
+ Use setOwnsTexture() to set whether the node should take
+ ownership of the texture. By default, the node does not
+ take ownership.
+
+ \warning An image node must have a texture before being added to the
+ scenegraph to be rendered.
+ */
+
+/*!
+ \fn QSGTexture *QSGImageNode::texture() const
+
+ Returns the texture for this image node.
+ */
+
+/*!
+ \fn void QSGImageNode::setFiltering(QSGTexture::Filtering filtering)
+
+ Sets the filtering to be used for this image node to \a filtering.
+
+ For smooth scaling, use QSGTexture::Linear. For normal scaling, use
+ QSGTexture::Nearest.
+ */
+
+/*!
+ \fn QSGTexture::Filtering QSGImageNode::filtering() const
+
+ Returns the filtering for this image node.
+ */
+
+/*!
+ \fn void QSGImageNode::setMipmapFiltering(QSGTexture::Filtering filtering)
+
+ Sets the mipmap filtering to be used for this image node to \a filtering.
+
+ For smooth scaling between mip maps, use QSGTexture::Linear.
+ For normal scaling, use QSGTexture::Nearest.
+ */
+
+/*!
+ \fn QSGTexture::Filtering QSGImageNode::mipmapFiltering() const
+
+ Returns the mipmap filtering for this image node.
+ */
+
+/*!
+ \enum QSGImageNode::TextureCoordinatesTransformFlag
+
+ The TextureCoordinatesTransformFlag enum is used to specify the mode used
+ to generate texture coordinates for a textured quad.
+
+ \value NoTransform Texture coordinates are oriented with window coordinates
+ i.e. with origin at top-left.
+
+ \value MirrorHorizontally Texture coordinates are inverted in the horizontal axis with
+ respect to window coordinates
+
+ \value MirrorVertically Texture coordinates are inverted in the vertical axis with
+ respect to window coordinates
+ */
+
+/*!
+ \fn void QSGImageNode::setTextureCoordinatesTransform(TextureCoordinatesTransformMode mode)
+
+ Sets the method used to generate texture coordinates to \a mode. This can
+ be used to obtain correct orientation of the texture. This is commonly
+ needed when using a third-party OpenGL library to render to texture as
+ OpenGL has an inverted y-axis relative to Qt Quick.
+ */
+
+/*!
+ \fn QSGImageNode::TextureCoordinatesTransformMode textureCoordinatesTransform() const
+
+ Returns the mode used to generate texture coordinates for this node.
+ */
+
+/*!
+ \fn void QSGImageNode::setOwnsTexture(bool owns)
+
+ Sets whether the node takes ownership of the texture to \a owns.
+
+ By default, the node does not take ownership of the texture.
+ */
+
+/*!
+ \fn bool QSGImageNode::ownsTexture() const
+
+ \return \c true if the node takes ownership of the texture; otherwise \c false.
+ */
+
+QT_END_NAMESPACE