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Diffstat (limited to 'src/quick/scenegraph/util/qsgimagenode.cpp')
-rw-r--r-- | src/quick/scenegraph/util/qsgimagenode.cpp | 190 |
1 files changed, 190 insertions, 0 deletions
diff --git a/src/quick/scenegraph/util/qsgimagenode.cpp b/src/quick/scenegraph/util/qsgimagenode.cpp new file mode 100644 index 0000000000..a78bfc1c66 --- /dev/null +++ b/src/quick/scenegraph/util/qsgimagenode.cpp @@ -0,0 +1,190 @@ +/**************************************************************************** +** +** Copyright (C) 2016 The Qt Company Ltd. +** Contact: https://www.qt.io/licensing/ +** +** This file is part of the QtQuick module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 3 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL3 included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 3 requirements +** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 2.0 or (at your option) the GNU General +** Public license version 3 or any later version approved by the KDE Free +** Qt Foundation. The licenses are as published by the Free Software +** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 +** included in the packaging of this file. Please review the following +** information to ensure the GNU General Public License requirements will +** be met: https://www.gnu.org/licenses/gpl-2.0.html and +** https://www.gnu.org/licenses/gpl-3.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#include "qsgimagenode.h" + +QT_BEGIN_NAMESPACE + +/*! + \class QSGImageNode + \brief The QSGImageNode class is provided for convenience to easily draw + textured content using the QML scene graph. + + \inmodule QtQuick + \since 5.8 + + \warning The image node class must have a texture before being + added to the scene graph to be rendered. + */ + +/*! + \fn void QSGImageNode::setRect(const QRectF &rect) + + Sets the target rect of this image node to \a rect. + */ + +/*! + \fn void QSGImageNode::setRect(qreal x, qreal y, qreal w, qreal h) + \overload + + Sets the rectangle of this image node to begin at (\a x, \a y) and have + width \a w and height \a h. + */ + +/*! + \fn QRectF QSGImageNode::rect() const + + Returns the target rect of this image node. + */ + +/*! + \fn void QSGImageNode::setSourceRect(const QRectF &rect) + + Sets the source rect of this image node to \a rect. + */ + +/*! + \fn void QSGImageNode::setSourceRect(qreal x, qreal y, qreal w, qreal h) + \overload + + Sets the rectangle of this image node to show its texture from (\a x, \a y) and + have width \a w and height \a h relatively to the QSGTexture::textureSize. + */ + +/*! + \fn QRectF QSGImageNode::sourceRect() const + + Returns the source rect of this image node. + */ + +/*! + \fn void QSGImageNode::setTexture(QSGTexture *texture) + + Sets the texture of this image node to \a texture. + + Use setOwnsTexture() to set whether the node should take + ownership of the texture. By default, the node does not + take ownership. + + \warning An image node must have a texture before being added to the + scenegraph to be rendered. + */ + +/*! + \fn QSGTexture *QSGImageNode::texture() const + + Returns the texture for this image node. + */ + +/*! + \fn void QSGImageNode::setFiltering(QSGTexture::Filtering filtering) + + Sets the filtering to be used for this image node to \a filtering. + + For smooth scaling, use QSGTexture::Linear. For normal scaling, use + QSGTexture::Nearest. + */ + +/*! + \fn QSGTexture::Filtering QSGImageNode::filtering() const + + Returns the filtering for this image node. + */ + +/*! + \fn void QSGImageNode::setMipmapFiltering(QSGTexture::Filtering filtering) + + Sets the mipmap filtering to be used for this image node to \a filtering. + + For smooth scaling between mip maps, use QSGTexture::Linear. + For normal scaling, use QSGTexture::Nearest. + */ + +/*! + \fn QSGTexture::Filtering QSGImageNode::mipmapFiltering() const + + Returns the mipmap filtering for this image node. + */ + +/*! + \enum QSGImageNode::TextureCoordinatesTransformFlag + + The TextureCoordinatesTransformFlag enum is used to specify the mode used + to generate texture coordinates for a textured quad. + + \value NoTransform Texture coordinates are oriented with window coordinates + i.e. with origin at top-left. + + \value MirrorHorizontally Texture coordinates are inverted in the horizontal axis with + respect to window coordinates + + \value MirrorVertically Texture coordinates are inverted in the vertical axis with + respect to window coordinates + */ + +/*! + \fn void QSGImageNode::setTextureCoordinatesTransform(TextureCoordinatesTransformMode mode) + + Sets the method used to generate texture coordinates to \a mode. This can + be used to obtain correct orientation of the texture. This is commonly + needed when using a third-party OpenGL library to render to texture as + OpenGL has an inverted y-axis relative to Qt Quick. + */ + +/*! + \fn QSGImageNode::TextureCoordinatesTransformMode textureCoordinatesTransform() const + + Returns the mode used to generate texture coordinates for this node. + */ + +/*! + \fn void QSGImageNode::setOwnsTexture(bool owns) + + Sets whether the node takes ownership of the texture to \a owns. + + By default, the node does not take ownership of the texture. + */ + +/*! + \fn bool QSGImageNode::ownsTexture() const + + \return \c true if the node takes ownership of the texture; otherwise \c false. + */ + +QT_END_NAMESPACE |