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-rw-r--r--src/quick/scenegraph/util/qsgopenglatlastexture.cpp601
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diff --git a/src/quick/scenegraph/util/qsgopenglatlastexture.cpp b/src/quick/scenegraph/util/qsgopenglatlastexture.cpp
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index 0000000000..75a874424a
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+++ b/src/quick/scenegraph/util/qsgopenglatlastexture.cpp
@@ -0,0 +1,601 @@
+/****************************************************************************
+**
+** Copyright (C) 2016 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the QtQuick module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qsgopenglatlastexture_p.h"
+
+#include <QtCore/QVarLengthArray>
+#include <QtCore/QElapsedTimer>
+#include <QtCore/QtMath>
+
+#include <QtGui/QOpenGLContext>
+#include <QtGui/QOpenGLTexture>
+#include <QtGui/QOpenGLFunctions>
+#include <QtGui/QGuiApplication>
+#include <QtGui/QScreen>
+#include <QtGui/QSurface>
+#include <QtGui/QWindow>
+#include <QtGui/qpa/qplatformnativeinterface.h>
+
+#include <private/qqmlglobal_p.h>
+#include <private/qsgtexture_p.h>
+#include <private/qsgcompressedtexture_p.h>
+#include <private/qsgcompressedatlastexture_p.h>
+
+#include <private/qquickprofiler_p.h>
+
+QT_BEGIN_NAMESPACE
+
+#ifndef GL_BGRA
+#define GL_BGRA 0x80E1
+#endif
+
+int qt_sg_envInt(const char *name, int defaultValue);
+
+static QElapsedTimer qsg_renderer_timer;
+
+DEFINE_BOOL_CONFIG_OPTION(qsgEnableCompressedAtlas, QSG_ENABLE_COMPRESSED_ATLAS)
+
+namespace QSGOpenGLAtlasTexture
+{
+
+Manager::Manager(const QSize &surfacePixelSize)
+ : m_atlas(nullptr)
+{
+ QOpenGLContext *gl = QOpenGLContext::currentContext();
+ Q_ASSERT(gl);
+ int max;
+ gl->functions()->glGetIntegerv(GL_MAX_TEXTURE_SIZE, &max);
+
+ int w = qMin(max, qt_sg_envInt("QSG_ATLAS_WIDTH", qMax(512U, qNextPowerOfTwo(surfacePixelSize.width() - 1))));
+ int h = qMin(max, qt_sg_envInt("QSG_ATLAS_HEIGHT", qMax(512U, qNextPowerOfTwo(surfacePixelSize.height() - 1))));
+
+ if (gl->surface()->surfaceClass() == QSurface::Window) {
+ QWindow *window = static_cast<QWindow *>(gl->surface());
+ // Coverwindows, optimize for memory rather than speed
+ if ((window->type() & Qt::CoverWindow) == Qt::CoverWindow) {
+ w /= 2;
+ h /= 2;
+ }
+ }
+
+ m_atlas_size_limit = qt_sg_envInt("QSG_ATLAS_SIZE_LIMIT", qMax(w, h) / 2);
+ m_atlas_size = QSize(w, h);
+
+ qCDebug(QSG_LOG_INFO, "opengl texture atlas dimensions: %dx%d", w, h);
+}
+
+Manager::~Manager()
+{
+ Q_ASSERT(m_atlas == nullptr);
+ Q_ASSERT(m_atlases.isEmpty());
+}
+
+void Manager::invalidate()
+{
+ if (m_atlas) {
+ m_atlas->invalidate();
+ m_atlas->deleteLater();
+ m_atlas = nullptr;
+ }
+
+ QHash<unsigned int, QSGCompressedAtlasTexture::Atlas*>::iterator i = m_atlases.begin();
+ while (i != m_atlases.end()) {
+ i.value()->invalidate();
+ i.value()->deleteLater();
+ ++i;
+ }
+ m_atlases.clear();
+}
+
+QSGTexture *Manager::create(const QImage &image, bool hasAlphaChannel)
+{
+ Texture *t = nullptr;
+ if (image.width() < m_atlas_size_limit && image.height() < m_atlas_size_limit) {
+ if (!m_atlas)
+ m_atlas = new Atlas(m_atlas_size);
+ // t may be null for atlas allocation failure
+ t = m_atlas->create(image);
+ if (t && !hasAlphaChannel && t->hasAlphaChannel())
+ t->setHasAlphaChannel(false);
+ }
+ return t;
+}
+
+QSGTexture *Manager::create(const QSGCompressedTextureFactory *factory)
+{
+ QSGTexture *t = nullptr;
+ if (!qsgEnableCompressedAtlas() || !factory->m_textureData.isValid())
+ return t;
+
+ // TODO: further abstract the atlas and remove this restriction
+ unsigned int format = factory->m_textureData.glInternalFormat();
+ switch (format) {
+ case QOpenGLTexture::RGB8_ETC1:
+ case QOpenGLTexture::RGB8_ETC2:
+ case QOpenGLTexture::RGBA8_ETC2_EAC:
+ case QOpenGLTexture::RGB8_PunchThrough_Alpha1_ETC2:
+ case QOpenGLTexture::RGB_DXT1:
+ case QOpenGLTexture::RGBA_DXT1:
+ case QOpenGLTexture::RGBA_DXT3:
+ case QOpenGLTexture::RGBA_DXT5:
+ break;
+ default:
+ return t;
+ }
+
+ QSize size = factory->m_textureData.size();
+ if (size.width() < m_atlas_size_limit && size.height() < m_atlas_size_limit) {
+ QHash<unsigned int, QSGCompressedAtlasTexture::Atlas*>::iterator i = m_atlases.find(format);
+ if (i == m_atlases.end()) {
+ // must be multiple of 4
+ QSize paddedSize(((m_atlas_size.width() + 3) / 4) * 4, ((m_atlas_size.height() + 3) / 4) * 4);
+ i = m_atlases.insert(format, new QSGCompressedAtlasTexture::Atlas(paddedSize, format));
+ }
+
+ // must be multiple of 4
+ QSize paddedSize(((size.width() + 3) / 4) * 4, ((size.height() + 3) / 4) * 4);
+ QByteArray data = factory->m_textureData.data();
+ t = i.value()->create(data, factory->m_textureData.dataLength(), factory->m_textureData.dataOffset(), size, paddedSize);
+ }
+ return t;
+}
+
+AtlasBase::AtlasBase(const QSize &size)
+ : m_allocator(size)
+ , m_texture_id(0)
+ , m_size(size)
+ , m_allocated(false)
+{
+}
+
+AtlasBase::~AtlasBase()
+{
+ Q_ASSERT(!m_texture_id);
+}
+
+void AtlasBase::invalidate()
+{
+ if (m_texture_id && QOpenGLContext::currentContext())
+ QOpenGLContext::currentContext()->functions()->glDeleteTextures(1, &m_texture_id);
+ m_texture_id = 0;
+}
+
+int AtlasBase::textureId() const
+{
+ if (!m_texture_id) {
+ Q_ASSERT(QOpenGLContext::currentContext());
+ QOpenGLContext::currentContext()->functions()->glGenTextures(1, &const_cast<AtlasBase *>(this)->m_texture_id);
+ }
+
+ return m_texture_id;
+}
+
+void AtlasBase::bind(QSGTexture::Filtering filtering)
+{
+ QOpenGLFunctions *funcs = QOpenGLContext::currentContext()->functions();
+ if (!m_allocated) {
+ m_allocated = true;
+
+ while (funcs->glGetError() != GL_NO_ERROR) ;
+
+ funcs->glGenTextures(1, &m_texture_id);
+ funcs->glBindTexture(GL_TEXTURE_2D, m_texture_id);
+ funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+#if !defined(QT_OPENGL_ES_2)
+ if (!QOpenGLContext::currentContext()->isOpenGLES())
+ funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
+#endif
+ generateTexture();
+
+ GLenum errorCode = funcs->glGetError();
+ if (errorCode == GL_OUT_OF_MEMORY) {
+ qDebug("QSGTextureAtlas: texture atlas allocation failed, out of memory");
+ funcs->glDeleteTextures(1, &m_texture_id);
+ m_texture_id = 0;
+ } else if (errorCode != GL_NO_ERROR) {
+ qDebug("QSGTextureAtlas: texture atlas allocation failed, code=%x", errorCode);
+ funcs->glDeleteTextures(1, &m_texture_id);
+ m_texture_id = 0;
+ }
+ } else {
+ funcs->glBindTexture(GL_TEXTURE_2D, m_texture_id);
+ }
+
+ if (m_texture_id == 0)
+ return;
+
+ // Upload all pending images..
+ for (int i=0; i<m_pending_uploads.size(); ++i) {
+
+ bool profileFrames = QSG_LOG_TIME_TEXTURE().isDebugEnabled();
+ if (profileFrames)
+ qsg_renderer_timer.start();
+
+ Q_QUICK_SG_PROFILE_START(QQuickProfiler::SceneGraphTexturePrepare);
+
+ // Skip bind, convert, swizzle; they're irrelevant
+ Q_QUICK_SG_PROFILE_SKIP(QQuickProfiler::SceneGraphTexturePrepare,
+ QQuickProfiler::SceneGraphTexturePrepareStart, 3);
+
+ uploadPendingTexture(i);
+
+ Q_QUICK_SG_PROFILE_RECORD(QQuickProfiler::SceneGraphTexturePrepare,
+ QQuickProfiler::SceneGraphTexturePrepareUpload);
+
+ // Skip mipmap; unused
+ Q_QUICK_SG_PROFILE_SKIP(QQuickProfiler::SceneGraphTexturePrepare,
+ QQuickProfiler::SceneGraphTexturePrepareUpload, 1);
+ Q_QUICK_SG_PROFILE_REPORT(QQuickProfiler::SceneGraphTexturePrepare,
+ QQuickProfiler::SceneGraphTexturePrepareMipmap);
+ }
+
+ GLenum f = filtering == QSGTexture::Nearest ? GL_NEAREST : GL_LINEAR;
+ funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, f);
+ funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, f);
+
+ m_pending_uploads.clear();
+}
+
+void AtlasBase::remove(TextureBase *t)
+{
+ QRect atlasRect = t->atlasSubRect();
+ m_allocator.deallocate(atlasRect);
+ m_pending_uploads.removeOne(t);
+}
+
+Atlas::Atlas(const QSize &size)
+ : AtlasBase(size)
+ , m_atlas_transient_image_threshold(0)
+{
+
+ m_internalFormat = GL_RGBA;
+ m_externalFormat = GL_BGRA;
+
+#ifndef QT_OPENGL_ES
+ if (QOpenGLContext::currentContext()->isOpenGLES()) {
+#endif
+
+#if defined(Q_OS_ANDROID) && !defined(Q_OS_ANDROID_EMBEDDED)
+ QString *deviceName =
+ static_cast<QString *>(QGuiApplication::platformNativeInterface()->nativeResourceForIntegration("AndroidDeviceName"));
+ static bool wrongfullyReportsBgra8888Support = deviceName != 0
+ && (deviceName->compare(QLatin1String("samsung SM-T211"), Qt::CaseInsensitive) == 0
+ || deviceName->compare(QLatin1String("samsung SM-T210"), Qt::CaseInsensitive) == 0
+ || deviceName->compare(QLatin1String("samsung SM-T215"), Qt::CaseInsensitive) == 0);
+#else
+ static bool wrongfullyReportsBgra8888Support = false;
+ // The Raspberry Pi (both 1 and 2) GPU refuses framebuffers with BGRA color attachments.
+ const GLubyte *renderer = QOpenGLContext::currentContext()->functions()->glGetString(GL_RENDERER);
+ if (renderer && strstr((const char *) renderer, "VideoCore IV"))
+ wrongfullyReportsBgra8888Support = true;
+#endif // ANDROID
+
+ if (qEnvironmentVariableIsSet("QSG_ATLAS_NO_BGRA_WORKAROUNDS"))
+ wrongfullyReportsBgra8888Support = false;
+
+ const char *ext = (const char *) QOpenGLContext::currentContext()->functions()->glGetString(GL_EXTENSIONS);
+ if (ext && !wrongfullyReportsBgra8888Support
+ && (strstr(ext, "GL_EXT_bgra")
+ || strstr(ext, "GL_EXT_texture_format_BGRA8888")
+ || strstr(ext, "GL_IMG_texture_format_BGRA8888"))) {
+ m_internalFormat = m_externalFormat = GL_BGRA;
+#if defined(Q_OS_DARWIN) && !defined(Q_OS_OSX)
+ } else if (ext && strstr(ext, "GL_APPLE_texture_format_BGRA8888")) {
+ m_internalFormat = GL_RGBA;
+ m_externalFormat = GL_BGRA;
+#endif // IOS || TVOS
+ } else {
+ m_internalFormat = m_externalFormat = GL_RGBA;
+ }
+
+#ifndef QT_OPENGL_ES
+ }
+#endif
+
+ m_use_bgra_fallback = qEnvironmentVariableIsSet("QSG_ATLAS_USE_BGRA_FALLBACK");
+ m_debug_overlay = qEnvironmentVariableIsSet("QSG_ATLAS_OVERLAY");
+
+ // images smaller than this will retain their QImage.
+ // by default no images are retained (favoring memory)
+ // set to a very large value to retain all images (allowing quick removal from the atlas)
+ m_atlas_transient_image_threshold = qt_sg_envInt("QSG_ATLAS_TRANSIENT_IMAGE_THRESHOLD", 0);
+}
+
+Atlas::~Atlas()
+{
+}
+
+Texture *Atlas::create(const QImage &image)
+{
+ // No need to lock, as manager already locked it.
+ QRect rect = m_allocator.allocate(QSize(image.width() + 2, image.height() + 2));
+ if (rect.width() > 0 && rect.height() > 0) {
+ Texture *t = new Texture(this, rect, image);
+ m_pending_uploads << t;
+ return t;
+ }
+ return nullptr;
+}
+
+void Atlas::upload(Texture *texture)
+{
+ const QImage &image = texture->image();
+ const QRect &r = texture->atlasSubRect();
+
+ QImage tmp(r.width(), r.height(), QImage::Format_ARGB32_Premultiplied);
+ {
+ QPainter p(&tmp);
+ p.setCompositionMode(QPainter::CompositionMode_Source);
+
+ int w = r.width();
+ int h = r.height();
+ int iw = image.width();
+ int ih = image.height();
+
+ p.drawImage(1, 1, image);
+ p.drawImage(1, 0, image, 0, 0, iw, 1);
+ p.drawImage(1, h - 1, image, 0, ih - 1, iw, 1);
+ p.drawImage(0, 1, image, 0, 0, 1, ih);
+ p.drawImage(w - 1, 1, image, iw - 1, 0, 1, ih);
+ p.drawImage(0, 0, image, 0, 0, 1, 1);
+ p.drawImage(0, h - 1, image, 0, ih - 1, 1, 1);
+ p.drawImage(w - 1, 0, image, iw - 1, 0, 1, 1);
+ p.drawImage(w - 1, h - 1, image, iw - 1, ih - 1, 1, 1);
+ if (m_debug_overlay) {
+ p.setCompositionMode(QPainter::CompositionMode_SourceAtop);
+ p.fillRect(0, 0, iw, ih, QBrush(QColor::fromRgbF(1, 0, 1, 0.5)));
+ }
+ }
+
+ if (m_externalFormat == GL_RGBA)
+ tmp = std::move(tmp).convertToFormat(QImage::Format_RGBA8888_Premultiplied);
+ QOpenGLContext::currentContext()->functions()->glTexSubImage2D(GL_TEXTURE_2D, 0,
+ r.x(), r.y(), r.width(), r.height(),
+ m_externalFormat, GL_UNSIGNED_BYTE, tmp.constBits());
+}
+
+void Atlas::uploadBgra(Texture *texture)
+{
+ QOpenGLFunctions *funcs = QOpenGLContext::currentContext()->functions();
+ const QRect &r = texture->atlasSubRect();
+ QImage image = texture->image();
+
+ if (image.isNull())
+ return;
+
+ if (image.format() != QImage::Format_ARGB32_Premultiplied
+ && image.format() != QImage::Format_RGB32) {
+ image = image.convertToFormat(QImage::Format_ARGB32_Premultiplied);
+ }
+
+ if (m_debug_overlay) {
+ QPainter p(&image);
+ p.setCompositionMode(QPainter::CompositionMode_SourceAtop);
+ p.fillRect(0, 0, image.width(), image.height(), QBrush(QColor::fromRgbF(0, 1, 1, 0.5)));
+ }
+
+ QVarLengthArray<quint32, 512> tmpBits(qMax(image.width() + 2, image.height() + 2));
+ int iw = image.width();
+ int ih = image.height();
+ int bpl = image.bytesPerLine() / 4;
+ const quint32 *src = (const quint32 *) image.constBits();
+ quint32 *dst = tmpBits.data();
+
+ // top row, padding corners
+ dst[0] = src[0];
+ memcpy(dst + 1, src, iw * sizeof(quint32));
+ dst[1 + iw] = src[iw-1];
+ funcs->glTexSubImage2D(GL_TEXTURE_2D, 0, r.x(), r.y(), iw + 2, 1, m_externalFormat, GL_UNSIGNED_BYTE, dst);
+
+ // bottom row, padded corners
+ const quint32 *lastRow = src + bpl * (ih - 1);
+ dst[0] = lastRow[0];
+ memcpy(dst + 1, lastRow, iw * sizeof(quint32));
+ dst[1 + iw] = lastRow[iw-1];
+ funcs->glTexSubImage2D(GL_TEXTURE_2D, 0, r.x(), r.y() + ih + 1, iw + 2, 1, m_externalFormat, GL_UNSIGNED_BYTE, dst);
+
+ // left column
+ for (int i=0; i<ih; ++i)
+ dst[i] = src[i * bpl];
+ funcs->glTexSubImage2D(GL_TEXTURE_2D, 0, r.x(), r.y() + 1, 1, ih, m_externalFormat, GL_UNSIGNED_BYTE, dst);
+
+ // right column
+ for (int i=0; i<ih; ++i)
+ dst[i] = src[i * bpl + iw - 1];
+ funcs->glTexSubImage2D(GL_TEXTURE_2D, 0, r.x() + iw + 1, r.y() + 1, 1, ih, m_externalFormat, GL_UNSIGNED_BYTE, dst);
+
+ // Inner part of the image....
+ if (bpl != iw) {
+ int sy = r.y() + 1;
+ int ey = sy + r.height() - 2;
+ for (int y = sy; y < ey; ++y) {
+ funcs->glTexSubImage2D(GL_TEXTURE_2D, 0, r.x() + 1, y, r.width() - 2, 1, m_externalFormat, GL_UNSIGNED_BYTE, src);
+ src += bpl;
+ }
+ } else {
+ funcs->glTexSubImage2D(GL_TEXTURE_2D, 0, r.x() + 1, r.y() + 1, r.width() - 2, r.height() - 2, m_externalFormat, GL_UNSIGNED_BYTE, src);
+ }
+}
+
+void Atlas::generateTexture()
+{
+ QOpenGLFunctions *funcs = QOpenGLContext::currentContext()->functions();
+ funcs->glTexImage2D(GL_TEXTURE_2D, 0, m_internalFormat, m_size.width(), m_size.height(), 0, m_externalFormat, GL_UNSIGNED_BYTE, nullptr);
+
+#if 0
+ QImage pink(m_size.width(), m_size.height(), QImage::Format_ARGB32_Premultiplied);
+ pink.fill(0);
+ QPainter p(&pink);
+ QLinearGradient redGrad(0, 0, m_size.width(), 0);
+ redGrad.setColorAt(0, Qt::black);
+ redGrad.setColorAt(1, Qt::red);
+ p.fillRect(0, 0, m_size.width(), m_size.height(), redGrad);
+ p.setCompositionMode(QPainter::CompositionMode_Plus);
+ QLinearGradient blueGrad(0, 0, 0, m_size.height());
+ blueGrad.setColorAt(0, Qt::black);
+ blueGrad.setColorAt(1, Qt::blue);
+ p.fillRect(0, 0, m_size.width(), m_size.height(), blueGrad);
+ p.end();
+
+ funcs->glTexImage2D(GL_TEXTURE_2D, 0, m_internalFormat, m_size.width(), m_size.height(), 0, m_externalFormat, GL_UNSIGNED_BYTE, pink.constBits());
+#endif
+}
+
+void Atlas::uploadPendingTexture(int i)
+{
+ Texture *t = static_cast<Texture*>(m_pending_uploads.at(i));
+ if (m_externalFormat == GL_BGRA &&
+ !m_use_bgra_fallback) {
+ uploadBgra(t);
+ } else {
+ upload(t);
+ }
+ const QSize textureSize = t->textureSize();
+ if (textureSize.width() > m_atlas_transient_image_threshold ||
+ textureSize.height() > m_atlas_transient_image_threshold)
+ t->releaseImage();
+
+ qCDebug(QSG_LOG_TIME_TEXTURE, "atlastexture uploaded in: %lldms (%dx%d)",
+ qsg_renderer_timer.elapsed(),
+ t->textureSize().width(),
+ t->textureSize().height());
+}
+
+TextureBase::TextureBase(AtlasBase *atlas, const QRect &textureRect)
+ : m_allocated_rect(textureRect)
+ , m_atlas(atlas)
+{
+}
+
+TextureBase::~TextureBase()
+{
+ m_atlas->remove(this);
+}
+
+void TextureBase::bind()
+{
+ m_atlas->bind(filtering());
+}
+
+Texture::Texture(Atlas *atlas, const QRect &textureRect, const QImage &image)
+ : TextureBase(atlas, textureRect)
+ , m_image(image)
+ , m_nonatlas_texture(nullptr)
+ , m_has_alpha(image.hasAlphaChannel())
+{
+ qreal w = atlas->size().width();
+ qreal h = atlas->size().height();
+ QRect nopad = atlasSubRectWithoutPadding();
+ m_texture_coords_rect = QRectF(nopad.x() / w,
+ nopad.y() / h,
+ nopad.width() / w,
+ nopad.height() / h);
+}
+
+Texture::~Texture()
+{
+ if (m_nonatlas_texture)
+ delete m_nonatlas_texture;
+}
+
+QSGTexture *Texture::removedFromAtlas() const
+{
+ if (m_nonatlas_texture) {
+ m_nonatlas_texture->setMipmapFiltering(mipmapFiltering());
+ m_nonatlas_texture->setFiltering(filtering());
+ return m_nonatlas_texture;
+ }
+
+ if (!m_image.isNull()) {
+ m_nonatlas_texture = new QSGPlainTexture();
+ m_nonatlas_texture->setImage(m_image);
+ m_nonatlas_texture->setFiltering(filtering());
+
+ } else {
+ QOpenGLFunctions *f = QOpenGLContext::currentContext()->functions();
+ // bind the atlas texture as an fbo and extract the texture..
+
+ // First extract the currently bound fbo so we can restore it later.
+ GLint currentFbo;
+ f->glGetIntegerv(GL_FRAMEBUFFER_BINDING, &currentFbo);
+
+ // Create an FBO and bind the atlas texture into it.
+ GLuint fbo;
+ f->glGenFramebuffers(1, &fbo);
+ f->glBindFramebuffer(GL_FRAMEBUFFER, fbo);
+ f->glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_atlas->textureId(), 0);
+
+ // Create the target texture, QSGPlainTexture below will deal with the texparams, so we don't
+ // need to worry about those here.
+ GLuint texture;
+ f->glGenTextures(1, &texture);
+ f->glBindTexture(GL_TEXTURE_2D, texture);
+ QRect r = atlasSubRectWithoutPadding();
+ // and copy atlas into our texture.
+ while (f->glGetError() != GL_NO_ERROR) ;
+ f->glCopyTexImage2D(GL_TEXTURE_2D, 0, static_cast<Atlas*>(m_atlas)->internalFormat(), r.x(), r.y(), r.width(), r.height(), 0);
+ // BGRA may have been rejected by some GLES implementations
+ if (f->glGetError() != GL_NO_ERROR)
+ f->glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, r.x(), r.y(), r.width(), r.height(), 0);
+
+ m_nonatlas_texture = new QSGPlainTexture();
+ m_nonatlas_texture->setTextureId(texture);
+ m_nonatlas_texture->setOwnsTexture(true);
+ m_nonatlas_texture->setHasAlphaChannel(m_has_alpha);
+ m_nonatlas_texture->setTextureSize(r.size());
+
+ // cleanup: unbind our atlas from the fbo, rebind the old default and delete the fbo.
+ f->glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
+ f->glBindFramebuffer(GL_FRAMEBUFFER, (GLuint) currentFbo);
+ f->glDeleteFramebuffers(1, &fbo);
+ }
+
+ m_nonatlas_texture->setMipmapFiltering(mipmapFiltering());
+ m_nonatlas_texture->setFiltering(filtering());
+ return m_nonatlas_texture;
+}
+
+}
+
+QT_END_NAMESPACE
+
+#include "moc_qsgopenglatlastexture_p.cpp"