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+/****************************************************************************
+**
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtDeclarative module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QSGPAINTERNODE_P_H
+#define QSGPAINTERNODE_P_H
+
+#include <QtQuick/qsgnode.h>
+#include "qsgtexturematerial.h"
+#include "qsgtexture_p.h"
+
+#include <QtQuick/qquickpainteditem.h>
+
+#include <QtGui/qcolor.h>
+
+QT_BEGIN_HEADER
+
+QT_BEGIN_NAMESPACE
+
+class QOpenGLFramebufferObject;
+class QOpenGLPaintDevice;
+
+class Q_QUICK_EXPORT QSGPainterTexture : public QSGPlainTexture
+{
+public:
+ QSGPainterTexture();
+
+ void setDirtyRect(const QRect &rect) { m_dirty_rect = rect; }
+
+ void bind();
+
+private:
+ QRect m_dirty_rect;
+};
+
+class Q_QUICK_EXPORT QSGPainterNode : public QSGGeometryNode
+{
+public:
+ QSGPainterNode(QQuickPaintedItem *item);
+ virtual ~QSGPainterNode();
+
+ void setPreferredRenderTarget(QQuickPaintedItem::RenderTarget target);
+
+ void setSize(const QSize &size);
+ QSize size() const { return m_size; }
+
+ void setDirty(const QRect &dirtyRect = QRect());
+
+ void setOpaquePainting(bool opaque);
+ bool opaquePainting() const { return m_opaquePainting; }
+
+ void setLinearFiltering(bool linearFiltering);
+ bool linearFiltering() const { return m_linear_filtering; }
+
+ void setMipmapping(bool mipmapping);
+ bool mipmapping() const { return m_mipmapping; }
+
+ void setSmoothPainting(bool s);
+ bool smoothPainting() const { return m_smoothPainting; }
+
+ void setFillColor(const QColor &c);
+ QColor fillColor() const { return m_fillColor; }
+
+ void setContentsScale(qreal s);
+ qreal contentsScale() const { return m_contentsScale; }
+
+ void setFastFBOResizing(bool dynamic);
+ bool fastFBOResizing() const { return m_fastFBOResizing; }
+
+ QImage toImage() const;
+ void update();
+
+ void paint();
+
+private:
+ void updateTexture();
+ void updateGeometry();
+ void updateRenderTarget();
+ void updateFBOSize();
+
+ QSGContext *m_context;
+
+ QQuickPaintedItem::RenderTarget m_preferredRenderTarget;
+ QQuickPaintedItem::RenderTarget m_actualRenderTarget;
+
+ QQuickPaintedItem *m_item;
+
+ QOpenGLFramebufferObject *m_fbo;
+ QOpenGLFramebufferObject *m_multisampledFbo;
+ QImage m_image;
+
+ QSGOpaqueTextureMaterial m_material;
+ QSGTextureMaterial m_materialO;
+ QSGGeometry m_geometry;
+ QSGPainterTexture *m_texture;
+ QOpenGLPaintDevice *m_gl_device;
+
+ QSize m_size;
+ QSize m_fboSize;
+ bool m_dirtyContents;
+ QRect m_dirtyRect;
+ bool m_opaquePainting;
+ bool m_linear_filtering;
+ bool m_mipmapping;
+ bool m_smoothPainting;
+ bool m_extensionsChecked;
+ bool m_multisamplingSupported;
+ bool m_fastFBOResizing;
+ QColor m_fillColor;
+ qreal m_contentsScale;
+
+ bool m_dirtyGeometry;
+ bool m_dirtyRenderTarget;
+ bool m_dirtyTexture;
+};
+
+QT_END_HEADER
+
+QT_END_NAMESPACE
+
+#endif // QSGPAINTERNODE_P_H