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-rw-r--r--src/quick/scenegraph/util/qsgplaintexture.cpp425
1 files changed, 425 insertions, 0 deletions
diff --git a/src/quick/scenegraph/util/qsgplaintexture.cpp b/src/quick/scenegraph/util/qsgplaintexture.cpp
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+++ b/src/quick/scenegraph/util/qsgplaintexture.cpp
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+/****************************************************************************
+**
+** Copyright (C) 2019 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the QtQuick module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qsgplaintexture_p.h"
+#include <QtQuick/private/qsgcontext_p.h>
+#include <qmath.h>
+#include <private/qquickprofiler_p.h>
+#include <private/qqmlglobal_p.h>
+#include <QtGui/qguiapplication.h>
+#include <QtGui/qpa/qplatformnativeinterface.h>
+#if QT_CONFIG(opengl)
+# include <QtGui/qopenglcontext.h>
+# include <QtGui/qopenglfunctions.h>
+# include <QtGui/private/qopengltextureuploader_p.h>
+# include <private/qsgdefaultrendercontext_p.h>
+#endif
+#include <QtGui/private/qrhi_p.h>
+
+#if QT_CONFIG(opengl)
+static QElapsedTimer qsg_renderer_timer;
+#endif
+
+#ifndef GL_BGRA
+#define GL_BGRA 0x80E1
+#endif
+
+#ifndef GL_TEXTURE_MAX_ANISOTROPY_EXT
+#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
+#endif
+
+QT_BEGIN_NAMESPACE
+
+QSGPlainTexture::QSGPlainTexture()
+ : QSGTexture(*(new QSGPlainTexturePrivate))
+ , m_texture_id(0)
+ , m_texture(nullptr)
+ , m_has_alpha(false)
+ , m_dirty_texture(false)
+ , m_dirty_bind_options(false)
+ , m_owns_texture(true)
+ , m_mipmaps_generated(false)
+ , m_retain_image(false)
+ , m_mipmap_warned(false)
+{
+}
+
+QSGPlainTexture::QSGPlainTexture(QSGPlainTexturePrivate &dd)
+ : QSGTexture(dd)
+ , m_texture_id(0)
+ , m_texture(nullptr)
+ , m_has_alpha(false)
+ , m_dirty_texture(false)
+ , m_dirty_bind_options(false)
+ , m_owns_texture(true)
+ , m_mipmaps_generated(false)
+ , m_retain_image(false)
+ , m_mipmap_warned(false)
+{
+}
+
+QSGPlainTexture::~QSGPlainTexture()
+{
+#if QT_CONFIG(opengl)
+ if (m_texture_id && m_owns_texture && QOpenGLContext::currentContext())
+ QOpenGLContext::currentContext()->functions()->glDeleteTextures(1, &m_texture_id);
+#endif
+ if (m_texture && m_owns_texture)
+ delete m_texture;
+}
+
+void QSGPlainTexture::setImage(const QImage &image)
+{
+ m_image = image;
+ m_texture_size = image.size();
+ m_has_alpha = image.hasAlphaChannel();
+ m_dirty_texture = true;
+ m_dirty_bind_options = true;
+ m_mipmaps_generated = false;
+ }
+
+int QSGPlainTexture::textureId() const // legacy (GL-only)
+{
+ if (m_dirty_texture) {
+ if (m_image.isNull()) {
+ // The actual texture and id will be updated/deleted in a later bind()
+ // or ~QSGPlainTexture so just keep it minimal here.
+ return 0;
+ } else if (m_texture_id == 0){
+#if QT_CONFIG(opengl)
+ // Generate a texture id for use later and return it.
+ QOpenGLContext::currentContext()->functions()->glGenTextures(1, &const_cast<QSGPlainTexture *>(this)->m_texture_id);
+#endif
+ return m_texture_id;
+ }
+ }
+ return m_texture_id;
+}
+
+void QSGPlainTexture::setTextureId(int id) // legacy (GL-only)
+{
+#if QT_CONFIG(opengl)
+ if (m_texture_id && m_owns_texture)
+ QOpenGLContext::currentContext()->functions()->glDeleteTextures(1, &m_texture_id);
+#endif
+
+ m_texture_id = id;
+ m_dirty_texture = false;
+ m_dirty_bind_options = true;
+ m_image = QImage();
+ m_mipmaps_generated = false;
+}
+
+void QSGPlainTexture::bind() // legacy (GL-only)
+{
+#if QT_CONFIG(opengl)
+ QOpenGLContext *context = QOpenGLContext::currentContext();
+ QOpenGLFunctions *funcs = context->functions();
+ if (!m_dirty_texture) {
+ funcs->glBindTexture(GL_TEXTURE_2D, m_texture_id);
+ if (mipmapFiltering() != QSGTexture::None && !m_mipmaps_generated) {
+ funcs->glGenerateMipmap(GL_TEXTURE_2D);
+ m_mipmaps_generated = true;
+ }
+ updateBindOptions(m_dirty_bind_options);
+ m_dirty_bind_options = false;
+ return;
+ }
+
+ m_dirty_texture = false;
+
+ bool profileFrames = QSG_LOG_TIME_TEXTURE().isDebugEnabled();
+ if (profileFrames)
+ qsg_renderer_timer.start();
+ Q_QUICK_SG_PROFILE_START_SYNCHRONIZED(QQuickProfiler::SceneGraphTexturePrepare,
+ QQuickProfiler::SceneGraphTextureDeletion);
+
+
+ if (m_image.isNull()) {
+ if (m_texture_id && m_owns_texture) {
+ funcs->glDeleteTextures(1, &m_texture_id);
+ qCDebug(QSG_LOG_TIME_TEXTURE, "plain texture deleted in %dms - %dx%d",
+ (int) qsg_renderer_timer.elapsed(),
+ m_texture_size.width(),
+ m_texture_size.height());
+ Q_QUICK_SG_PROFILE_END(QQuickProfiler::SceneGraphTextureDeletion,
+ QQuickProfiler::SceneGraphTextureDeletionDelete);
+ }
+ m_texture_id = 0;
+ m_texture_size = QSize();
+ m_has_alpha = false;
+
+ return;
+ }
+
+ if (m_texture_id == 0)
+ funcs->glGenTextures(1, &m_texture_id);
+ funcs->glBindTexture(GL_TEXTURE_2D, m_texture_id);
+
+ qint64 bindTime = 0;
+ if (profileFrames)
+ bindTime = qsg_renderer_timer.nsecsElapsed();
+ Q_QUICK_SG_PROFILE_RECORD(QQuickProfiler::SceneGraphTexturePrepare,
+ QQuickProfiler::SceneGraphTexturePrepareBind);
+
+ // ### TODO: check for out-of-memory situations...
+
+ QOpenGLTextureUploader::BindOptions options = QOpenGLTextureUploader::PremultipliedAlphaBindOption;
+
+ // Downscale the texture to fit inside the max texture limit if it is too big.
+ // It would be better if the image was already downscaled to the right size,
+ // but this information is not always available at that time, so as a last
+ // resort we can do it here. Texture coordinates are normalized, so it
+ // won't cause any problems and actual texture sizes will be written
+ // based on QSGTexture::textureSize which is updated after this, so that
+ // should be ok.
+ int max;
+ if (auto rc = QSGDefaultRenderContext::from(context))
+ max = rc->maxTextureSize();
+ else
+ funcs->glGetIntegerv(GL_MAX_TEXTURE_SIZE, &max);
+
+ m_texture_size = m_texture_size.boundedTo(QSize(max, max));
+
+ // Scale to a power of two size if mipmapping is requested and the
+ // texture is npot and npot textures are not properly supported.
+ if (mipmapFiltering() != QSGTexture::None
+ && !funcs->hasOpenGLFeature(QOpenGLFunctions::NPOTTextures)) {
+ options |= QOpenGLTextureUploader::PowerOfTwoBindOption;
+ }
+
+ updateBindOptions(m_dirty_bind_options);
+
+ QOpenGLTextureUploader::textureImage(GL_TEXTURE_2D, m_image, options, QSize(max, max));
+
+ qint64 uploadTime = 0;
+ if (profileFrames)
+ uploadTime = qsg_renderer_timer.nsecsElapsed();
+ Q_QUICK_SG_PROFILE_RECORD(QQuickProfiler::SceneGraphTexturePrepare,
+ QQuickProfiler::SceneGraphTexturePrepareUpload);
+
+ if (mipmapFiltering() != QSGTexture::None) {
+ funcs->glGenerateMipmap(GL_TEXTURE_2D);
+ m_mipmaps_generated = true;
+ }
+
+ qint64 mipmapTime = 0;
+ if (profileFrames) {
+ mipmapTime = qsg_renderer_timer.nsecsElapsed();
+ qCDebug(QSG_LOG_TIME_TEXTURE,
+ "plain texture uploaded in: %dms (%dx%d), bind=%d, upload=%d, mipmap=%d%s",
+ int(mipmapTime / 1000000),
+ m_texture_size.width(), m_texture_size.height(),
+ int(bindTime / 1000000),
+ int((uploadTime - bindTime)/1000000),
+ int((mipmapTime - uploadTime)/1000000),
+ m_texture_size != m_image.size() ? " (scaled to GL_MAX_TEXTURE_SIZE)" : "");
+ }
+ Q_QUICK_SG_PROFILE_END(QQuickProfiler::SceneGraphTexturePrepare,
+ QQuickProfiler::SceneGraphTexturePrepareMipmap);
+
+ m_texture_rect = QRectF(0, 0, 1, 1);
+
+ m_dirty_bind_options = false;
+ if (!m_retain_image)
+ m_image = QImage();
+#endif
+}
+
+void QSGPlainTexture::setTexture(QRhiTexture *texture) // RHI only
+{
+ if (m_texture && m_owns_texture && m_texture != texture)
+ delete m_texture;
+
+ m_texture = texture;
+ m_dirty_texture = false;
+ m_dirty_bind_options = true;
+ m_image = QImage();
+ m_mipmaps_generated = false;
+}
+
+int QSGPlainTexturePrivate::comparisonKey() const
+{
+ Q_Q(const QSGPlainTexture);
+
+ // not textureId() as that would create an id when not yet done - that's not wanted here
+ if (q->m_texture_id)
+ return q->m_texture_id;
+
+ if (q->m_texture)
+ return int(qintptr(q->m_texture));
+
+ // two textures (and so materials) with not-yet-created texture underneath are never equal
+ return int(qintptr(q));
+}
+
+QRhiTexture *QSGPlainTexturePrivate::rhiTexture() const
+{
+ Q_Q(const QSGPlainTexture);
+ return q->m_texture;
+}
+
+void QSGPlainTexturePrivate::updateRhiTexture(QRhi *rhi, QRhiResourceUpdateBatch *resourceUpdates)
+{
+ Q_Q(QSGPlainTexture);
+
+ const bool hasMipMaps = q->mipmapFiltering() != QSGTexture::None;
+ const bool mipmappingChanged = q->m_texture && ((hasMipMaps && !q->m_texture->flags().testFlag(QRhiTexture::MipMapped)) // did not have it before
+ || (!hasMipMaps && q->m_texture->flags().testFlag(QRhiTexture::MipMapped))); // does not have it anymore
+
+ if (!q->m_dirty_texture) {
+ if (!q->m_texture)
+ return;
+ if (q->m_texture && !mipmappingChanged) {
+ if (hasMipMaps && !q->m_mipmaps_generated) {
+ resourceUpdates->generateMips(q->m_texture);
+ q->m_mipmaps_generated = true;
+ }
+ return;
+ }
+ }
+
+ if (q->m_image.isNull()) {
+ if (!q->m_dirty_texture && mipmappingChanged) {
+ // Full Mipmap Panic!
+ if (!q->m_mipmap_warned) {
+ qWarning("QSGPlainTexture: Mipmap settings changed without having image data available. "
+ "Call setImage() again or enable m_retain_image. "
+ "Falling back to previous mipmap filtering mode.");
+ q->m_mipmap_warned = true;
+ }
+ // leave the texture valid and rather ignore the mipmap mode change attempt
+ q->setMipmapFiltering(m_last_mipmap_filter);
+ return;
+ }
+
+ if (q->m_texture && q->m_owns_texture)
+ delete q->m_texture;
+
+ q->m_texture = nullptr;
+ q->m_texture_size = QSize();
+ q->m_has_alpha = false;
+
+ q->m_dirty_texture = false;
+ return;
+ }
+
+ q->m_dirty_texture = false;
+
+ QImage tmp;
+ bool bgra = false;
+ bool needsConvert = false;
+ if (q->m_image.format() == QImage::Format_RGB32 || q->m_image.format() == QImage::Format_ARGB32_Premultiplied) {
+#if Q_BYTE_ORDER == Q_LITTLE_ENDIAN
+ if (rhi->isTextureFormatSupported(QRhiTexture::BGRA8)) {
+ tmp = q->m_image;
+ bgra = true;
+ } else {
+ needsConvert = true;
+ }
+#else
+ needsConvert = true;
+#endif
+ } else if (q->m_image.format() == QImage::Format_RGBX8888 || q->m_image.format() == QImage::Format_RGBA8888_Premultiplied) {
+ tmp = q->m_image;
+ } else {
+ needsConvert = true;
+ }
+
+ if (needsConvert)
+ tmp = q->m_image.convertToFormat(QImage::Format_RGBA8888_Premultiplied);
+
+ // Downscale the texture to fit inside the max texture limit if it is too big.
+ // It would be better if the image was already downscaled to the right size,
+ // but this information is not always available at that time, so as a last
+ // resort we can do it here. Texture coordinates are normalized, so it
+ // won't cause any problems and actual texture sizes will be written
+ // based on QSGTexture::textureSize which is updated after this, so that
+ // should be ok.
+ const int max = rhi->resourceLimit(QRhi::TextureSizeMax);
+ if (tmp.width() > max || tmp.height() > max) {
+ tmp = tmp.scaled(qMin(max, tmp.width()), qMin(max, tmp.height()), Qt::IgnoreAspectRatio, Qt::SmoothTransformation);
+ q->m_texture_size = tmp.size();
+ }
+
+ bool needsRebuild = q->m_texture && q->m_texture->pixelSize() != q->m_texture_size;
+
+ if (mipmappingChanged) {
+ QRhiTexture::Flags f = q->m_texture->flags();
+ f.setFlag(QRhiTexture::MipMapped, hasMipMaps);
+ f.setFlag(QRhiTexture::UsedWithGenerateMips, hasMipMaps);
+ q->m_texture->setFlags(f);
+ needsRebuild = true;
+ }
+
+ if (!q->m_texture) {
+ QRhiTexture::Flags f = 0;
+ if (hasMipMaps)
+ f |= QRhiTexture::MipMapped | QRhiTexture::UsedWithGenerateMips;
+
+ q->m_texture = rhi->newTexture(bgra ? QRhiTexture::BGRA8 : QRhiTexture::RGBA8, q->m_texture_size, 1, f);
+ needsRebuild = true;
+ }
+
+ if (needsRebuild) {
+ if (!q->m_texture->build()) {
+ qWarning("Failed to build texture for QSGPlainTexture (size %dx%d)",
+ q->m_texture_size.width(), q->m_texture_size.height());
+ return;
+ }
+ }
+
+ if (tmp.width() * 4 != tmp.bytesPerLine())
+ tmp = tmp.copy();
+
+ resourceUpdates->uploadTexture(q->m_texture, tmp);
+
+ if (hasMipMaps) {
+ resourceUpdates->generateMips(q->m_texture);
+ q->m_mipmaps_generated = true;
+ }
+
+ m_last_mipmap_filter = q->mipmapFiltering();
+ q->m_texture_rect = QRectF(0, 0, 1, 1);
+
+ if (!q->m_retain_image)
+ q->m_image = QImage();
+}
+
+QT_END_NAMESPACE