diff options
Diffstat (limited to 'src/quick/scenegraph/util/qsgsimplematerial.h')
-rw-r--r-- | src/quick/scenegraph/util/qsgsimplematerial.h | 9 |
1 files changed, 6 insertions, 3 deletions
diff --git a/src/quick/scenegraph/util/qsgsimplematerial.h b/src/quick/scenegraph/util/qsgsimplematerial.h index 9ebfc1f8d2..d07a68e850 100644 --- a/src/quick/scenegraph/util/qsgsimplematerial.h +++ b/src/quick/scenegraph/util/qsgsimplematerial.h @@ -50,7 +50,7 @@ class QSGSimpleMaterialShader : public QSGMaterialShader public: void initialize() { QSGMaterialShader::initialize(); - +#ifndef QT_NO_OPENGL m_id_matrix = program()->uniformLocation(uniformMatrixName()); if (m_id_matrix < 0) { qFatal("QSGSimpleMaterialShader does not implement 'uniform highp mat4 %s;' in its vertex shader", @@ -67,7 +67,7 @@ public: } else { m_id_opacity = -1; } - +#endif resolveUniforms(); } @@ -197,11 +197,14 @@ QSGMaterialType QSGSimpleMaterial<State>::m_type; template <typename State> Q_INLINE_TEMPLATE void QSGSimpleMaterialShader<State>::updateState(const RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial) { +#ifndef QT_NO_OPENGL if (state.isMatrixDirty()) program()->setUniformValue(m_id_matrix, state.combinedMatrix()); if (state.isOpacityDirty() && m_id_opacity >= 0) program()->setUniformValue(m_id_opacity, state.opacity()); - +#else + Q_UNUSED(state) +#endif State *ns = static_cast<QSGSimpleMaterial<State> *>(newMaterial)->state(); State *old = 0; if (oldMaterial) |