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Diffstat (limited to 'src/quick/scenegraph/util/qsgtexture.cpp')
-rw-r--r-- | src/quick/scenegraph/util/qsgtexture.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/quick/scenegraph/util/qsgtexture.cpp b/src/quick/scenegraph/util/qsgtexture.cpp index c3f15cc568..facf077cd1 100644 --- a/src/quick/scenegraph/util/qsgtexture.cpp +++ b/src/quick/scenegraph/util/qsgtexture.cpp @@ -191,7 +191,7 @@ static void qt_debug_remove_texture(QSGTexture* texture) masks. The scene graph backend provides a default implementation of normal color textures. As the implementation of these may be hardware specific, they are are constructed via the factory - function QQuickCanvas::createTextureFromImage(). + function QQuickWindow::createTextureFromImage(). The texture is a wrapper around an OpenGL texture, which texture id is given by textureId() and which size in pixels is given by |