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-rw-r--r--src/quick/scenegraph/util/qsgtexturematerial.cpp119
1 files changed, 97 insertions, 22 deletions
diff --git a/src/quick/scenegraph/util/qsgtexturematerial.cpp b/src/quick/scenegraph/util/qsgtexturematerial.cpp
index 7b1d5abb26..a154ae269a 100644
--- a/src/quick/scenegraph/util/qsgtexturematerial.cpp
+++ b/src/quick/scenegraph/util/qsgtexturematerial.cpp
@@ -38,23 +38,20 @@
****************************************************************************/
#include "qsgtexturematerial_p.h"
-#include "qsgtexture_p.h"
+#include <private/qsgtexture_p.h>
#if QT_CONFIG(opengl)
# include <QtGui/qopenglshaderprogram.h>
# include <QtGui/qopenglfunctions.h>
#endif
+#include <QtGui/private/qrhi_p.h>
QT_BEGIN_NAMESPACE
-#if QT_CONFIG(opengl)
inline static bool isPowerOfTwo(int x)
{
// Assumption: x >= 1
return x == (x & -x);
}
-#endif
-
-QSGMaterialType QSGOpaqueTextureMaterialShader::type;
QSGOpaqueTextureMaterialShader::QSGOpaqueTextureMaterialShader()
{
@@ -122,6 +119,59 @@ void QSGOpaqueTextureMaterialShader::updateState(const RenderState &state, QSGMa
}
+QSGOpaqueTextureMaterialRhiShader::QSGOpaqueTextureMaterialRhiShader()
+{
+ setShaderFileName(VertexStage, QStringLiteral(":/qt-project.org/scenegraph/shaders_ng/opaquetexture.vert.qsb"));
+ setShaderFileName(FragmentStage, QStringLiteral(":/qt-project.org/scenegraph/shaders_ng/opaquetexture.frag.qsb"));
+}
+
+bool QSGOpaqueTextureMaterialRhiShader::updateUniformData(const RenderState &state, QSGMaterial *, QSGMaterial *)
+{
+ bool changed = false;
+ QByteArray *buf = state.uniformData();
+
+ if (state.isMatrixDirty()) {
+ const QMatrix4x4 m = state.combinedMatrix();
+ memcpy(buf->data(), m.constData(), 64);
+ changed = true;
+ }
+
+ return changed;
+}
+
+void QSGOpaqueTextureMaterialRhiShader::updateSampledImage(const RenderState &state, int binding, QSGTexture **texture,
+ QSGMaterial *newMaterial, QSGMaterial *oldMaterial)
+{
+ if (binding != 1)
+ return;
+
+#ifdef QT_NO_DEBUG
+ Q_UNUSED(oldMaterial);
+#endif
+ Q_ASSERT(oldMaterial == nullptr || newMaterial->type() == oldMaterial->type());
+ QSGOpaqueTextureMaterial *tx = static_cast<QSGOpaqueTextureMaterial *>(newMaterial);
+ QSGTexture *t = tx->texture();
+
+ t->setFiltering(tx->filtering());
+ t->setMipmapFiltering(tx->mipmapFiltering());
+ t->setAnisotropyLevel(tx->anisotropyLevel());
+
+ t->setHorizontalWrapMode(tx->horizontalWrapMode());
+ t->setVerticalWrapMode(tx->verticalWrapMode());
+ if (!state.rhi()->isFeatureSupported(QRhi::NPOTTextureRepeat)) {
+ QSize size = t->textureSize();
+ const bool isNpot = !isPowerOfTwo(size.width()) || !isPowerOfTwo(size.height());
+ if (isNpot) {
+ t->setHorizontalWrapMode(QSGTexture::ClampToEdge);
+ t->setVerticalWrapMode(QSGTexture::ClampToEdge);
+ }
+ }
+
+ t->updateRhiTexture(state.rhi(), state.resourceUpdateBatch());
+ *texture = t;
+}
+
+
/*!
\class QSGOpaqueTextureMaterial
\brief The QSGOpaqueTextureMaterial class provides a convenient way of
@@ -129,8 +179,8 @@ void QSGOpaqueTextureMaterialShader::updateState(const RenderState &state, QSGMa
\inmodule QtQuick
\ingroup qtquick-scenegraph-materials
- \warning This utility class is only functional when running with the OpenGL
- backend of the Qt Quick scenegraph.
+ \warning This utility class is only functional when running with the
+ default backend of the Qt Quick scenegraph.
The opaque textured material will fill every pixel in a geometry with
the supplied texture. The material does not respect the opacity of the
@@ -175,6 +225,7 @@ QSGOpaqueTextureMaterial::QSGOpaqueTextureMaterial()
, m_vertical_wrap(QSGTexture::ClampToEdge)
, m_anisotropy_level(QSGTexture::AnisotropyNone)
{
+ setFlag(SupportsRhiShader, true);
}
@@ -183,7 +234,8 @@ QSGOpaqueTextureMaterial::QSGOpaqueTextureMaterial()
*/
QSGMaterialType *QSGOpaqueTextureMaterial::type() const
{
- return &QSGOpaqueTextureMaterialShader::type;
+ static QSGMaterialType type;
+ return &type;
}
/*!
@@ -191,11 +243,13 @@ QSGMaterialType *QSGOpaqueTextureMaterial::type() const
*/
QSGMaterialShader *QSGOpaqueTextureMaterial::createShader() const
{
- return new QSGOpaqueTextureMaterialShader;
+ if (flags().testFlag(RhiShaderWanted))
+ return new QSGOpaqueTextureMaterialRhiShader;
+ else
+ return new QSGOpaqueTextureMaterialShader;
}
-
/*!
\fn QSGTexture *QSGOpaqueTextureMaterial::texture() const
@@ -323,7 +377,7 @@ int QSGOpaqueTextureMaterial::compare(const QSGMaterial *o) const
{
Q_ASSERT(o && type() == o->type());
const QSGOpaqueTextureMaterial *other = static_cast<const QSGOpaqueTextureMaterial *>(o);
- if (int diff = m_texture->textureId() - other->texture()->textureId())
+ if (int diff = m_texture->comparisonKey() - other->texture()->comparisonKey())
return diff;
return int(m_filtering) - int(other->m_filtering);
}
@@ -337,8 +391,8 @@ int QSGOpaqueTextureMaterial::compare(const QSGMaterial *o) const
\inmodule QtQuick
\ingroup qtquick-scenegraph-materials
- \warning This utility class is only functional when running with the OpenGL
- backend of the Qt Quick scenegraph.
+ \warning This utility class is only functional when running with the
+ default backend of the Qt Quick scenegraph.
The textured material will fill every pixel in a geometry with
the supplied texture.
@@ -363,32 +417,30 @@ int QSGOpaqueTextureMaterial::compare(const QSGMaterial *o) const
a material in the scene graph.
*/
-QSGMaterialType QSGTextureMaterialShader::type;
-
-
-
/*!
\internal
*/
QSGMaterialType *QSGTextureMaterial::type() const
{
- return &QSGTextureMaterialShader::type;
+ static QSGMaterialType type;
+ return &type;
}
-
-
/*!
\internal
*/
QSGMaterialShader *QSGTextureMaterial::createShader() const
{
- return new QSGTextureMaterialShader;
+ if (flags().testFlag(RhiShaderWanted))
+ return new QSGTextureMaterialRhiShader;
+ else
+ return new QSGTextureMaterialShader;
}
+
QSGTextureMaterialShader::QSGTextureMaterialShader()
- : QSGOpaqueTextureMaterialShader()
{
#if QT_CONFIG(opengl)
setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/qt-project.org/scenegraph/shaders/texture.frag"));
@@ -413,4 +465,27 @@ void QSGTextureMaterialShader::initialize()
#endif
}
+
+QSGTextureMaterialRhiShader::QSGTextureMaterialRhiShader()
+{
+ setShaderFileName(VertexStage, QStringLiteral(":/qt-project.org/scenegraph/shaders_ng/texture.vert.qsb"));
+ setShaderFileName(FragmentStage, QStringLiteral(":/qt-project.org/scenegraph/shaders_ng/texture.frag.qsb"));
+}
+
+bool QSGTextureMaterialRhiShader::updateUniformData(const RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial)
+{
+ bool changed = false;
+ QByteArray *buf = state.uniformData();
+
+ if (state.isOpacityDirty()) {
+ const float opacity = state.opacity();
+ memcpy(buf->data() + 64, &opacity, 4);
+ changed = true;
+ }
+
+ changed |= QSGOpaqueTextureMaterialRhiShader::updateUniformData(state, newMaterial, oldMaterial);
+
+ return changed;
+}
+
QT_END_NAMESPACE